The Anime Companion 2

The Anime Companion 2 PDF Author: Gilles Poitras
Publisher: Stone Bridge Press
ISBN: 1880656965
Category : Performing Arts
Languages : en
Pages : 170

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Book Description
Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

The Anime Companion 2

The Anime Companion 2 PDF Author: Gilles Poitras
Publisher: Stone Bridge Press
ISBN: 1880656965
Category : Performing Arts
Languages : en
Pages : 170

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Book Description
Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Girls' Last Tour, Vol. 2

Girls' Last Tour, Vol. 2 PDF Author: Tsukumizu
Publisher: Yen Press LLC
ISBN: 0316470651
Category : Comics & Graphic Novels
Languages : en
Pages : 162

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Book Description
Distant lights illuminating the darkness pique Chito's and Yuuri's curiosity, so the two hop aboard their beloved Kettenkrad and head for the horizon. What they find may not be what they were looking for, but the surviving fragments of civilization are enough to keep them going. There's no telling what other strange surprises lie in store as their journey continues...

The Rising of the Shield Hero Volume 07

The Rising of the Shield Hero Volume 07 PDF Author: Aneko Yusagi
Publisher: SCB Distributors
ISBN: 1944937536
Category : Comics & Graphic Novels
Languages : en
Pages : 164

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Book Description
"If you refuse to fight, I'll have to kill you all." Naofumi and his friends meet Fitoria, the queen of the filolials. But in order to fulfill her own objectives, Fitoria challenges Filo to battle! What's more, the Spear Hero, Motoyasu, utters something absolutely shocking. In the midst of despair, when all seems lost, what will Naofumi do?

Anime Essentials

Anime Essentials PDF Author: Gilles Poitras
Publisher: Stone Bridge Press, Inc.
ISBN: 9781880656532
Category : Animated films
Languages : en
Pages : 0

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Book Description
The prequel to the incredibly successful Anime Companion.

Game Anim

Game Anim PDF Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307

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Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Shadow of the Demon Lord

Shadow of the Demon Lord PDF Author: Robert Schwalb
Publisher:
ISBN: 9781495168864
Category :
Languages : en
Pages :

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Book Description


Cannabis Works 2 Tatsuyuki Tanaka Art Book

Cannabis Works 2 Tatsuyuki Tanaka Art Book PDF Author: Tatsuyuki Tanaka
Publisher:
ISBN: 9784756258007
Category :
Languages : en
Pages : 0

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Book Description
Tatsuyuki Tanaka a.k.a. CANNABIS's long-awaited 2nd art book is republished! CANNABIS WORKS 2 ("CW2") is Tatsuyuki Tanaka's second art collection, and first in 13 years. Tanaka, also works under the name of CANNABIS, is a sought-after Japanese animator and illustrator, who worked for the legendary animation AKIRA. CW2 collects much of his work from 2003 to 2016, and showcases his recent illustrations for books, magazines and record covers, as well as key art for the Tokyo Anime Award Festival 2015. In addition to those works, it features weapon designs for a Japanese movie GANTZ, character designs for a short film A FAREWELL TO WEAPONS; from Katsuhiro Otomo's film collection SHORT PEACE, and other illustrations for TV animations and video games. Unpublished illustrations and sketches are also included, such as a 22-page silent manga called VISITOR, which is created exclusively for CW2. A treasured book for anime and comic fans, or art lovers seeking for fresh inspiration.

Understanding Manga and Anime

Understanding Manga and Anime PDF Author: Robin E. Brenner
Publisher: Bloomsbury Publishing USA
ISBN: 0313094489
Category : Language Arts & Disciplines
Languages : en
Pages : 356

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Book Description
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

Producing Animation

Producing Animation PDF Author: Catherine Winder
Publisher: Taylor & Francis
ISBN: 1136136053
Category : Art
Languages : en
Pages : 360

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Book Description
You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Cardcaptors

Cardcaptors PDF Author: CLAMP (Mangaka group)
Publisher: TokyoPop
ISBN: 9781931514897
Category : Comics & Graphic Novels
Languages : en
Pages : 148

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Book Description
When I opened the Clow Book and released the enchanted cards inside, I had no idea what I was getting myself into. Now, its up to me to capture them all before terrible things happen. That's why I'm called Cardcaptor Sakural.