Author: Maureen Furniss
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 354
Book Description
« Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film. »--
The Animation Bible
Author: Maureen Furniss
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 354
Book Description
« Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film. »--
Publisher:
ISBN:
Category : Performing Arts
Languages : en
Pages : 354
Book Description
« Animation authority Maureen Furniss covers every aspect of production, from finding a concept, choosing a medium, and creating characters all the way to getting the end result screened and distributed. In addition to traditional cel animation, Furniss also examines direct filmmaking, stop-motion animation, and Flash, as well as early motion devices and toys that produce animated images, all with case studies illustrating the successes and difficulties experienced by professional animators. Furniss goes beyond the image on the screen, discussing visual storytelling, sound design, and how to schedule, budget, and pitch an animated film. »--
The Animator's Survival Kit
Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393
Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393
Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
The Animation Bible
Author: Maureen Furniss
Publisher: Harry N. Abrams
ISBN: 9780810995451
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Animation historian, Maureen Furniss, covers every aspect of production, from finding a concept, choosing a medium, and creating characters, all the way to getting the end result screened and distributed.
Publisher: Harry N. Abrams
ISBN: 9780810995451
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Animation historian, Maureen Furniss, covers every aspect of production, from finding a concept, choosing a medium, and creating characters, all the way to getting the end result screened and distributed.
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Bake Through the Bible: 20 Fun Cooking Activities to Explore the Bible Story with Young Children
Author: Susie Bentley-Taylor
Publisher:
ISBN: 9781909559004
Category : Cooking
Languages : en
Pages : 64
Book Description
20 cooking activities to explore Bible truths with your child.
Publisher:
ISBN: 9781909559004
Category : Cooking
Languages : en
Pages : 64
Book Description
20 cooking activities to explore Bible truths with your child.
A New History of Animation
Author: Maureen Furniss
Publisher:
ISBN: 9780500292099
Category : Art
Languages : en
Pages : 0
Book Description
A brand-new, comprehensive history of world animation
Publisher:
ISBN: 9780500292099
Category : Art
Languages : en
Pages : 0
Book Description
A brand-new, comprehensive history of world animation
Character Animation Crash Course!
Author: Eric Goldberg
Publisher:
ISBN: 9781879505971
Category : Performing Arts
Languages : en
Pages : 218
Book Description
Detailed text and drawings illuminate how to conceive animated characters.
Publisher:
ISBN: 9781879505971
Category : Performing Arts
Languages : en
Pages : 218
Book Description
Detailed text and drawings illuminate how to conceive animated characters.
Egermeier's Bible Story Book
Author: Elsie Emilie Egermeier
Publisher:
ISBN: 9780871620064
Category : Bible
Languages : en
Pages : 0
Book Description
A collection of Bible stories presented in chronological order from Genesis to Revelations in an easy-to-read-text.
Publisher:
ISBN: 9780871620064
Category : Bible
Languages : en
Pages : 0
Book Description
A collection of Bible stories presented in chronological order from Genesis to Revelations in an easy-to-read-text.
The Miracle Maker
Author: Ralph Fiennes
Publisher: Thomas Nelson Incorporated
ISBN: 9781400311958
Category : Religion
Languages : en
Pages :
Book Description
The Miracle Maker The greatest story ever told comes to life in spectacular clay-animation. Featuring the voices of an all-star cast, Christ's ageless tale unfolds around the story of a family seeking help for an ailing daughter. When they cross paths with an extraordinary capenter named Jesus, the family's faith is put to the test as the father is torn between allegiance to the king and the desperate need for the miraculous powers of God. Jesus of Nazareth Beginning before the Nativity, and extending through the Crucifixion and Resurrection, Jesus of Nazareth brings to life all the majesty and sweeping drama of the life of Jesus as told in the Gospels. The film provides the setting and background for the birth, childhood, baptism, teaching, and many miracles of the Messiah, culminating in the Resurrection.
Publisher: Thomas Nelson Incorporated
ISBN: 9781400311958
Category : Religion
Languages : en
Pages :
Book Description
The Miracle Maker The greatest story ever told comes to life in spectacular clay-animation. Featuring the voices of an all-star cast, Christ's ageless tale unfolds around the story of a family seeking help for an ailing daughter. When they cross paths with an extraordinary capenter named Jesus, the family's faith is put to the test as the father is torn between allegiance to the king and the desperate need for the miraculous powers of God. Jesus of Nazareth Beginning before the Nativity, and extending through the Crucifixion and Resurrection, Jesus of Nazareth brings to life all the majesty and sweeping drama of the life of Jesus as told in the Gospels. The film provides the setting and background for the birth, childhood, baptism, teaching, and many miracles of the Messiah, culminating in the Resurrection.
The Animator's Reference Book
Author: Les Pardew
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 352
Book Description
"The Animator's Reference Book" serves as a visual reference guide for animators to show common human motion. It is an update of a classic series of reference books by Eadweard Muybridge. Although these books are generally heralded as the best reference books available, Muybridge's photographs were taken more than 100 years ago at the dawn of photography and are of poor quality. This updated book is designed specifically for the animator. It will help animators understand how to create better animation by studying actual motion. It will also serve as a valuable reference for game developers who wish to incorporate realistic human motion into their game design. In addition to human motion reference, this book will also contain instruction and tips for animating characters.
Publisher: Course Technology
ISBN:
Category : Computers
Languages : en
Pages : 352
Book Description
"The Animator's Reference Book" serves as a visual reference guide for animators to show common human motion. It is an update of a classic series of reference books by Eadweard Muybridge. Although these books are generally heralded as the best reference books available, Muybridge's photographs were taken more than 100 years ago at the dawn of photography and are of poor quality. This updated book is designed specifically for the animator. It will help animators understand how to create better animation by studying actual motion. It will also serve as a valuable reference for game developers who wish to incorporate realistic human motion into their game design. In addition to human motion reference, this book will also contain instruction and tips for animating characters.