Author: Rory Hayes
Publisher: Fantagraphics Books
ISBN: 1560979232
Category : Art
Languages : en
Pages : 146
Book Description
This book, the first retrospective of Hayes' career ever published, features the best of his underground comics output alongside paintings, covers, and artifacts rarely seen by human eyes—as well as astounding, previously unprinted comics from his teenage years and movie posters for his numerous homemade films. The Comics and Art of Rory Hayes also serves as a biography and critique with a memoir of growing up with Rory by his brother, the illustrator Geoffrey Hayes, and a career-spanning essay by Edward Pouncey. Also included is a rare interview with Hayes himself. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.9px Arial; color: #424242}
Winnie-the-Pooh: The Big Adventure
Author:
Publisher:
ISBN: 9781405291071
Category :
Languages : en
Pages : 14
Book Description
'When Christopher Robin woke up that morning he knew at once that it was a day for big boots and Adventure. He studied his map. "Adventure can be tricky to find," he said to himself. "I shall need some help from Pooh."' Little hands will love to lift the flaps and help Christopher Robin find his friends in this exciting new novelty book. Join Winnie the Pooh, Christopher Robin, Eeyore, Tigger, Piglet, Owl, Kanga and Roo, as they discover that the best adventures are found with friends. The nation's favourite teddy bear has been delighting generations of children for 90 years. Milne's classic children's stories - featuring Piglet, Eeyore and, of course, Pooh himself - are both heart-warming and funny, teaching lessons of friendship and reflecting the power of a child's imagination like no other story before or since. Other titles include: A Tree for Christmas The Great Heffalump Hunt Goodnight Pooh Pooh ranks alongside other beloved character such as Paddington Bear, and Peter Rabbit as an essential part of our literary heritage.
Publisher:
ISBN: 9781405291071
Category :
Languages : en
Pages : 14
Book Description
'When Christopher Robin woke up that morning he knew at once that it was a day for big boots and Adventure. He studied his map. "Adventure can be tricky to find," he said to himself. "I shall need some help from Pooh."' Little hands will love to lift the flaps and help Christopher Robin find his friends in this exciting new novelty book. Join Winnie the Pooh, Christopher Robin, Eeyore, Tigger, Piglet, Owl, Kanga and Roo, as they discover that the best adventures are found with friends. The nation's favourite teddy bear has been delighting generations of children for 90 years. Milne's classic children's stories - featuring Piglet, Eeyore and, of course, Pooh himself - are both heart-warming and funny, teaching lessons of friendship and reflecting the power of a child's imagination like no other story before or since. Other titles include: A Tree for Christmas The Great Heffalump Hunt Goodnight Pooh Pooh ranks alongside other beloved character such as Paddington Bear, and Peter Rabbit as an essential part of our literary heritage.
Eeyore's Tail Tale
Author: Walt Disney Productions
Publisher: BDD Promotional Books Company
ISBN: 9780792454700
Category : Juvenile Fiction
Languages : en
Pages : 48
Book Description
Eeyore is tired of his tail forever coming off so he leaves it in the mud, but Winnie the Pooh and his other friends find many uses for it.
Publisher: BDD Promotional Books Company
ISBN: 9780792454700
Category : Juvenile Fiction
Languages : en
Pages : 48
Book Description
Eeyore is tired of his tail forever coming off so he leaves it in the mud, but Winnie the Pooh and his other friends find many uses for it.
Tales from Winnie the Pooh
Author: A.A. Milne
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Where Demented Wented
Author: Rory Hayes
Publisher: Fantagraphics Books
ISBN: 1560979232
Category : Art
Languages : en
Pages : 146
Book Description
This book, the first retrospective of Hayes' career ever published, features the best of his underground comics output alongside paintings, covers, and artifacts rarely seen by human eyes—as well as astounding, previously unprinted comics from his teenage years and movie posters for his numerous homemade films. The Comics and Art of Rory Hayes also serves as a biography and critique with a memoir of growing up with Rory by his brother, the illustrator Geoffrey Hayes, and a career-spanning essay by Edward Pouncey. Also included is a rare interview with Hayes himself. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.9px Arial; color: #424242}
Publisher: Fantagraphics Books
ISBN: 1560979232
Category : Art
Languages : en
Pages : 146
Book Description
This book, the first retrospective of Hayes' career ever published, features the best of his underground comics output alongside paintings, covers, and artifacts rarely seen by human eyes—as well as astounding, previously unprinted comics from his teenage years and movie posters for his numerous homemade films. The Comics and Art of Rory Hayes also serves as a biography and critique with a memoir of growing up with Rory by his brother, the illustrator Geoffrey Hayes, and a career-spanning essay by Edward Pouncey. Also included is a rare interview with Hayes himself. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.9px Arial; color: #424242}
It's the Disney Version!
Author: Douglas Brode
Publisher: Rowman & Littlefield
ISBN: 1442266074
Category : Performing Arts
Languages : en
Pages : 255
Book Description
In 1937, the first full-length animated film produced by Walt Disney was released. Based on a fairy tale written by the Brothers Grimm, Snow White and the Seven Dwarfs was an instant success and set the stage for more film adaptations over the next several decades. From animated features like and Bambi to live action films such as Mary Poppins, Disney repeatedly turned to literary sources for inspiration—a tradition the Disney studios continues well into the twenty-first century. In It’s the Disney Version!: Popular Cinema and Literary Classics, Douglas Brode and Shea T. Brode have collected essays that consider the relationship between a Disney film and the source material from which it was drawn. Analytic yet accessible, these essays provide a wide-ranging study of the term “The Disney Version” and what it conveys to viewers. Among the works discussed in this volume are Alice in Wonderland, Mary Poppins, Pinocchio,Sleeping Beauty, Tarzan, and Winnie the Pooh. In these intriguing essays, contributors to this volume offer close textual analyses of both the original work and of the Disney counterpart. Featuring articles that consider both positive and negative elements that can be found in the studio’s output, It’s the Disney Version!: Popular Cinema and Literary Classics will be of interest to scholars and students of film, as well as the diehard Disney fan.
Publisher: Rowman & Littlefield
ISBN: 1442266074
Category : Performing Arts
Languages : en
Pages : 255
Book Description
In 1937, the first full-length animated film produced by Walt Disney was released. Based on a fairy tale written by the Brothers Grimm, Snow White and the Seven Dwarfs was an instant success and set the stage for more film adaptations over the next several decades. From animated features like and Bambi to live action films such as Mary Poppins, Disney repeatedly turned to literary sources for inspiration—a tradition the Disney studios continues well into the twenty-first century. In It’s the Disney Version!: Popular Cinema and Literary Classics, Douglas Brode and Shea T. Brode have collected essays that consider the relationship between a Disney film and the source material from which it was drawn. Analytic yet accessible, these essays provide a wide-ranging study of the term “The Disney Version” and what it conveys to viewers. Among the works discussed in this volume are Alice in Wonderland, Mary Poppins, Pinocchio,Sleeping Beauty, Tarzan, and Winnie the Pooh. In these intriguing essays, contributors to this volume offer close textual analyses of both the original work and of the Disney counterpart. Featuring articles that consider both positive and negative elements that can be found in the studio’s output, It’s the Disney Version!: Popular Cinema and Literary Classics will be of interest to scholars and students of film, as well as the diehard Disney fan.
Disney Stories
Author: Newton Lee
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Film Cartoons
Author: Douglas L. McCall
Publisher: McFarland
ISBN: 0786424508
Category : Performing Arts
Languages : en
Pages : 269
Book Description
This work covers ninety years of animation from James Stuart Blackton's 1906 short Humorous Phases of Funny Faces, in which astonished viewers saw a hand draw faces that moved and changed, to Anastasia, Don Bluth's 1997 feature-length challenge to the Walt Disney animation empire. Readers will come across such characters as the Animaniacs, Woody Woodpecker, Will Vinton's inventive Claymation figures (including Mark Twain as well as the California Raisins), and the Beatles trying to save the happy kingdom of Pepperland from the Blue Meanies in Yellow Submarine (1968). Part One covers 180 animated feature films. Part Two identifies feature films that have animation sequences and provides details thereof. Part Three covers over 1,500 animated shorts. All entries offer basic data, credits, brief synopsis, production information, and notes where available. An appendix covers the major animation studios.
Publisher: McFarland
ISBN: 0786424508
Category : Performing Arts
Languages : en
Pages : 269
Book Description
This work covers ninety years of animation from James Stuart Blackton's 1906 short Humorous Phases of Funny Faces, in which astonished viewers saw a hand draw faces that moved and changed, to Anastasia, Don Bluth's 1997 feature-length challenge to the Walt Disney animation empire. Readers will come across such characters as the Animaniacs, Woody Woodpecker, Will Vinton's inventive Claymation figures (including Mark Twain as well as the California Raisins), and the Beatles trying to save the happy kingdom of Pepperland from the Blue Meanies in Yellow Submarine (1968). Part One covers 180 animated feature films. Part Two identifies feature films that have animation sequences and provides details thereof. Part Three covers over 1,500 animated shorts. All entries offer basic data, credits, brief synopsis, production information, and notes where available. An appendix covers the major animation studios.
Disney Stories
Author: Krystina Madej
Publisher: Springer Nature
ISBN: 3030427382
Category : Computers
Languages : en
Pages : 248
Book Description
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks. Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Publisher: Springer Nature
ISBN: 3030427382
Category : Computers
Languages : en
Pages : 248
Book Description
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks. Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Reading Children’s Literature: A Critical Introduction - Second Edition
Author: Carrie Hintz
Publisher: Broadview Press
ISBN: 1460406699
Category : Literary Criticism
Languages : en
Pages : 633
Book Description
Reading Children’s Literature offers insights into the major discussions and debates currently animating the field of children’s literature. Informed by recent scholarship and interest in cultural studies and critical theory, it is a compact core text that introduces students to the historical contexts, genres, and issues of children’s literature. A beautifully designed and illustrated supplement to individual literary works assigned, it also provides apparatus that makes it a complete resource for working with children’s literature during and after the course. The second edition includes a new chapter on children’s literature and popular culture (including film, television, and merchandising) and has been updated throughout to reflect recent scholarship and new offerings in children’s media.
Publisher: Broadview Press
ISBN: 1460406699
Category : Literary Criticism
Languages : en
Pages : 633
Book Description
Reading Children’s Literature offers insights into the major discussions and debates currently animating the field of children’s literature. Informed by recent scholarship and interest in cultural studies and critical theory, it is a compact core text that introduces students to the historical contexts, genres, and issues of children’s literature. A beautifully designed and illustrated supplement to individual literary works assigned, it also provides apparatus that makes it a complete resource for working with children’s literature during and after the course. The second edition includes a new chapter on children’s literature and popular culture (including film, television, and merchandising) and has been updated throughout to reflect recent scholarship and new offerings in children’s media.
The Adventure Club Afloat
Author: Ralph Henry Barbour
Publisher: BoD - Books on Demand
ISBN:
Category : Fiction
Languages : en
Pages : 148
Book Description
"The Adventure Club Afloat" by Ralph Henry Barbour is an exciting young adult adventure novel that takes readers on a thrilling journey filled with friendship, discovery, and nautical escapades. The story revolves around a group of adventurous young friends who call themselves the Adventure Club. When they decide to embark on a summer sailing trip, they set off on an unforgettable voyage filled with challenges and unexpected encounters. As they navigate the open waters, the group learns valuable life lessons about teamwork, resilience, and the importance of relying on one another. Ralph Henry Barbour's storytelling captures the spirit of youthful curiosity and the joy of exploration. The novel immerses readers in the world of sailing, providing vivid descriptions of the sea, the boats, and the adventures that await the characters. "The Adventure Club Afloat" is not only a thrilling adventure but also a coming-of-age story that celebrates the bonds of friendship and the transformative power of shared experiences. It reminds readers of the endless possibilities that lie beyond the horizon and the sense of freedom that comes with setting sail on a new adventure.
Publisher: BoD - Books on Demand
ISBN:
Category : Fiction
Languages : en
Pages : 148
Book Description
"The Adventure Club Afloat" by Ralph Henry Barbour is an exciting young adult adventure novel that takes readers on a thrilling journey filled with friendship, discovery, and nautical escapades. The story revolves around a group of adventurous young friends who call themselves the Adventure Club. When they decide to embark on a summer sailing trip, they set off on an unforgettable voyage filled with challenges and unexpected encounters. As they navigate the open waters, the group learns valuable life lessons about teamwork, resilience, and the importance of relying on one another. Ralph Henry Barbour's storytelling captures the spirit of youthful curiosity and the joy of exploration. The novel immerses readers in the world of sailing, providing vivid descriptions of the sea, the boats, and the adventures that await the characters. "The Adventure Club Afloat" is not only a thrilling adventure but also a coming-of-age story that celebrates the bonds of friendship and the transformative power of shared experiences. It reminds readers of the endless possibilities that lie beyond the horizon and the sense of freedom that comes with setting sail on a new adventure.