Author: Clint McElroy
Publisher: First Second Books
ISBN: 1250153700
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
The Adventure Zone: Here There Be Gerblins
Author: Clint McElroy
Publisher: First Second Books
ISBN: 1250153700
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
Publisher: First Second Books
ISBN: 1250153700
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
The Adventure Zone: Murder on the Rockport Limited!
Author: Clint McElroy
Publisher: First Second
ISBN: 1250624223
Category : Comics & Graphic Novels
Languages : en
Pages : 242
Book Description
This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
Publisher: First Second
ISBN: 1250624223
Category : Comics & Graphic Novels
Languages : en
Pages : 242
Book Description
This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
The Adventure Zone: The Suffering Game
Author: Griffin McElroy
Publisher: First Second
ISBN: 1250383226
Category : Comics & Graphic Novels
Languages : en
Pages : 292
Book Description
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store... Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
Publisher: First Second
ISBN: 1250383226
Category : Comics & Graphic Novels
Languages : en
Pages : 292
Book Description
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store... Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
The Adventure Zone: The Crystal Kingdom
Author: Clint McElroy
Publisher: First Second
ISBN: 9781250232656
Category : Comics & Graphic Novels
Languages : en
Pages : 256
Book Description
Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
Publisher: First Second
ISBN: 9781250232656
Category : Comics & Graphic Novels
Languages : en
Pages : 256
Book Description
Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
The Adventure Zone: The Eleventh Hour
Author: Clint McElroy
Publisher: First Second
ISBN: 1250893623
Category : Comics & Graphic Novels
Languages : en
Pages : 354
Book Description
The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
Publisher: First Second
ISBN: 1250893623
Category : Comics & Graphic Novels
Languages : en
Pages : 354
Book Description
The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
Goldie's Guide to Grandchilding
Author: Clint McElroy
Publisher: First Second
ISBN: 1250875528
Category : Juvenile Fiction
Languages : en
Pages : 21
Book Description
From three-time #1 NYT Bestselling author of The Adventure Zone Graphic Novel series Clint McElroy comes a hilarious and heartwarming family picture book! Little Goldie is an expert on grandchilding. She knows that grandparents are special creatures who thrive in a structured environment, need plenty of opportunities for imaginative play, love having dance parties, and will never turn down a cuddle. When it comes to the care and feeding of her beloved Grandpa, Goldie knows her stuff. And, as readers will discover, Grandpa knows a thing or two about grandchildren, too. The beloved author (with his three sons) of the #1 NYT Bestselling Adventure Zone Graphic Novels, Clint McElroy is also grandfather to many grandchildren, all of whom are experts at grandchilding.
Publisher: First Second
ISBN: 1250875528
Category : Juvenile Fiction
Languages : en
Pages : 21
Book Description
From three-time #1 NYT Bestselling author of The Adventure Zone Graphic Novel series Clint McElroy comes a hilarious and heartwarming family picture book! Little Goldie is an expert on grandchilding. She knows that grandparents are special creatures who thrive in a structured environment, need plenty of opportunities for imaginative play, love having dance parties, and will never turn down a cuddle. When it comes to the care and feeding of her beloved Grandpa, Goldie knows her stuff. And, as readers will discover, Grandpa knows a thing or two about grandchildren, too. The beloved author (with his three sons) of the #1 NYT Bestselling Adventure Zone Graphic Novels, Clint McElroy is also grandfather to many grandchildren, all of whom are experts at grandchilding.
The Dire King
Author: William Ritter
Publisher: Algonquin Young Readers
ISBN: 1616207620
Category : Young Adult Fiction
Languages : en
Pages : 299
Book Description
In the action-packed fourth book in the New York Times bestselling Jackaby series, a supernatural detective and his indispensable assistant, Abigail Rook, are plunged into the heart of an apocalyptic war between magical worlds. The fate of the world is in the hands of detective of the supernatural R. F. Jackaby and his intrepid assistant, Abigail Rook. An evil king is turning ancient tensions into modern strife, using a blend of magic and technology to push the earth and the otherworld into a mortal competition. Jackaby and Abigail are caught in the middle as they continue to solve mysteries in New Fiddleham, New England—like who’s created the rend between the worlds, how to close it, and why the undead are appearing around town. At the same time, the romance between Abigail and the shape-shifting police detective Charlie Cane deepens, and Jackaby’s resistance to his feelings for the ghostly lady of 926 Augur Lane, Jenny Cavanaugh, begins to give way. But before the four can think about their own futures, they will have to defeat an evil that wants to destroy the future altogether. The epic fourth volume in the New York Times bestselling Jackaby series features wry humor and a cast of unforgettable characters facing off against their most dangerous, bone-chilling foe ever.
Publisher: Algonquin Young Readers
ISBN: 1616207620
Category : Young Adult Fiction
Languages : en
Pages : 299
Book Description
In the action-packed fourth book in the New York Times bestselling Jackaby series, a supernatural detective and his indispensable assistant, Abigail Rook, are plunged into the heart of an apocalyptic war between magical worlds. The fate of the world is in the hands of detective of the supernatural R. F. Jackaby and his intrepid assistant, Abigail Rook. An evil king is turning ancient tensions into modern strife, using a blend of magic and technology to push the earth and the otherworld into a mortal competition. Jackaby and Abigail are caught in the middle as they continue to solve mysteries in New Fiddleham, New England—like who’s created the rend between the worlds, how to close it, and why the undead are appearing around town. At the same time, the romance between Abigail and the shape-shifting police detective Charlie Cane deepens, and Jackaby’s resistance to his feelings for the ghostly lady of 926 Augur Lane, Jenny Cavanaugh, begins to give way. But before the four can think about their own futures, they will have to defeat an evil that wants to destroy the future altogether. The epic fourth volume in the New York Times bestselling Jackaby series features wry humor and a cast of unforgettable characters facing off against their most dangerous, bone-chilling foe ever.
Who Moved My Cheese?
Author: Spencer Johnson
Publisher: Penguin
ISBN: 1101495871
Category : Business & Economics
Languages : en
Pages : 62
Book Description
THE #1 INTERNATIONAL BESTSELLER WITH OVER 28 MILLION COPIES IN PRINT! A timeless business classic, Who Moved My Cheese? uses a simple parable to reveal profound truths about dealing with change so that you can enjoy less stress and more success in your work and in your life. It would be all so easy if you had a map to the Maze. If the same old routines worked. If they'd just stop moving "The Cheese." But things keep changing... Most people are fearful of change, both personal and professional, because they don't have any control over how or when it happens to them. Since change happens either to the individual or by the individual, Dr. Spencer Johnson, the coauthor of the multimillion bestseller The One Minute Manager, uses a deceptively simple story to show that when it comes to living in a rapidly changing world, what matters most is your attitude. Exploring a simple way to take the fear and anxiety out of managing the future, Who Moved My Cheese? can help you discover how to anticipate, acknowledge, and accept change in order to have a positive impact on your job, your relationships, and every aspect of your life.
Publisher: Penguin
ISBN: 1101495871
Category : Business & Economics
Languages : en
Pages : 62
Book Description
THE #1 INTERNATIONAL BESTSELLER WITH OVER 28 MILLION COPIES IN PRINT! A timeless business classic, Who Moved My Cheese? uses a simple parable to reveal profound truths about dealing with change so that you can enjoy less stress and more success in your work and in your life. It would be all so easy if you had a map to the Maze. If the same old routines worked. If they'd just stop moving "The Cheese." But things keep changing... Most people are fearful of change, both personal and professional, because they don't have any control over how or when it happens to them. Since change happens either to the individual or by the individual, Dr. Spencer Johnson, the coauthor of the multimillion bestseller The One Minute Manager, uses a deceptively simple story to show that when it comes to living in a rapidly changing world, what matters most is your attitude. Exploring a simple way to take the fear and anxiety out of managing the future, Who Moved My Cheese? can help you discover how to anticipate, acknowledge, and accept change in order to have a positive impact on your job, your relationships, and every aspect of your life.
Fan Fiction
Author: Brent Spiner
Publisher: St. Martin's Press
ISBN: 1250274370
Category : Fiction
Languages : en
Pages : 199
Book Description
Brent Spiner’s explosive and hilarious novel is a personal look at the slightly askew relationship between a celebrity and his fans. If the Coen Brothers were to make a Star Trek movie, involving the complexity of fan obsession and sci-fi, this noir comedy might just be the one. Set in 1991, just as Star Trek: The Next Generation has rocketed the cast to global fame, the young and impressionable actor Brent Spiner receives a mysterious package and a series of disturbing letters, that take him on a terrifying and bizarre journey that enlists Paramount Security, the LAPD, and even the FBI in putting a stop to the danger that has his life and career hanging in the balance. Featuring a cast of characters from Patrick Stewart to Levar Burton to Trek creator Gene Roddenberry, to some completely imagined, this is the fictional autobiography that takes readers into the life of Brent Spiner, and tells an amazing tale about the trappings of celebrity and the fear he has carried with him his entire life. Fan Fiction is a zany love letter to a world in which we all participate, the phenomenon of “Fandom.”
Publisher: St. Martin's Press
ISBN: 1250274370
Category : Fiction
Languages : en
Pages : 199
Book Description
Brent Spiner’s explosive and hilarious novel is a personal look at the slightly askew relationship between a celebrity and his fans. If the Coen Brothers were to make a Star Trek movie, involving the complexity of fan obsession and sci-fi, this noir comedy might just be the one. Set in 1991, just as Star Trek: The Next Generation has rocketed the cast to global fame, the young and impressionable actor Brent Spiner receives a mysterious package and a series of disturbing letters, that take him on a terrifying and bizarre journey that enlists Paramount Security, the LAPD, and even the FBI in putting a stop to the danger that has his life and career hanging in the balance. Featuring a cast of characters from Patrick Stewart to Levar Burton to Trek creator Gene Roddenberry, to some completely imagined, this is the fictional autobiography that takes readers into the life of Brent Spiner, and tells an amazing tale about the trappings of celebrity and the fear he has carried with him his entire life. Fan Fiction is a zany love letter to a world in which we all participate, the phenomenon of “Fandom.”
Sunrunner's Fire
Author: Melanie Rawn
Publisher: Astra Publishing House
ISBN: 110116557X
Category : Fiction
Languages : en
Pages : 446
Book Description
Third in the bestselling Dragon Prince series returns to a lush epic fantasy world replete with winged beasts, power games of magical treachery, and a realm of princedoms hovering on the brink of war • “Marvelous!”—Anne McCaffrey It began with the discovery of the star scroll—the last repository of forgotten spells of sorcery, the only surviving record of the ancient foe who in times past had nearly destroyed the Sunrunners and their magic. Now, as Andry, the new Sunrunner Lord of Goddess Keep, begins to master this potentially deadly knowledge, while Pol, son of High Prince Rohan, seeks to touch the minds of dragons, the long-vanquished enemy is mobilizing to strike again, drawing on forbidden lore to play an ever-shifting game of treachery and betrayal—and secretly infiltrating even the most strongly protected of citadels. And soon, Pol, Andry, Rohan, his Sunrunner wife Sioned, and all whom they hold dear will find it hard to tell friend from foe as spell wars threaten the devastate the land—and dragons soar the skies, inexorably lured by magic’s fiery call….
Publisher: Astra Publishing House
ISBN: 110116557X
Category : Fiction
Languages : en
Pages : 446
Book Description
Third in the bestselling Dragon Prince series returns to a lush epic fantasy world replete with winged beasts, power games of magical treachery, and a realm of princedoms hovering on the brink of war • “Marvelous!”—Anne McCaffrey It began with the discovery of the star scroll—the last repository of forgotten spells of sorcery, the only surviving record of the ancient foe who in times past had nearly destroyed the Sunrunners and their magic. Now, as Andry, the new Sunrunner Lord of Goddess Keep, begins to master this potentially deadly knowledge, while Pol, son of High Prince Rohan, seeks to touch the minds of dragons, the long-vanquished enemy is mobilizing to strike again, drawing on forbidden lore to play an ever-shifting game of treachery and betrayal—and secretly infiltrating even the most strongly protected of citadels. And soon, Pol, Andry, Rohan, his Sunrunner wife Sioned, and all whom they hold dear will find it hard to tell friend from foe as spell wars threaten the devastate the land—and dragons soar the skies, inexorably lured by magic’s fiery call….