Author: Harold Goldberg
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
The 7th Guest
Author: Matthew John Costello
Publisher: Prima Lifestyles
ISBN: 9780761500865
Category : Fiction
Languages : en
Pages : 218
Book Description
Based on the best-selling prequel to The Eleventh Hour, a novelization of the best-selling multimedia game covers the history of the mad toymaker, Henry Stauf, and explains why each of the seven guests were drawn to the mansion that provided the game setting. Original. (Beginner).
Publisher: Prima Lifestyles
ISBN: 9780761500865
Category : Fiction
Languages : en
Pages : 218
Book Description
Based on the best-selling prequel to The Eleventh Hour, a novelization of the best-selling multimedia game covers the history of the mad toymaker, Henry Stauf, and explains why each of the seven guests were drawn to the mansion that provided the game setting. Original. (Beginner).
The 7th Guest
Author: Rusel DeMaria
Publisher: Prima Games
ISBN: 9781559584685
Category : Games & Activities
Languages : en
Pages : 372
Book Description
Here's the essential tour guide to the biggest game ever! This game is the most successful launch of a CD-ROM product ever. People are buying CD-ROM drives for their computers just so they can play it. This fright-filled adventure puts the player inside a haunted house with a level of realism that is downright spooky. This huge game is so overwhelming that this strategy guide will prove indispensable.
Publisher: Prima Games
ISBN: 9781559584685
Category : Games & Activities
Languages : en
Pages : 372
Book Description
Here's the essential tour guide to the biggest game ever! This game is the most successful launch of a CD-ROM product ever. People are buying CD-ROM drives for their computers just so they can play it. This fright-filled adventure puts the player inside a haunted house with a level of realism that is downright spooky. This huge game is so overwhelming that this strategy guide will prove indispensable.
The Secret History of Mac Gaming
Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538
Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538
Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Oddworld
Author: Rusel DeMaria
Publisher: Prima Games
ISBN: 9780761510864
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Sligs, Slogs, and Scrabs at every turn. How can you save your fellow Mudokons from becoming RuptureFarms' latest tasty treats? - Complete walkthroughs of every level - Answers to all the temple puzzles - The location of each secret area - All the Slig-popping secrets you need to bring down RuptureFarms - And much more! Destroy Molluck and bring down RuptureFarms with "Oddworld: Abe's Oddysee-- The Official Strategy Guide"! About the Author Rusel DeMaria is the author of numerous bestselling computer and video game strategy guides, including "TIE Fighter Collector's CD-ROM: The Official Strategy Guide, X-Wing Collector's CD-ROM: The Official Strategy Guide," and "The 11th Hour: The Sequel to The 7th Guest-- The Official Strategy Guide" (all from Prima).
Publisher: Prima Games
ISBN: 9780761510864
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Sligs, Slogs, and Scrabs at every turn. How can you save your fellow Mudokons from becoming RuptureFarms' latest tasty treats? - Complete walkthroughs of every level - Answers to all the temple puzzles - The location of each secret area - All the Slig-popping secrets you need to bring down RuptureFarms - And much more! Destroy Molluck and bring down RuptureFarms with "Oddworld: Abe's Oddysee-- The Official Strategy Guide"! About the Author Rusel DeMaria is the author of numerous bestselling computer and video game strategy guides, including "TIE Fighter Collector's CD-ROM: The Official Strategy Guide, X-Wing Collector's CD-ROM: The Official Strategy Guide," and "The 11th Hour: The Sequel to The 7th Guest-- The Official Strategy Guide" (all from Prima).
All Your Base Are Belong to Us
Author: Harold Goldberg
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Myst and Riven
Author: Mark J. P. Wolf
Publisher: University of Michigan Press
ISBN: 0472027492
Category : Games & Activities
Languages : en
Pages : 134
Book Description
“Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.” —Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
Publisher: University of Michigan Press
ISBN: 0472027492
Category : Games & Activities
Languages : en
Pages : 134
Book Description
“Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read.” —Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
The History of the Gothic Video Game
Author: Christopher Carton
Publisher: White Owl
ISBN: 1399069721
Category : Games & Activities
Languages : en
Pages : 170
Book Description
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
Publisher: White Owl
ISBN: 1399069721
Category : Games & Activities
Languages : en
Pages : 170
Book Description
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 120
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 120
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316222
Category : Games & Activities
Languages : en
Pages : 489
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316222
Category : Games & Activities
Languages : en
Pages : 489
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 84
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 84
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.