3D Computer Graphics

3D Computer Graphics PDF Author: Samuel R. Buss
Publisher: Cambridge University Press
ISBN: 9780521821032
Category : Computers
Languages : en
Pages : 400

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Book Description
Table of contents

Inspired 3D Modeling and Texture Mapping

Inspired 3D Modeling and Texture Mapping PDF Author: Tom Capizzi
Publisher: Course Technology
ISBN: 9781931841504
Category : Computers
Languages : en
Pages : 247

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Book Description
Readers can learn how to animate like Hollywood pros, because the author is one. The companion Web site provides sample models, graphics, characters and trial software.

Rust wgpu Texture Mapping

Rust wgpu Texture Mapping PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 115

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Book Description
Rust wgpu Texture Mapping – A Practical Guide to Creating Stunning Graphics Applications Rust wgpu Texture Mapping is the essential guide for mastering texture mapping with wgpu. Learn how to use texture mapping to create stunning graphics, from the basics to advanced techniques. This eBook covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, and parallax mapping. With step-by-step real-world examples, you'll learn how to use wgpu to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, Rust wgpu Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning graphics. What you'll learn: · The basics of texture mapping. · Multi-texturing. · Normal mapping. · Parallax mapping. · How to use Rust wgpu to create realistic and immersive visuals. By the end of this book, you'll be able to: · Create stunning Rust graphics using texture mapping. · Use wgpu to harness the power of the GPU. · Implement advanced texture mapping techniques. · Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!

3D Computer Graphics

3D Computer Graphics PDF Author: Samuel R. Buss
Publisher: Cambridge University Press
ISBN: 9780521821032
Category : Computers
Languages : en
Pages : 400

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Book Description
Table of contents

Introduction to Texture Analysis

Introduction to Texture Analysis PDF Author: Olaf Engler
Publisher: CRC Press
ISBN: 1420063669
Category : Science
Languages : en
Pages : 490

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Book Description
The first edition of Introduction to Texture Analysis: Macrotexture, Microtexture, and Orientation Mapping broke new ground by collating seventy years worth of research in a convenient single-source format. Reflecting emerging methods and the evolution of the field, the second edition continues to provide comprehensive coverage of the concepts, pra

Rendering Techniques ’98

Rendering Techniques ’98 PDF Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 9783211832134
Category : Technology & Engineering
Languages : en
Pages : 360

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Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

GPU Gems 2

GPU Gems 2 PDF Author: Matt Pharr
Publisher: Addison-Wesley Professional
ISBN: 9780321335593
Category : Computers
Languages : en
Pages : 814

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Book Description
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics PDF Author: Kelvin Sung
Publisher: CRC Press
ISBN: 1439864241
Category : Computers
Languages : en
Pages : 560

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Book Description
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex

Network and Parallel Computing

Network and Parallel Computing PDF Author: James J. Park
Publisher: Springer Science & Business Media
ISBN: 3642356060
Category : Computers
Languages : en
Pages : 665

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Book Description
This book constitutes the refereed post-proceedings of the 9th IFIP International Conference on Network and Parallel Computing, NPC 2012, held in Gwangju, Korea, in September 2012. The 38 papers presented were carefully reviewed and selected from 136 submissions. The papers are organized in the following topical sections: algorithms, scheduling, analysis, and data mining; network architecture and protocol design; network security; paralel, distributed, and virtualization techniques; performance modeling, prediction, and tuning; resource management; ubiquitous communications and networks; and web, communication, and cloud computing. In addition, a total of 37 papers selected from five satellite workshops (ATIMCN, ATSME, Cloud&Grid, DATICS, and UMAS 2012) are included.

3D Computer Vision

3D Computer Vision PDF Author: Yu-Jin Zhang
Publisher: Springer Nature
ISBN: 9811976031
Category : Computer vision
Languages : en
Pages : 480

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Book Description
Zusammenfassung: This book offers a comprehensive and unbiased introduction to 3D Computer Vision, ranging from its foundations and essential principles to advanced methodologies and technologies. Divided into 11 chapters, it covers the main workflow of 3D computer vision as follows: camera imaging and calibration models; various modes and means of 3D image acquisition; binocular, trinocular and multi-ocular stereo vision matching techniques; monocular single-image and multi-image scene restoration methods; point cloud data processing and modeling; simultaneous location and mapping; generalized image and scene matching; and understanding spatial-temporal behavior. Each topic is addressed in a uniform manner: the dedicated chapter first covers the essential concepts and basic principles before presenting a selection of typical, specific methods and practical techniques. In turn, it introduces readers to the most important recent developments, especially in the last three years. This approach allows them to quickly familiarize themselves with the subject, implement the techniques discussed, and design or improve their own methods for specific applications. The book can be used as a textbook for graduate courses in computer science, computer engineering, electrical engineering, data science, and related subjects. It also offers a valuable reference guide for researchers and practitioners alike

Applied Sciences in Graphic Communication and Packaging

Applied Sciences in Graphic Communication and Packaging PDF Author: Pengfei Zhao
Publisher: Springer
ISBN: 9811076294
Category : Technology & Engineering
Languages : en
Pages : 932

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Book Description
This book includes a selection of reviewed papers presented at the 49th Conference of the International Circle of Educational Institutes for Graphic Arts Technology and Management & 8th China Academic Conference on Printing and Packaging, which was held on May 14-16, 2017 in Beijing, China. The conference was jointly organized by the Beijing Institute of Graphic Communication, China Academy of Printing Technology, and International Circle of Educational Institutes for Graphic Arts Technology and Management. With eight keynote talks and 200 presented papers on graphic communication and packaging technologies, the event attracted more than 400 scientists. The proceedings cover the latest advances in color science and technology; image processing technology; digital media technology; digital process management technology in packaging; packaging, etc., and will be of interest to university researchers, R&D engineers and graduate students in the graphic arts, packaging, color science, image science, material science, computer science, digital media and network technology.