Author: Sara L. McKinnon
Publisher: Penn State Press
ISBN: 0271078103
Category : Language Arts & Disciplines
Languages : en
Pages : 260
Book Description
Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.
Text + Field
Author: Sara L. McKinnon
Publisher: Penn State Press
ISBN: 0271078103
Category : Language Arts & Disciplines
Languages : en
Pages : 260
Book Description
Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.
Publisher: Penn State Press
ISBN: 0271078103
Category : Language Arts & Disciplines
Languages : en
Pages : 260
Book Description
Rhetorical critics have long had a troubled relationship with method, viewing it as at times opening up provocative avenues of inquiry, and at other times as closing off paths toward meaningful engagement with texts. Text + Field shifts scholarly attention from this conflicted history, looking instead to the growing number of scholars who are supplementing text-based scholarship by venturing out into the field, where rhetoric is produced, enacted, and consumed. These field-based practices involve observation, ethnographic interviews, and performance. They are not intended to displace text-based approaches; rather, they expand the idea of method by helping rhetorical scholars arrive at new and complementary answers to long-standing disciplinary questions about text, context, audience, judgment, and ethics. The first volume in rhetoric and communication to directly address the relevance, processes, and implications of using field methods to augment traditional scholarship, Text + Field provides a framework for adapting these new tools to traditional rhetorical inquiry. Aside from the editors, the contributors are Roberta Chevrette, Kathleen M. de Onís, Danielle Endres, Joshua P. Ewalt, Alina Haliliuc, Aaron Hess, Jamie Landau, Michael Middleton, Tiara R. Na’puti, Jessy J. Ohl, Phaedra C. Pezzullo, Damien Smith Pfister, Samantha Senda-Cook, Lisa Silvestri, and Valerie Thatcher.
Counterintelligence
Author: U.S. Marine Corps
Publisher: Cosimo, Inc.
ISBN: 1602067384
Category : History
Languages : en
Pages : 297
Book Description
The United States Marine Corps is the largest such force on the planet, and yet it is the smallest, most elite section of the U.S. military, one with a long and storied history and current operations that are among the most sophisticated in the world. Here, in the most current version of the manual used by the Corps itself, is the guidebook used by the service in its counterintelligence support of the Marine airground task force. Learn about: . how counterintelligence (CI) supports strategic, operational, and tactical levels of war . the command structure of Marine CI organizations . how intelligence missions are planned and operatives deployed . the operation of such activities as mobile and static checkpoints, interrogation, and surveillance . counterintelligence training . and much, much more. Military buffs, wargamers, readers of espionage thrillers, and anyone seeking to understand how American armed services operate in the ever-changing arena of modern warfare will find this a fascinating and informative document.
Publisher: Cosimo, Inc.
ISBN: 1602067384
Category : History
Languages : en
Pages : 297
Book Description
The United States Marine Corps is the largest such force on the planet, and yet it is the smallest, most elite section of the U.S. military, one with a long and storied history and current operations that are among the most sophisticated in the world. Here, in the most current version of the manual used by the Corps itself, is the guidebook used by the service in its counterintelligence support of the Marine airground task force. Learn about: . how counterintelligence (CI) supports strategic, operational, and tactical levels of war . the command structure of Marine CI organizations . how intelligence missions are planned and operatives deployed . the operation of such activities as mobile and static checkpoints, interrogation, and surveillance . counterintelligence training . and much, much more. Military buffs, wargamers, readers of espionage thrillers, and anyone seeking to understand how American armed services operate in the ever-changing arena of modern warfare will find this a fascinating and informative document.
Foundation Game Design with Flash
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430218223
Category : Computers
Languages : en
Pages : 602
Book Description
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Publisher: Apress
ISBN: 1430218223
Category : Computers
Languages : en
Pages : 602
Book Description
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Beginning iPhone Development with Swift 4
Author: Molly K. Maskrey
Publisher: Apress
ISBN: 1484230728
Category : Computers
Languages : en
Pages : 564
Book Description
Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language. What You Will Learn Discover what data persistence is, and why it’s important Build cool, crisp user interfaces Display data in Table Views Work with all the most commonly used iOS Frameworks Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.
Publisher: Apress
ISBN: 1484230728
Category : Computers
Languages : en
Pages : 564
Book Description
Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language. What You Will Learn Discover what data persistence is, and why it’s important Build cool, crisp user interfaces Display data in Table Views Work with all the most commonly used iOS Frameworks Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.
Document Creation Guide for MicroStrategy 9. 3
Author: MicroStrategy Product Manuals
Publisher: MicroStrategy
ISBN: 1936804883
Category : Computers
Languages : en
Pages : 763
Book Description
Publisher: MicroStrategy
ISBN: 1936804883
Category : Computers
Languages : en
Pages : 763
Book Description
Document Creation Guide for MicroStrategy 9.5
Author: MicroStrategy Product Manuals
Publisher: MicroStrategy, Inc.
ISBN: 193824477X
Category : Computers
Languages : en
Pages : 829
Book Description
The Report Services Document Creation Guide provides instructions to design and create Report Services documents, building on information in the Basic Reporting Guide and Advanced Reporting Guide.
Publisher: MicroStrategy, Inc.
ISBN: 193824477X
Category : Computers
Languages : en
Pages : 829
Book Description
The Report Services Document Creation Guide provides instructions to design and create Report Services documents, building on information in the Basic Reporting Guide and Advanced Reporting Guide.
Macromedia Studio MX 2004
Author: Shaowen Bardzell
Publisher: Macromedia Press
ISBN: 9780321241580
Category : Computers
Languages : en
Pages : 512
Book Description
Macromedia Studio MX 2004: Training from the Source provides a comprehensive, working introduction to the most powerful Web design and development suite available, Macromedia Studio MX. In this hands-on, project-based book for active learners, you'll get a solid overview of how you can use the integrated workflow of Macromedia's Studio MX product suite to create your own dazzling sites. Starting from the ground up, you'll build two Web sites. In the first half of the book, you'll combine the strengths of Macromedia Flash, Fireworks, Dreamweaver, and FreeHand to create an attractive, yet maintainable site. In the second half of the book, you'll focus on building a powerful and dynamic user experience, by combining Macromedia Flash, Dreamweaver, and ColdFusion. The enclosed CD-ROM contains all the files you need to complete the projects, plus completed files for you to compare with your results and use as models for future projects.
Publisher: Macromedia Press
ISBN: 9780321241580
Category : Computers
Languages : en
Pages : 512
Book Description
Macromedia Studio MX 2004: Training from the Source provides a comprehensive, working introduction to the most powerful Web design and development suite available, Macromedia Studio MX. In this hands-on, project-based book for active learners, you'll get a solid overview of how you can use the integrated workflow of Macromedia's Studio MX product suite to create your own dazzling sites. Starting from the ground up, you'll build two Web sites. In the first half of the book, you'll combine the strengths of Macromedia Flash, Fireworks, Dreamweaver, and FreeHand to create an attractive, yet maintainable site. In the second half of the book, you'll focus on building a powerful and dynamic user experience, by combining Macromedia Flash, Dreamweaver, and ColdFusion. The enclosed CD-ROM contains all the files you need to complete the projects, plus completed files for you to compare with your results and use as models for future projects.
Flash Programming for the Social & Behavioral Sciences
Author: Yana Weinstein
Publisher: SAGE Publications
ISBN: 1452289980
Category : Social Science
Languages : en
Pages : 185
Book Description
Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started taking advantage of the program for online data collection. This book is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques, followed by practice examples. No previous knowledge of programming is required to learn all the necessary skills for programming your own online survey or experiment. "This text fills a need for accessible guides related to programming language and using Flash..." - Nathan D. Martin, Arizona State University "...reflects both current programming and current thinking in research design for the social sciences." - Jennifer L. Callahan, Ph.D., University of North Texas "The accessible language, figures, and instructions are the key strengths of this text. The goals for each chapter (and the book as a whole) are clear and well-organized." - Melissa Birkett, Northern Arizona University
Publisher: SAGE Publications
ISBN: 1452289980
Category : Social Science
Languages : en
Pages : 185
Book Description
Adobe Flash is one of the most popular languages for animated web content, and recently social and behavioral scientists have started taking advantage of the program for online data collection. This book is a unique, step-by-step guide to using Adobe Flash to develop experiments and other research tools. Each chapter presents a set of techniques, followed by practice examples. No previous knowledge of programming is required to learn all the necessary skills for programming your own online survey or experiment. "This text fills a need for accessible guides related to programming language and using Flash..." - Nathan D. Martin, Arizona State University "...reflects both current programming and current thinking in research design for the social sciences." - Jennifer L. Callahan, Ph.D., University of North Texas "The accessible language, figures, and instructions are the key strengths of this text. The goals for each chapter (and the book as a whole) are clear and well-organized." - Melissa Birkett, Northern Arizona University
ActionScript Cookbook
Author: Joey Lott
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596004903
Category : Computers
Languages : en
Pages : 904
Book Description
Complements "ActionScript for Flash MX: the definitive guide, 2nd ed."
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596004903
Category : Computers
Languages : en
Pages : 904
Book Description
Complements "ActionScript for Flash MX: the definitive guide, 2nd ed."
JavaScript & jQuery: The Missing Manual
Author: David Sawyer McFarland
Publisher: "O'Reilly Media, Inc."
ISBN: 1449320457
Category : Computers
Languages : en
Pages : 538
Book Description
JavaScript lets you supercharge your HTML with animation, interactivity, and visual effects—but many web designers find the language hard to learn. This jargon-free guide covers JavaScript basics and shows you how to save time and effort with the jQuery library of prewritten JavaScript code. You’ll soon be building web pages that feel and act like desktop programs, without having to do much programming. The important stuff you need to know: Make your pages interactive. Create JavaScript events that react to visitor actions. Use animations and effects. Build drop-down navigation menus, pop-ups, automated slideshows, and more. Improve your user interface. Learn how the pros make websites fun and easy to use. Collect data with web forms. Create easy-to-use forms that ensure more accurate visitor responses. Add a dash of Ajax. Enable your web pages to communicate with a web server without a page reload. Practice with living examples. Get step-by-step tutorials for web projects you can build yourself.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449320457
Category : Computers
Languages : en
Pages : 538
Book Description
JavaScript lets you supercharge your HTML with animation, interactivity, and visual effects—but many web designers find the language hard to learn. This jargon-free guide covers JavaScript basics and shows you how to save time and effort with the jQuery library of prewritten JavaScript code. You’ll soon be building web pages that feel and act like desktop programs, without having to do much programming. The important stuff you need to know: Make your pages interactive. Create JavaScript events that react to visitor actions. Use animations and effects. Build drop-down navigation menus, pop-ups, automated slideshows, and more. Improve your user interface. Learn how the pros make websites fun and easy to use. Collect data with web forms. Create easy-to-use forms that ensure more accurate visitor responses. Add a dash of Ajax. Enable your web pages to communicate with a web server without a page reload. Practice with living examples. Get step-by-step tutorials for web projects you can build yourself.