Author: Georgy M. Adelson-Velsky
Publisher: Springer Science & Business Media
ISBN: 1461237963
Category : Mathematics
Languages : en
Pages : 207
Book Description
Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.
Terminal Games
Author: Cole Perriman
Publisher: Bantam
ISBN: 9780553572438
Category : Fiction
Languages : en
Pages : 564
Book Description
A cyberspace thriller involving an online bulletin board service. On it, computer buffs take part in virtual reality games devoted to sex, gambling and murder. When fantasies turn to the real thing, the LAPD sends in Det. Nolan Grobowski, the protagonist.
Publisher: Bantam
ISBN: 9780553572438
Category : Fiction
Languages : en
Pages : 564
Book Description
A cyberspace thriller involving an online bulletin board service. On it, computer buffs take part in virtual reality games devoted to sex, gambling and murder. When fantasies turn to the real thing, the LAPD sends in Det. Nolan Grobowski, the protagonist.
Advances in Computer Games
Author: Jaap van den Herik
Publisher: Springer Science & Business Media
ISBN: 3540488871
Category : Computers
Languages : en
Pages : 287
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Publisher: Springer Science & Business Media
ISBN: 3540488871
Category : Computers
Languages : en
Pages : 287
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Mathematical Games, Abstract Games
Author: Joao Pedro Neto
Publisher: Courier Corporation
ISBN: 0486315789
Category : Mathematics
Languages : en
Pages : 209
Book Description
User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.
Publisher: Courier Corporation
ISBN: 0486315789
Category : Mathematics
Languages : en
Pages : 209
Book Description
User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.
Repeated Games and Reputations
Author: George J. Mailath
Publisher: Oxford University Press
ISBN: 0198041217
Category : Business & Economics
Languages : en
Pages : 664
Book Description
Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.
Publisher: Oxford University Press
ISBN: 0198041217
Category : Business & Economics
Languages : en
Pages : 664
Book Description
Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.
Differential Games
Author: Avner Friedman
Publisher: Courier Corporation
ISBN: 0486449955
Category : Mathematics
Languages : en
Pages : 372
Book Description
This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games. Geared toward graduate students, Differential Games will be of particular interest to professionals in the fields of electrical engineering, industrial engineering, economics, and mathematics. Although intended primarily for self-study, it can be used as a core or ancillary text in courses in differential games, game theory, and control theory.
Publisher: Courier Corporation
ISBN: 0486449955
Category : Mathematics
Languages : en
Pages : 372
Book Description
This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games. Geared toward graduate students, Differential Games will be of particular interest to professionals in the fields of electrical engineering, industrial engineering, economics, and mathematics. Although intended primarily for self-study, it can be used as a core or ancillary text in courses in differential games, game theory, and control theory.
Games, Strategies, and Decision Making
Author: Joseph E. Harrington, Jr.
Publisher: Macmillan Higher Education
ISBN: 1464156905
Category : Business & Economics
Languages : en
Pages : 731
Book Description
Written for majors courses in economics, business, political science, and international relations, but accessible to students across the undergraduate spectrum, Joseph Harrington's innovative textbook makes the tools and applications of game theory and strategic reasoning both fascinating and easy to understand. Each chapter focuses a specific strategic situation as a way of introducing core concepts informally at first, then more fully, with a minimum of mathematics. At the heart of the book is a diverse collection of strategic scenarios, not only from business and politics, but from history, fiction, sports, and everyday life as well. With this approach, students don't just learn clever answers to puzzles, but instead acquire genuine insights into human behavior
Publisher: Macmillan Higher Education
ISBN: 1464156905
Category : Business & Economics
Languages : en
Pages : 731
Book Description
Written for majors courses in economics, business, political science, and international relations, but accessible to students across the undergraduate spectrum, Joseph Harrington's innovative textbook makes the tools and applications of game theory and strategic reasoning both fascinating and easy to understand. Each chapter focuses a specific strategic situation as a way of introducing core concepts informally at first, then more fully, with a minimum of mathematics. At the heart of the book is a diverse collection of strategic scenarios, not only from business and politics, but from history, fiction, sports, and everyday life as well. With this approach, students don't just learn clever answers to puzzles, but instead acquire genuine insights into human behavior
Computers and Games
Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 364
Book Description
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 364
Book Description
Advances in Dynamic Games
Author: Michèle Breton
Publisher: Springer Science & Business Media
ISBN: 0817680896
Category : Mathematics
Languages : en
Pages : 581
Book Description
This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in Wrocław. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction.
Publisher: Springer Science & Business Media
ISBN: 0817680896
Category : Mathematics
Languages : en
Pages : 581
Book Description
This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in Wrocław. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction.
Exploring Roguelike Games
Author: John Harris
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931
Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
Publisher: CRC Press
ISBN: 1000169499
Category : Art
Languages : en
Pages : 931
Book Description
Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
Multicriteria Decision Making and Differential Games
Author: George Leitmann
Publisher: Springer
ISBN: 1461587689
Category : Science
Languages : en
Pages : 459
Book Description
This volume is a collection of contributions to the subject of multicriteria decision making and differential games, all of which are based wholly or in part on papers that have appeared in the Journal of Optimization Theory and Applications. The authors take this opportunity to revise, update, or enlarge upon their earlier publications. The theory of multicriteria decision making and differential games is concerned with situations in which a single decision maker is faced with a multiplicity of usually incompatible criteria, performance indices or payoffs, or in which a number of decision makers, or players, must take into account criteria each of which depends on the decisions of all the decision makers. The first six chapters are devoted to situations involving a single decision maker, or a number of decision makers in complete collaboration and thus being in effect a single decision maker. Chapters I -IV treat various topics in the theory of domination structures and nondominated decisions. Chapter V presents a discussion of efficient, or Pareto-optimal, decisions. The approach to multicriteria decision making via preference relations is explored in Chapter VI. When there is more than one decision maker, cooperation, as well as noncooperation, is possible. Chapters VII and VIII deal with the topic of coalitions in a dynamic setting, while Chapters IX and X address the situation of two unequal decision makers, a leader and a follower.
Publisher: Springer
ISBN: 1461587689
Category : Science
Languages : en
Pages : 459
Book Description
This volume is a collection of contributions to the subject of multicriteria decision making and differential games, all of which are based wholly or in part on papers that have appeared in the Journal of Optimization Theory and Applications. The authors take this opportunity to revise, update, or enlarge upon their earlier publications. The theory of multicriteria decision making and differential games is concerned with situations in which a single decision maker is faced with a multiplicity of usually incompatible criteria, performance indices or payoffs, or in which a number of decision makers, or players, must take into account criteria each of which depends on the decisions of all the decision makers. The first six chapters are devoted to situations involving a single decision maker, or a number of decision makers in complete collaboration and thus being in effect a single decision maker. Chapters I -IV treat various topics in the theory of domination structures and nondominated decisions. Chapter V presents a discussion of efficient, or Pareto-optimal, decisions. The approach to multicriteria decision making via preference relations is explored in Chapter VI. When there is more than one decision maker, cooperation, as well as noncooperation, is possible. Chapters VII and VIII deal with the topic of coalitions in a dynamic setting, while Chapters IX and X address the situation of two unequal decision makers, a leader and a follower.