Technotainment, Ru Prepared 4 It?

Technotainment, Ru Prepared 4 It? PDF Author:
Publisher:
ISBN:
Category : Entertainers
Languages : en
Pages :

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Technotainment, Ru Prepared 4 It?

Technotainment, Ru Prepared 4 It? PDF Author:
Publisher:
ISBN:
Category : Entertainers
Languages : en
Pages :

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Book Description


Transmedia Storytelling and the New Era of Media Convergence in Higher Education

Transmedia Storytelling and the New Era of Media Convergence in Higher Education PDF Author: Stavroula Kalogeras
Publisher: Springer
ISBN: 1137388374
Category : Social Science
Languages : en
Pages : 386

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Book Description
Stories, whether they are fact or fiction, popular or not, are a proven method of pedagogy. In the age of media convergence and with the advancement of technology, stories have morphed into new forms; however, their core purpose remains the same, which is to pass on knowledge and information. The internet, with its inherent interactivity, and story, with its inherent capacity to engage, can lead to innovative and transformative learning experiences in media-rich environments. This book focuses on web-based Transmedia Storytelling Edutainment (TmSE) as an andragogical practice in higher education. Story is at the forefront of this investigation because narrative is the basis for developing entertainment media franchise that can be incorporated into pedagogical practice. The propulsion of this analysis consists of practice-based research through narrative inquiry and an e-module case study presented on multimedia storytelling in the classroom. A Transmedia Storytelling Framework is provided for creating screenplays for cross-media projects and for analyzing their appropriateness in education. Additionally, a hypertext screenplay, which allowed students to dig deeper into the story word and to build more knowledge, is evaluated for its use in higher education. Since screenplays are by nature writing for the screen, it is believed that the more visual the input, the more likely it is to be memorized and recalled. A link to The Goddess Within screenplay is available for download on the right hand side of this page.

Dark Fiber

Dark Fiber PDF Author: Geert Lovink
Publisher: MIT Press
ISBN: 9780262621809
Category : Computers
Languages : en
Pages : 406

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Book Description
The Internet is being closed off by businesses and governments intent on creating an environment free of dissent. In this text, the author covers concerns and issues of navigation and usability without losing sight of the agenda of those who control hardware, software, content, design and delivery.

Handbook of Blockchain Law

Handbook of Blockchain Law PDF Author: Matthias Artzt
Publisher: Kluwer Law International B.V.
ISBN: 9403518154
Category : Law
Languages : en
Pages : 342

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Book Description
Blockchain has become attractive to companies and governments because it promises to solve the age-old problem of mutability in transactions - that is, it makes falsification and recalculation impossible once a transaction has been committed to the technology. However, the perceived complexity of implementing Blockchain calls for an in-depth overview of its key features and functionalities, specifically in a legal context. The systematic and comprehensive approach set forth in this indispensable book, including coverage of existing relevant law in various jurisdictions and practical guidance on how to tackle legal issues raised by the use of Blockchain, ensures a one-stop-shop reference book for anyone considering Blockchain-based solutions or rendering advice with respect to them. Within a clear structure by fields of law allowing for a systematic approach, each contributor - all of them are practitioners experienced with Blockchain projects within their respective areas of expertise - elucidates the implications of Blockchain technology and related legal issues under such headings as the following: technical explanation of Blockchain technology; contract law; regulatory issues and existing regulation in a variety of jurisdictions; data protection and privacy; capital markets; information security; patents and other intellectual property considerations; and antitrust law. Keeping the legal questions and concepts sufficiently generic so that lawyers can benefit from the handbook irrespective of their jurisdiction and legal background, the authors cover such specific characteristics of Blockchain implementation as so-called smart contracts, tokenization, distributed ledger technology, digital securities, recognition of code as law, data privacy challenges and Blockchain joint ventures. Because Blockchain is a relatively new technology still in process and raises a multitude of legal questions, this well-balanced introduction - at a depth that allows non-IT experts to understand the groundwork for legal assessments - provides a solid basis for organizations and their legal advisors in identifying and resolving Blockchain-related issues. Legal practitioners, in-house lawyers, IT professionals and advisors, consultancy firms, Blockchain associations and legal scholars will welcome this highly informative and practical book.

Principles and Practice of Social Marketing

Principles and Practice of Social Marketing PDF Author: Rob Donovan
Publisher: Cambridge University Press
ISBN: 1139492268
Category : Business & Economics
Languages : en
Pages : 525

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Book Description
This fully updated edition combines the latest research with real-life examples of social marketing campaigns the world over to help you learn how to apply the principles and methods of marketing to a broad range of social issues. The international case studies and applications show how social marketing campaigns are being used across the world to influence changes in behaviour, and reveal how those campaigns may differ according to their cultural context and subject matter. Every chapter is fully illustrated with real-life examples, including campaigns that deal with racism, the environment and mental health. The book also shows how social marketing influences governments, corporations and NGOs, as well as individual behaviour. The author team combine research and teaching knowledge with hands-on experience of developing and implementing public health, social welfare and injury prevention campaigns to give you the theory and practice of social marketing.

Datamation

Datamation PDF Author:
Publisher:
ISBN:
Category : Automation
Languages : en
Pages : 756

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Time Examined

Time Examined PDF Author: Mika Vainio
Publisher:
ISBN: 9783981276015
Category : Avant-garde (Music)
Languages : en
Pages : 90

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Book Description


Net Condition

Net Condition PDF Author: Peter Weibel (kunst)
Publisher: MIT Press
ISBN:
Category : Computer art
Languages : en
Pages : 412

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Book Description
Richly illustrated writings on networked global media and their effect on contemporary society.

Advanced Seminar on Trademark Law, 1995

Advanced Seminar on Trademark Law, 1995 PDF Author:
Publisher:
ISBN:
Category : Bankruptcy
Languages : en
Pages : 296

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Book Description


Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment PDF Author: Chrissie Scelsi
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more