Author: Edward E. Scannell
Publisher: McGraw-Hill Education
ISBN: 9780070465138
Category : Business & Economics
Languages : en
Pages : 274
Book Description
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
Author: Edward E. Scannell
Publisher: McGraw-Hill Education
ISBN: 9780070465138
Category : Business & Economics
Languages : en
Pages : 274
Book Description
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Publisher: McGraw-Hill Education
ISBN: 9780070465138
Category : Business & Economics
Languages : en
Pages : 274
Book Description
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and
Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071781072
Category : Business & Economics
Languages : en
Pages : 257
Book Description
Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.
Publisher: McGraw Hill Professional
ISBN: 0071781072
Category : Business & Economics
Languages : en
Pages : 257
Book Description
Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.
Team Development Games for Trainers
Author: Roderick R. Stuart
Publisher: Routledge
ISBN: 1351895907
Category : Business & Economics
Languages : en
Pages : 176
Book Description
If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.
Publisher: Routledge
ISBN: 1351895907
Category : Business & Economics
Languages : en
Pages : 176
Book Description
If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.
Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
Author: Mary Scannell
Publisher: McGraw Hill Professional
ISBN: 0071775129
Category : Business & Economics
Languages : en
Pages : 254
Book Description
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Publisher: McGraw Hill Professional
ISBN: 0071775129
Category : Business & Economics
Languages : en
Pages : 254
Book Description
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Pocket Guide to Facilitating Human Connections
Author: Rod Lee
Publisher:
ISBN: 9780996423977
Category :
Languages : en
Pages :
Book Description
This incredible resource is a guide to facilitating powerful activities to create more connected and more engaged teams.
Publisher:
ISBN: 9780996423977
Category :
Languages : en
Pages :
Book Description
This incredible resource is a guide to facilitating powerful activities to create more connected and more engaged teams.
Weslandia
Author: Paul Fleischman
Publisher: Candlewick Press
ISBN: 1536228001
Category : Juvenile Fiction
Languages : en
Pages : 39
Book Description
"This fantastical picture book, like its hero, is bursting at the seams with creativity. . . . a vigorous shot in the arm to nonconformists everywhere" — Publishers Weekly (starred review) Enter the witty, intriguing world of Weslandia! Now that school is over, Wesley needs a summer project. He’s learned that each civilization needs a staple food crop, so he decides to sow a garden and start his own — civilization, that is. He turns over a plot of earth, and plants begin to grow. They soon tower above him and bear a curious-looking fruit. As Wesley experiments, he finds that the plant will provide food, clothing, shelter, and even recreation. It isn’t long before his neighbors and classmates develop more than an idle curiosity about Wesley — and exactly how he is spending his summer vacation.
Publisher: Candlewick Press
ISBN: 1536228001
Category : Juvenile Fiction
Languages : en
Pages : 39
Book Description
"This fantastical picture book, like its hero, is bursting at the seams with creativity. . . . a vigorous shot in the arm to nonconformists everywhere" — Publishers Weekly (starred review) Enter the witty, intriguing world of Weslandia! Now that school is over, Wesley needs a summer project. He’s learned that each civilization needs a staple food crop, so he decides to sow a garden and start his own — civilization, that is. He turns over a plot of earth, and plants begin to grow. They soon tower above him and bear a curious-looking fruit. As Wesley experiments, he finds that the plant will provide food, clothing, shelter, and even recreation. It isn’t long before his neighbors and classmates develop more than an idle curiosity about Wesley — and exactly how he is spending his summer vacation.
101 Games for Trainers
Author: Robert W. Pike
Publisher: Human Resource Development
ISBN: 0943210380
Category : Business & Economics
Languages : en
Pages : 120
Book Description
Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
Publisher: Human Resource Development
ISBN: 0943210380
Category : Business & Economics
Languages : en
Pages : 120
Book Description
Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!
Team Development Games for Trainers
Author: Roderick R. Stuart
Publisher: Taylor & Francis
ISBN: 1351895915
Category : Business & Economics
Languages : en
Pages : 282
Book Description
If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.
Publisher: Taylor & Francis
ISBN: 1351895915
Category : Business & Economics
Languages : en
Pages : 282
Book Description
If you’re involved in designing or delivering interpersonal skills training you will know that there are two perennial problems. The first is finding material that matches your objectives. The second is finding material that will be unfamiliar to the participants. The 59 games in Roderick Stuart’s collection have not appeared in print before. Based on the author’s experience with a wide range of organizations and participants, they cover the entire gamut of skills associated with team development, including assertiveness, communication, creativity, decision making, influencing, listening, planning, problem solving and time management. Each game is presented in a standard format, with an indication of objectives, timing and group size, detailed step-by-step guidance for the trainer or team leader, and ready-to-copy masters for all participants’ material. An index of objectives makes it easy to select the most suitable items for your training needs and to compile complete workshops or more extensive programmes. In addition the author provides a four-stage model that relates learning to the requirements of the workplace, and a set of checklists for facilitating the learning process.
Monster Hunter International
Author: Larry Correia
Publisher: Baen Publishing Enterprises
ISBN: 1618247344
Category : Fiction
Languages : en
Pages : 650
Book Description
Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710
Publisher: Baen Publishing Enterprises
ISBN: 1618247344
Category : Fiction
Languages : en
Pages : 650
Book Description
Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710
Teamwork and Teamplay
Author: Sivasailam Thiagarajan
Publisher: Pfeiffer
ISBN: 9780787947910
Category : Business & Economics
Languages : en
Pages : 172
Book Description
Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again. "In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf." --Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand." --Steve Sugar, author, Games That Teach; president, The GameGroup The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.
Publisher: Pfeiffer
ISBN: 9780787947910
Category : Business & Economics
Languages : en
Pages : 172
Book Description
Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again. "In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf." --Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand." --Steve Sugar, author, Games That Teach; president, The GameGroup The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.