Author: Zachary Hartzman
Publisher:
ISBN: 9781955406123
Category :
Languages : en
Pages :
Book Description
Teaching with Video Games an English Language Arts Unit
Author: Zachary Hartzman
Publisher:
ISBN: 9781955406123
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781955406123
Category :
Languages : en
Pages :
Book Description
Teaching with Video Games
Author: Zachary Hartzman
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 150
Book Description
There is a lot more value to be found in video games than what is traditionally considered educational. Video games can do more than just build one's literacy; it can teach mechanics, problem-solving, rules, narrative speaking, and even foster relationships with others. This book offers an in depth look at what an entire English Language Arts unit focused on video games in the classroom can look like. Included is a full 30 day unit utilizing the video games "What Remains of Edith Finch" & "Gone Home" as central texts. Students will be tasked to play both games and identify and analyze the many literary elements and rhetorical devices found across both games. A full unit plan and 30 individual lesson descriptions act as your teaching guide. Also included is a debrief of how each lesson went with my own students with student completed handouts attached. When I first decided to pursue a career in education, my close friends joked that I would be the teacher who watched movies and played video games with his students. I always knew in the back of my mind that both of those activities, especially video games, could be a real asset. My hope in writing this book is that you and other educators will be both inspired and prepared to teach with video games in your own classroom.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 150
Book Description
There is a lot more value to be found in video games than what is traditionally considered educational. Video games can do more than just build one's literacy; it can teach mechanics, problem-solving, rules, narrative speaking, and even foster relationships with others. This book offers an in depth look at what an entire English Language Arts unit focused on video games in the classroom can look like. Included is a full 30 day unit utilizing the video games "What Remains of Edith Finch" & "Gone Home" as central texts. Students will be tasked to play both games and identify and analyze the many literary elements and rhetorical devices found across both games. A full unit plan and 30 individual lesson descriptions act as your teaching guide. Also included is a debrief of how each lesson went with my own students with student completed handouts attached. When I first decided to pursue a career in education, my close friends joked that I would be the teacher who watched movies and played video games with his students. I always knew in the back of my mind that both of those activities, especially video games, could be a real asset. My hope in writing this book is that you and other educators will be both inspired and prepared to teach with video games in your own classroom.
Teaching With Video Games An English Language Arts Unit - Student Packet
Author: Zachary Hartzman
Publisher:
ISBN: 9781955406055
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781955406055
Category :
Languages : en
Pages :
Book Description
Primary Arts of Language: Reading-Writing Premier Package
Author: Jill Pike
Publisher:
ISBN: 9781623413507
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781623413507
Category :
Languages : en
Pages :
Book Description
The 7 Habits of Highly Effective Teens: Workbook
Author: Sean Covey
Publisher: Mango Media Inc.
ISBN: 1633533999
Category : Self-Help
Languages : en
Pages : 57
Book Description
This completely updated and redesigned personal workbook companion to the bestselling The 7 Habits of Highly Effective Teens provides engaging activities, interactives and self-evaluations to help teens understand and apply the power of the 7 Habits. Sean Covey's The 7 Habits of Highly Effective Teens has sold more than 2 million copies and helped countless teens make better decisions and improve their sense of self-worth. Pairing new interactives with modern explanatory graphics, The 7 Habits of Highly Effective Teens workbook reaches today’s teen generation effectively.
Publisher: Mango Media Inc.
ISBN: 1633533999
Category : Self-Help
Languages : en
Pages : 57
Book Description
This completely updated and redesigned personal workbook companion to the bestselling The 7 Habits of Highly Effective Teens provides engaging activities, interactives and self-evaluations to help teens understand and apply the power of the 7 Habits. Sean Covey's The 7 Habits of Highly Effective Teens has sold more than 2 million copies and helped countless teens make better decisions and improve their sense of self-worth. Pairing new interactives with modern explanatory graphics, The 7 Habits of Highly Effective Teens workbook reaches today’s teen generation effectively.
Understanding by Design
Author: Grant P. Wiggins
Publisher: ASCD
ISBN: 1416600353
Category : Education
Languages : en
Pages : 383
Book Description
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
Publisher: ASCD
ISBN: 1416600353
Category : Education
Languages : en
Pages : 383
Book Description
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The Wild Card
Author: Wade King
Publisher:
ISBN: 9781946444752
Category :
Languages : en
Pages : 262
Book Description
Experience a Creative Breakthrough in Your Classroom Have you ever wished you were more creative... or that your students were more engaged in your lessons? The Wild Card is your step-by-step guide to experiencing a creative breakthrough in your classroom with your students. Even if you've never painted a portrait or written a poem, you can create unforgettable lessons that help your learners retain content. In this book, Wade and Hope King show you how to draw on your authentic self--your past experiences, personality quirks, interests, hobbies, and strengths--to deliver your content creatively. The seven steps in The Wild Card will give you the knowledge and the confidence to bring creative teaching strategies into your classroom. You'll learn... Why the deck is not stacked against you, no matter what kind of hand you've been dealt Why you should never listen to the Joker How to identify the "Ace up your sleeve" and use it to create classroom magic How to apply the "Rules of Rigor" in order to fuse creativity with learning How to become the Wild Card that changes the game for your students "This book is a teacher wonderland of ideas, inspiration, and mind-blowing magic." --Ron Clark, New York Times bestselling author and cofounder, Ron Clark Academy "Hope and Wade provide powerful, proven, practical steps to discovering the creativity inside of us all." --Kim Bearden, cofounder and executive director, Ron Clark Academy, author of LA Times bestselling Crash Course "Wade and Hope King challenge, equip, and emPOWER you to create lessons that bring light (not dread) to your students' eyes." --Jason David Frank, actor, Power Ranger, and eighth-degree black belt martial artist "These pages are full of real-life stories that will pull you in and challenge you to your core." --Amy Lemons, educator and blogger SetTheStageToEngage.com
Publisher:
ISBN: 9781946444752
Category :
Languages : en
Pages : 262
Book Description
Experience a Creative Breakthrough in Your Classroom Have you ever wished you were more creative... or that your students were more engaged in your lessons? The Wild Card is your step-by-step guide to experiencing a creative breakthrough in your classroom with your students. Even if you've never painted a portrait or written a poem, you can create unforgettable lessons that help your learners retain content. In this book, Wade and Hope King show you how to draw on your authentic self--your past experiences, personality quirks, interests, hobbies, and strengths--to deliver your content creatively. The seven steps in The Wild Card will give you the knowledge and the confidence to bring creative teaching strategies into your classroom. You'll learn... Why the deck is not stacked against you, no matter what kind of hand you've been dealt Why you should never listen to the Joker How to identify the "Ace up your sleeve" and use it to create classroom magic How to apply the "Rules of Rigor" in order to fuse creativity with learning How to become the Wild Card that changes the game for your students "This book is a teacher wonderland of ideas, inspiration, and mind-blowing magic." --Ron Clark, New York Times bestselling author and cofounder, Ron Clark Academy "Hope and Wade provide powerful, proven, practical steps to discovering the creativity inside of us all." --Kim Bearden, cofounder and executive director, Ron Clark Academy, author of LA Times bestselling Crash Course "Wade and Hope King challenge, equip, and emPOWER you to create lessons that bring light (not dread) to your students' eyes." --Jason David Frank, actor, Power Ranger, and eighth-degree black belt martial artist "These pages are full of real-life stories that will pull you in and challenge you to your core." --Amy Lemons, educator and blogger SetTheStageToEngage.com
Teaching Middle School Language Arts
Author: Anna J. Small Roseboro
Publisher: R&L Education
ISBN: 1607095815
Category : Education
Languages : en
Pages : 337
Book Description
Teaching Middle School Language Arts is the first book on teaching middle school language arts for multiple intelligences and related 21st century literacies in technologically and ethnically diverse communities. More than 670,000 middle school teachers (grades six through eight) are responsible for educating nearly 13 million students in public and private schools. Thousands more teachers join these ranks annually, especially in the South and West, where ethnic populations are ballooning. Teachers and administrators seek practical, time-efficient ways of teaching language arts to 21st century adolescents in increasingly multicultural, technologically diverse, socially networked communities. They seek sound understanding, practical advice, and proven strategies for connecting diverse literature to 21st century societies while meeting state and professional standards. Teaching Middle School Language Arts provides strategies and resources that work. Roseboro's book provides an entire academic year of inspiring theory and instruction in multimedia reading, writing, and speaking for the 21st century literacies that are increasingly required in the United States and Canada. An appendix includes supplementary documents to adapt or adopt, and a companion web site is designed to continue communication with readers.
Publisher: R&L Education
ISBN: 1607095815
Category : Education
Languages : en
Pages : 337
Book Description
Teaching Middle School Language Arts is the first book on teaching middle school language arts for multiple intelligences and related 21st century literacies in technologically and ethnically diverse communities. More than 670,000 middle school teachers (grades six through eight) are responsible for educating nearly 13 million students in public and private schools. Thousands more teachers join these ranks annually, especially in the South and West, where ethnic populations are ballooning. Teachers and administrators seek practical, time-efficient ways of teaching language arts to 21st century adolescents in increasingly multicultural, technologically diverse, socially networked communities. They seek sound understanding, practical advice, and proven strategies for connecting diverse literature to 21st century societies while meeting state and professional standards. Teaching Middle School Language Arts provides strategies and resources that work. Roseboro's book provides an entire academic year of inspiring theory and instruction in multimedia reading, writing, and speaking for the 21st century literacies that are increasingly required in the United States and Canada. An appendix includes supplementary documents to adapt or adopt, and a companion web site is designed to continue communication with readers.
The Educator's Field Guide
Author: Edward S. Ebert
Publisher: Simon and Schuster
ISBN: 1629141097
Category : Education
Languages : en
Pages : 448
Book Description
The Educator’s Field Guide helps teachers get off to a running start. The only book that covers all four key cornerstones of effective teaching—organization, classroom management, instruction, and assessment—this handy reference offers a bridge from college to classroom with a hearty dose of practical guidance for teachers who aspire to greatness. At a time when school leaders are pressed to hire and retain high-quality teachers, this guidebook is indispensable for defining and nurturing the qualities the qualities teachers strive for and students deserve. Helpful tools include: Step-by-step guidance on instructional organization, behavior management, lesson planning, and formative and summative assessment User-friendly taxonomic guides to help readers quickly locate topics The latest information on student diversity, special needs, and lesson differentiation Teacher testimonials and examples Explanations of education standards and initiatives Each key concept is addressed in a resource-style format with activities and reproducible that can be customized. Teachers will also find lesson plan templates, graphs, charts, quizzes, and games—all in one easy-to-use source.
Publisher: Simon and Schuster
ISBN: 1629141097
Category : Education
Languages : en
Pages : 448
Book Description
The Educator’s Field Guide helps teachers get off to a running start. The only book that covers all four key cornerstones of effective teaching—organization, classroom management, instruction, and assessment—this handy reference offers a bridge from college to classroom with a hearty dose of practical guidance for teachers who aspire to greatness. At a time when school leaders are pressed to hire and retain high-quality teachers, this guidebook is indispensable for defining and nurturing the qualities the qualities teachers strive for and students deserve. Helpful tools include: Step-by-step guidance on instructional organization, behavior management, lesson planning, and formative and summative assessment User-friendly taxonomic guides to help readers quickly locate topics The latest information on student diversity, special needs, and lesson differentiation Teacher testimonials and examples Explanations of education standards and initiatives Each key concept is addressed in a resource-style format with activities and reproducible that can be customized. Teachers will also find lesson plan templates, graphs, charts, quizzes, and games—all in one easy-to-use source.