Author: Zachary Hartzman
Publisher:
ISBN: 9781955406123
Category :
Languages : en
Pages :
Book Description
Teaching with Video Games an English Language Arts Unit
Author: Zachary Hartzman
Publisher:
ISBN: 9781955406123
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781955406123
Category :
Languages : en
Pages :
Book Description
Teaching with Video Games
Author: Zachary Hartzman
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 150
Book Description
There is a lot more value to be found in video games than what is traditionally considered educational. Video games can do more than just build one's literacy; it can teach mechanics, problem-solving, rules, narrative speaking, and even foster relationships with others. This book offers an in depth look at what an entire English Language Arts unit focused on video games in the classroom can look like. Included is a full 30 day unit utilizing the video games "What Remains of Edith Finch" & "Gone Home" as central texts. Students will be tasked to play both games and identify and analyze the many literary elements and rhetorical devices found across both games. A full unit plan and 30 individual lesson descriptions act as your teaching guide. Also included is a debrief of how each lesson went with my own students with student completed handouts attached. When I first decided to pursue a career in education, my close friends joked that I would be the teacher who watched movies and played video games with his students. I always knew in the back of my mind that both of those activities, especially video games, could be a real asset. My hope in writing this book is that you and other educators will be both inspired and prepared to teach with video games in your own classroom.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 150
Book Description
There is a lot more value to be found in video games than what is traditionally considered educational. Video games can do more than just build one's literacy; it can teach mechanics, problem-solving, rules, narrative speaking, and even foster relationships with others. This book offers an in depth look at what an entire English Language Arts unit focused on video games in the classroom can look like. Included is a full 30 day unit utilizing the video games "What Remains of Edith Finch" & "Gone Home" as central texts. Students will be tasked to play both games and identify and analyze the many literary elements and rhetorical devices found across both games. A full unit plan and 30 individual lesson descriptions act as your teaching guide. Also included is a debrief of how each lesson went with my own students with student completed handouts attached. When I first decided to pursue a career in education, my close friends joked that I would be the teacher who watched movies and played video games with his students. I always knew in the back of my mind that both of those activities, especially video games, could be a real asset. My hope in writing this book is that you and other educators will be both inspired and prepared to teach with video games in your own classroom.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Language and Learning in the Digital Age
Author: James Paul Gee
Publisher: Routledge
ISBN: 1136825665
Category : Education
Languages : en
Pages : 168
Book Description
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.
Publisher: Routledge
ISBN: 1136825665
Category : Education
Languages : en
Pages : 168
Book Description
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies.
A Big Mooncake for Little Star (Caldecott Honor Book)
Author: Grace Lin
Publisher: Little, Brown Books for Young Readers
ISBN: 031641140X
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
A gorgeous picture book that tells a whimsical origin story of the phases of the moon, from award-winning, bestselling author-illustrator Grace Lin Pat, pat, pat... Little Star's soft feet tiptoed to the Big Mooncake. Little Star loves the delicious Mooncake that she bakes with her mama. But she's not supposed to eat any yet! What happens when she can't resist a nibble? In this stunning picture book that shines as bright as the stars in the sky, Newbery Honor author Grace Lin creates a heartwarming original story that explains phases of the moon.
Publisher: Little, Brown Books for Young Readers
ISBN: 031641140X
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
A gorgeous picture book that tells a whimsical origin story of the phases of the moon, from award-winning, bestselling author-illustrator Grace Lin Pat, pat, pat... Little Star's soft feet tiptoed to the Big Mooncake. Little Star loves the delicious Mooncake that she bakes with her mama. But she's not supposed to eat any yet! What happens when she can't resist a nibble? In this stunning picture book that shines as bright as the stars in the sky, Newbery Honor author Grace Lin creates a heartwarming original story that explains phases of the moon.
Teaching With Video Games An English Language Arts Unit - Student Packet
Author: Zachary Hartzman
Publisher:
ISBN: 9781955406055
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781955406055
Category :
Languages : en
Pages :
Book Description
Canterbury Tales
Author: Geoffrey Chaucer
Publisher:
ISBN:
Category :
Languages : en
Pages : 318
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 318
Book Description
Teaching Language Arts to English Language Learners
Author: Anete Vásquez
Publisher: Routledge
ISBN: 1135150400
Category : Education
Languages : en
Pages : 317
Book Description
Teaching Language Arts to English Language Learners provides readers with the comprehensive understanding of both the challenges that face ELLs and ways in which educators might address them in the language arts classroom.
Publisher: Routledge
ISBN: 1135150400
Category : Education
Languages : en
Pages : 317
Book Description
Teaching Language Arts to English Language Learners provides readers with the comprehensive understanding of both the challenges that face ELLs and ways in which educators might address them in the language arts classroom.
Language Arts
Author: Mildred R. Donoghue
Publisher: SAGE
ISBN: 1412940494
Category : Education
Languages : en
Pages : 481
Book Description
A clear introduction for the teaching of language and communication.
Publisher: SAGE
ISBN: 1412940494
Category : Education
Languages : en
Pages : 481
Book Description
A clear introduction for the teaching of language and communication.
English Language Arts Units for Grades 9-12
Author: Christopher Shamburg
Publisher:
ISBN: 9781564842404
Category : Educational technology
Languages : en
Pages : 0
Book Description
NETS S: English Language Arts Units for Grades 9 12 offers a holistic and reflective approach to using technology in the high school English class. Author Christopher Shamburg presents 12 language arts units that integrate technology into compelling, standards-based lessons. Examples of these units include fanfiction and creative writing, teaching Shakespeare with film and images, using blogs and social bookmarking to facilitate independent reading projects, podcasting for a variety of purposes, and creating and sharing digital video safely and meaningfully."
Publisher:
ISBN: 9781564842404
Category : Educational technology
Languages : en
Pages : 0
Book Description
NETS S: English Language Arts Units for Grades 9 12 offers a holistic and reflective approach to using technology in the high school English class. Author Christopher Shamburg presents 12 language arts units that integrate technology into compelling, standards-based lessons. Examples of these units include fanfiction and creative writing, teaching Shakespeare with film and images, using blogs and social bookmarking to facilitate independent reading projects, podcasting for a variety of purposes, and creating and sharing digital video safely and meaningfully."