Talking to Artists / Talking to Programmers

Talking to Artists / Talking to Programmers PDF Author: Wendy Despain
Publisher: CRC Press
ISBN: 1315354632
Category : Computers
Languages : en
Pages : 151

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Book Description
Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It’s set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you’ll know not just what the words in the glossary mean, you’ll know why they’re used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help Features Lists of common problems and strategies for solving them Specific ideas for building bridges between departments Case studies from real teams Glossary of terms causing the most confusion Explanations for common friction points Approaches for fostering goodwill Solutions for team dynamics problems Specific suggestions for providing feedback Ideas for holding successful meetings

Talking to Artists / Talking to Programmers

Talking to Artists / Talking to Programmers PDF Author: Wendy Despain
Publisher: CRC Press
ISBN: 1315354632
Category : Computers
Languages : en
Pages : 151

Get Book Here

Book Description
Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It’s set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you’ll know not just what the words in the glossary mean, you’ll know why they’re used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help Features Lists of common problems and strategies for solving them Specific ideas for building bridges between departments Case studies from real teams Glossary of terms causing the most confusion Explanations for common friction points Approaches for fostering goodwill Solutions for team dynamics problems Specific suggestions for providing feedback Ideas for holding successful meetings

Hackers & Painters

Hackers & Painters PDF Author: Paul Graham
Publisher: "O'Reilly Media, Inc."
ISBN: 0596006624
Category : Computers
Languages : en
Pages : 272

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Book Description
The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

Opt Art

Opt Art PDF Author: Robert Bosch (mathématicien)
Publisher: Princeton University Press
ISBN: 0691164061
Category : Art
Languages : en
Pages : 200

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Book Description
Bosch provides a lively and accessible introduction to the geometric, algebraic, and algorithmic foundations of optimization. He presents classical applications, such as the legendary Traveling Salesman Problem, and shows how to adapt them to make optimization art--opt art. art.

A Philosophy of Software Design

A Philosophy of Software Design PDF Author: John K. Ousterhout
Publisher:
ISBN: 9781732102217
Category : Computer programs
Languages : en
Pages : 0

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Book Description
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.

Domain Modeling Made Functional

Domain Modeling Made Functional PDF Author: Scott Wlaschin
Publisher: Pragmatic Bookshelf
ISBN: 1680505491
Category : Computers
Languages : en
Pages : 426

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Book Description
You want increased customer satisfaction, faster development cycles, and less wasted work. Domain-driven design (DDD) combined with functional programming is the innovative combo that will get you there. In this pragmatic, down-to-earth guide, you'll see how applying the core principles of functional programming can result in software designs that model real-world requirements both elegantly and concisely - often more so than an object-oriented approach. Practical examples in the open-source F# functional language, and examples from familiar business domains, show you how to apply these techniques to build software that is business-focused, flexible, and high quality. Domain-driven design is a well-established approach to designing software that ensures that domain experts and developers work together effectively to create high-quality software. This book is the first to combine DDD with techniques from statically typed functional programming. This book is perfect for newcomers to DDD or functional programming - all the techniques you need will be introduced and explained. Model a complex domain accurately using the F# type system, creating compilable code that is also readable documentation---ensuring that the code and design never get out of sync. Encode business rules in the design so that you have "compile-time unit tests," and eliminate many potential bugs by making illegal states unrepresentable. Assemble a series of small, testable functions into a complete use case, and compose these individual scenarios into a large-scale design. Discover why the combination of functional programming and DDD leads naturally to service-oriented and hexagonal architectures. Finally, create a functional domain model that works with traditional databases, NoSQL, and event stores, and safely expose your domain via a website or API. Solve real problems by focusing on real-world requirements for your software. What You Need: The code in this book is designed to be run interactively on Windows, Mac and Linux.You will need a recent version of F# (4.0 or greater), and the appropriate .NET runtime for your platform.Full installation instructions for all platforms at fsharp.org.

Talking to Artists / Talking to Programmers

Talking to Artists / Talking to Programmers PDF Author: Wendy Despain
Publisher: CRC Press
ISBN: 1498700748
Category : Computers
Languages : en
Pages : 157

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Book Description
Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It’s set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you’ll know not just what the words in the glossary mean, you’ll know why they’re used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help

Semi-Infinite Programming

Semi-Infinite Programming PDF Author: Miguel Ángel Goberna
Publisher: Springer Science & Business Media
ISBN: 1475734034
Category : Computers
Languages : en
Pages : 392

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Book Description
Semi-infinite programming (SIP) deals with optimization problems in which either the number of decision variables or the number of constraints is finite. This book presents the state of the art in SIP in a suggestive way, bringing the powerful SIP tools close to the potential users in different scientific and technological fields. The volume is divided into four parts. Part I reviews the first decade of SIP (1962-1972). Part II analyses convex and generalised SIP, conic linear programming, and disjunctive programming. New numerical methods for linear, convex, and continuously differentiable SIP problems are proposed in Part III. Finally, Part IV provides an overview of the applications of SIP to probability, statistics, experimental design, robotics, optimization under uncertainty, production games, and separation problems. Audience: This book is an indispensable reference and source for advanced students and researchers in applied mathematics and engineering.

The Dark Art of C# Programming

The Dark Art of C# Programming PDF Author: Gaia Asher
Publisher: Trafford Publishing
ISBN: 155395050X
Category : Computers
Languages : en
Pages : 228

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Book Description
The Dark Art of C# Programming By Gaia Asher C# is the new programming language at the core of the Microsoft .Net initiative. If you want to be on the .Net bandwagon, you need this language. And how can 500 letter-sized pages of official ECMA-334 Standard "C# Language Specification" fit into 200 pages of this book? Still, it's done. This book explains the complete and unabridged C# programming language. It can be used as both a blitzkrieg course for students and a convenient reference for professionals. The book has two main parts. The Part One, "Bare Necessities", describes the basic language functionality similar to what you can find in all traditional languages from Algol and Fortran to Pascal and C. That includes such topics as statements, flow control, operators, expressions, type system, local declarations, preprocessor, and more. The Part Two, "Classes and Objects", dives into object-oriented programming inherited by C# from SmallTalk, Modula-2, C++, and Java. For benefit of the readers, who already know some programming language, the book frequently compares C# constructs to their counterparts in other languages, especially C, C++, and Java. Who is this book for? Software developers and Computer Science and Information Technology students. What does this book cover? Complete C# programming language as per ECMA-334 Standard. What do you need to know? Generic understanding of programming in any language will be helpful. What to read next? ".Net Cookbook" (not yet published) for .Net extensive library of classes.

Introduction to the Art of Programming Using Scala

Introduction to the Art of Programming Using Scala PDF Author: Mark C. Lewis
Publisher: CRC Press
ISBN: 1439896666
Category : Computers
Languages : en
Pages : 938

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Book Description
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net

Programming for TV, Radio & The Internet

Programming for TV, Radio & The Internet PDF Author: Lynne Gross
Publisher: CRC Press
ISBN: 1136068864
Category : Art
Languages : en
Pages : 345

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Book Description
Where do program ideas come from? How are concepts developed into saleable productions? Who do you talk to about getting a show produced? How do you schedule shows on the lineup? What do you do if a series is in trouble? The answers to these questions, and many more, can be found in this comprehensive, in-depth look at the roles and responsibilities of the electronic media programmer. Topics include: Network relationships with affiliates, the expanded market of syndication, sources of programming for stations and networks, research and its role in programming decisions, fundamental appeals to an audience and what qualities are tied to success, outside forces that influence programming, strategies for launching new programs or saving old ones. Includes real-life examples taken from the authors' experiences, and 250+ illustrations!