Tales From The Transistor: Adventures In AI Storytelling

Tales From The Transistor: Adventures In AI Storytelling PDF Author: Daniel Steven Connelly
Publisher: Daniel Steven Connelly
ISBN:
Category : Fiction
Languages : en
Pages : 266

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Book Description
Dive into the magical realm of AI-generated narratives with "Tales From The Transistor: Adventures In AI Storytelling." This mesmerizing collection, aimed at readers of all ages, offers fifty enchanting short stories, each weaving a tapestry of fantastical adventures, captivating mysteries, and poignant human experiences. Journey into the medieval era with a knight perplexed by a piece of modern technology that inexplicably appears in his domain. Join forces with the last living dragon who, with the help of an unexpected teenage ally, embarks on a quest to retrieve its stolen eggs. Accompany a starship crew as they discover a seemingly deserted alien city on a far-flung planet. Follow a detective unraveling a cosmic conundrum—solving a crime committed against his doppelgänger from an alternate universe. "Tales From The Transistor" delves into the heart of humanity and self-discovery. Experience the world through the eyes of a billionaire who awakens to find all his wealth disappeared, pushing him towards profound self-reflection. Join an elderly man as his recurring dreams unfold into fascinating tales of his past lives. In a world where emotions are visible auras, ponder the unique existence of someone born without one, challenging our understanding of emotions and how we perceive them. The book transcends the terrestrial, carrying readers into the realms of the extraterrestrial. Share in an intergalactic culinary escapade as a renowned chef prepares a delectable meal for a finicky extraterrestrial diplomat. Traverse the arid landscapes of Mars with a detective investigating a crime that could spark an interplanetary war. Each story in "Tales From The Transistor" is brought vividly to life by the stunning illustrations of the talented artists at MidJourney, renowned for their captivating and imaginative work. The stories themselves, spun from the neural networks of the cutting-edge GPT-4 model, exhibit the remarkable capabilities of artificial intelligence in the realm of creative writing. This collection showcases the enthralling blend of technological innovation and storytelling, compellingly demonstrating that AI-crafted narratives can be as immersive and engaging as those penned by humans. "Tales From The Transistor: Adventures In AI Storytelling" is not just a compilation of stories—it's an exploration of possibility. It's about encountering the unknown, comprehending the known, and acknowledging the complexities of existence. Each story invites you on a journey, enabling you to discover new worlds and view our own through a fresh lens. No matter your age, you'll find something to cherish in this unique anthology of AI-constructed tales. Immerse yourself in "Tales From The Transistor," and let yourself be transported into uncharted territories of wonder and imagination, where each page turn unravels a new adventure!

AI Technologies for Information Systems and Management Science

AI Technologies for Information Systems and Management Science PDF Author: Lalit Garg
Publisher: Springer Nature
ISBN: 3031664108
Category :
Languages : en
Pages : 572

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Book Description


Video Game Storytelling

Video Game Storytelling PDF Author: Evan Skolnick
Publisher: Watson-Guptill
ISBN: 0385345836
Category : Games & Activities
Languages : en
Pages : 210

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Book Description
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Competing in the Age of AI

Competing in the Age of AI PDF Author: Marco Iansiti
Publisher: Harvard Business Press
ISBN: 1633697630
Category : Business & Economics
Languages : en
Pages : 181

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Book Description
"a provocative new book" — The New York Times AI-centric organizations exhibit a new operating architecture, redefining how they create, capture, share, and deliver value. Now with a new preface that explores how the coronavirus crisis compelled organizations such as Massachusetts General Hospital, Verizon, and IKEA to transform themselves with remarkable speed, Marco Iansiti and Karim R. Lakhani show how reinventing the firm around data, analytics, and AI removes traditional constraints on scale, scope, and learning that have restricted business growth for hundreds of years. From Airbnb to Ant Financial, Microsoft to Amazon, research shows how AI-driven processes are vastly more scalable than traditional processes, allow massive scope increase, enabling companies to straddle industry boundaries, and create powerful opportunities for learning—to drive ever more accurate, complex, and sophisticated predictions. When traditional operating constraints are removed, strategy becomes a whole new game, one whose rules and likely outcomes this book will make clear. Iansiti and Lakhani: Present a framework for rethinking business and operating models Explain how "collisions" between AI-driven/digital and traditional/analog firms are reshaping competition, altering the structure of our economy, and forcing traditional companies to rearchitect their operating models Explain the opportunities and risks created by digital firms Describe the new challenges and responsibilities for the leaders of both digital and traditional firms Packed with examples—including many from the most powerful and innovative global, AI-driven competitors—and based on research in hundreds of firms across many sectors, this is your essential guide for rethinking how your firm competes and operates in the era of AI.

Museums and the History of Computing

Museums and the History of Computing PDF Author: Simone Natale
Publisher: Taylor & Francis
ISBN: 1040127843
Category : Language Arts & Disciplines
Languages : en
Pages : 132

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Book Description
Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping ‘digital heritage’: the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what ‘digital’ is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners – especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.

Catalog of Copyright Entries. Third Series

Catalog of Copyright Entries. Third Series PDF Author: Library of Congress. Copyright Office
Publisher: Copyright Office, Library of Congress
ISBN:
Category : Copyright
Languages : en
Pages : 1116

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Book Description
Includes Part 1, Number 2: Books and Pamphlets, Including Serials and Contributions to Periodicals July - December)

The Nexus between Artificial Intelligence and Economics

The Nexus between Artificial Intelligence and Economics PDF Author: Ad J. W. van de Gevel
Publisher: Springer Science & Business Media
ISBN: 3642336485
Category : Business & Economics
Languages : en
Pages : 122

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Book Description
The manuscript reviews some key ideas about artificial intelligence, and relates them to economics. These include its relation to robotics, and the concepts of synthetic emotions, consciousness, and life. The economic implications of the advent of artificial intelligence, such as its effect on prices and wages, appropriate patent policy, and the possibility of accelerating productivity, are discussed. The growing field of artificial economics and the use of artificial agents in experimental economics is considered.​

Behind Deep Blue

Behind Deep Blue PDF Author: Feng-hsiung Hsu
Publisher: Princeton University Press
ISBN: 0691235147
Category : Computers
Languages : en
Pages : 328

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Book Description
The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.

Quite Quite Fantastic! The Avengers for Modern Viewers

Quite Quite Fantastic! The Avengers for Modern Viewers PDF Author: Michael Scott Phillips
Publisher: Lulu.com
ISBN: 1532375166
Category : Performing Arts
Languages : en
Pages : 452

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Book Description
Based on the popular website, this exciting new volume examines the classic television programs, The Avengers and The New Avengers. Quite Quite Fantastic! provides insight into the behind-the-scenes production of both programs and their relevance to viewers today. Each episode is reviewed and analyzed, and the main characters and actors are profiled in depth. Plus, mini-biographies of dozens of guest actors, directors and writers are included. And the long-missing Season One is reconstructed with a special look at the newly recovered episode "Tunnel of Fear"!

Electric Universe

Electric Universe PDF Author: David Bodanis
Publisher: Crown
ISBN: 0307335984
Category : Science
Languages : en
Pages : 322

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Book Description
The bestselling author of E=mc2 weaves tales of romance, divine inspiration, and fraud through an account of the invisible force that permeates our universe—electricity—and introduces us to the virtuoso scientists who plumbed its secrets. For centuries, electricity was seen as little more than a curious property of certain substances that sparked when rubbed. Then, in the 1790s, Alessandro Volta began the scientific investigation that ignited an explosion of knowledge and invention. The force that once seemed inconsequential was revealed to be responsible for everything from the structure of the atom to the functioning of our brains. In harnessing its power, we have created a world of wonders—complete with roller coasters and radar, computer networks and psychopharmaceuticals. In Electric Universe, the great discoverers come to life in all their brilliance and idiosyncrasy, including the visionary Michael Faraday, who struggled against the prejudices of the British class system, and Samuel Morse, a painter who, before inventing the telegraph, ran for mayor of New York City on a platform of persecuting Catholics. Here too is Alan Turing, whose dream of a marvelous thinking machine—what we know as the computer—was met with indifference, and who ended his life in despair after British authorities forced him to undergo experimental treatments to “cure” his homosexuality. From the frigid waters of the Atlantic to the streets of Hamburg during a World War II firestorm to the interior of the human body, Electric Universe is a mesmerizing journey of discovery.