Wild N Wacky Trivia

Wild N Wacky Trivia PDF Author: Lou Harry
Publisher: Simon and Schuster
ISBN: 1604334827
Category : Juvenile Nonfiction
Languages : en
Pages : 168

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Book Description
Did you know that the first hockey puck was a sqaure, or that “You’re a Grand Old Flag” was originally called “You’re a Grand Old Rag?” Is there a 37-mile long magma chamber under New York City or Yellowstone National Park? Be stunned and stumped with over 500 brain-draining questions like these in this wildly amusing digest-sized trivia book. Even the sharpest of trivia minds will find hours of entertainment on pages full of mind-blowing questions and fun illustrations. Readers can go through the book page by page or flip through the categories, which range from sports, comics, and celebrities to Mother Earth, Chow Time and Game Time. Wild and wacky as it may be, you won’t want to put it down!

101 Games to Play Before You Grow Up

101 Games to Play Before You Grow Up PDF Author: Walter Foster Jr. Creative Team
Publisher: Walter Foster Pub
ISBN: 163322337X
Category : Juvenile Nonfiction
Languages : en
Pages : 147

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Book Description
Playing games is the best part of growing up. Provides instructions and rules for classic indoor and outdoor children's games.

Cruel Children in Popular Texts and Cultures

Cruel Children in Popular Texts and Cultures PDF Author: Monica Flegel
Publisher: Springer
ISBN: 3319722751
Category : Literary Criticism
Languages : en
Pages : 313

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Book Description
This book explores how alarmist social discourses about 'cruel' young people fail to recognize the complexity of cruelty and the role it plays in child agency. Examining representations of cruel young people in popular texts and popular culture, the collected essays demonstrate how gender, race, and class influence who gets labeled 'cruel' and which actions are viewed as negative, aggressive, and disruptive. It shows how representations of cruel young people negotiate the violence that shadows polite society, and how narratives of cruelty and aggression are used to affirm, or to deny, young people’s agency.

My First Webpocalypse

My First Webpocalypse PDF Author: John Rhea
Publisher: The Undead Institute
ISBN:
Category : Computers
Languages : en
Pages : 184

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Book Description
Get your boring technical books somewhere else. This virtual boxed set a 1, 2, 3 punch of web development goodness. It'll have you stopping the apocalyptic horde with your HTML, CSS and Usability skills in no time. The My First Webpocalypse Virtual Boxed Set includes the books - A Beginner's Guide to Learning HTML (and Smacking Zombies Upside the Web Development) - Beginner CSS: Like Putting Lipstick on a Zombie - Beginner Usability: A Novice's Guide to Zombie Proofing Your Website How You'll Learn to Smack Zombies Around You won't just passively take in the view, like a zombie shuffling across the mainland. You’ll have plenty of combat practice with analogies, examples, and code tutorials you can build, break and fix again. Working with your hands and your head you’ll craft code that pleases the eye and knocks a zombie into last Tuesday. All the code and directions are provided as both codepen tutorials and downloadable html files, so you can fight the apocalypse how and where you like. You can work with them on the codepen site or on your own device. And later you'll bring those skills together in a final project that cements those skills into zombie smashing muscle memory. Why Zombies? Are zombies just a gimmick? Why would this be any better than a straight-laced book that sticks to the facts? Straight-laced books are often straight boring. And if you have insomnia problems go buy that book. The author, John, has read the boring books and knows that staying awake and engaged are also important for learning. But this book uses zombie references and analogies not just to make you smile, but to help the material stick. If a tough technical concept is related in silly terms you understand, like a zombie trying to buy gum at a super market, it’s much more likely to stay in that brain those zombies are intent on eating.

Recess

Recess PDF Author: Ben Applebaum
Publisher: Chronicle Books
ISBN: 1452146284
Category : Sports & Recreation
Languages : en
Pages : 245

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Book Description
We could all use a break. This guide to the schoolyard games of childhood is “something special” (The Wall Street Journal). Remember recess? It was that refreshing break between classes that cleared the cobwebs, refreshed the mind, and got everyone moving. Recess is the ultimate illustrated guide to the best games of the playground, for inside or outside, kids or grownups. With detailed instructions, diagrams, and a can-do attitude, this fun guide includes the rules to more than 150 games and variations, including more than two dozen international games from schoolyards around the world, plus tips and strategies for winning! “Remember, your 30-year-old self isn’t quite as adept at dodging a ball as your 10-year-old self was, but spending your lunch hour at work playing in the parking lot is a lot better than catching up on your friends’ boring Facebook updates.” —Gizmodo

Fools

Fools PDF Author: Kol
Publisher: Xlibris Corporation
ISBN: 1479742155
Category : Fiction
Languages : en
Pages : 253

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Book Description
“All anyone wants is to be read like a page-turner—opened, flipped through, enjoyed. People want to be connected with, used, loved, if only privately by an exclusive person or set of people. We want to be read like books because we write ourselves like books; narratives of character, theme, plot. And we read ourselves, too, what we’ve written in our minds.” “It’s scary,” says Ana; her brow coldly sweats. “Imagine it’s a dreamscape,” I say, squinching. “The trees are sleepwalkers. They sway and breathe. Their canopies are the umbragical skulls of scatterbrained giants.” —from Fools

HTML Forms & Interactive Elements

HTML Forms & Interactive Elements PDF Author: John Rhea
Publisher: The Undead Institute
ISBN:
Category : Computers
Languages : en
Pages : 57

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Book Description
Nothing stops zombies better than HTML5 forms and interactive elements (not even a shotgun or a harsh talking to from their mother). These HTML5 tags are engaging, helpful and don’t require complicated coding. In short they’re like a bazooka to a shotgun, taking down zombies with ease, flair, and panache. What You'll Beat Zombies With You’ll take an in depth look at form fields like input, select, textarea, meter and progress and look at form capabilities like checkboxes, radio buttons, drop downs, and special text fields. We’ll look at the attributes added in HTML5 that can modify the form fields and even add interactivity to typically non-interactive fields. You’ll also look at different options for linking to things other than webpages like email addresses, phone numbers, and sending text messages. Lastly we’ll create interactive accordion menus using just HTML5 and our wits. How You'll Learn to Smack Zombies Around You won't just passively take in the view, like a zombie shuffling across the mainland. You’ll have plenty of combat practice with analogies, examples, and code tutorials you can build, break and fix again. Working with your hands and your head you’ll craft code that pleases the eye and knocks a zombie into last Tuesday. All the code and directions are provided as both codepen tutorials and downloadable html files, so you can fight the apocalypse how and where you like. You can work with them on the codepen site or on your own device. And later you'll bring those skills together in a final project that cements those skills into zombie smashing muscle memory. Why Zombies? Are zombies just a gimmick? Why would this be any better than a straight laced book that sticks to the facts? Straight laced books are often straight boring. And if you have insomnia problems go buy that book. The author, John, has read the boring books and knows that staying awake and engaged are also important for learning. But this book uses zombie references and analogies not just to make you smile, but to help the material stick. If a tough technical concept is related in silly terms you understand, like a zombie trying to buy gum at a super market, it’s much more likely to stay in that brain those zombies are intent on eating. Grab a drink (beating zombies is thirsty work), boot up that 10 lbs laptop that survived the apocalypse and hit the buy button. You’ve got a horde to take care of.

Billboard

Billboard PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 112

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Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Be a Film Editor

Be a Film Editor PDF Author: Alix Wood
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508162697
Category : Juvenile Nonfiction
Languages : en
Pages : 34

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Book Description
One of the most crucial people behind the scenes in a movie is the film editor. Without this meticulous artist, a film would seem awkward, hard to follow, and unprofessional. The film editor knows when to cut the action of a scene and how to transition into the next scene flawlessly. They know when to use a close-up and how to add important visual effects. There's a lot to the art of film editing, but this filmmaker's guide is an accessible view into the fascinating career that movie enthusiasts may never have considered.

STEM to Story

STEM to Story PDF Author: 826 National
Publisher: John Wiley & Sons
ISBN: 1119001021
Category : Education
Languages : en
Pages : 342

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Book Description
Bring STEM to life for students with zombies, rockets, celebrities, and more STEM to Story: Enthralling and Effective Lesson Plans for Grades 5-8 inspires learning through fun, engaging, and meaningful lesson plans that fuse hands-on discovery in science, technology, engineering, and math (STEM) with creative writing. The workshop activities within the book are the innovative result of a partnership between 826 National's proven creative writing model and Time Warner Cable's Connect a Million Minds, an initiative dedicated to connecting young people to the wonders of STEM through hands-on learning. Authentically aligned with both the Common Core State Standards and the Next Generation Science Standards, this book provides teachers, after-school and out-of-school providers, and parents with field-tested lessons, workshops, and projects designed by professionals in each field. Including reflective observations by arts and science celebrities like Jon Scieszka, Mayim Bialik, and Steve Hockensmith, lessons feature bonus activities, fun facts, and teaching points for instructors at every level. These quirky, exploratory lessons will effectively awaken student imaginations and passions for both STEM and creative writing, encourage identity with scientific endeavors, and make both science and writing fun. Grades five through eight is the critical period for engaging students in STEM, and this book is designed specifically to appeal to – and engage – this age group. The guided curricula fosters hands-on discovery, deep learning, and rich inquiry skills while feeling more like play than school, and has proven popular and effective with both students and teachers. Awaken student imagination and get them excited about STEM Fuse creative writing with STEM using hands-on activities Make scientific principles relevant to students' lives Inspire students to explore STEM topics further The demand for STEM workers is closely linked to global competitiveness, and a successful future in STEM depends upon an early introduction to the scientific mindset. The challenge for teachers is to break through students' preconceptions of STEM fields as "hard" or "boring," to show them that STEM is everywhere, it's relevant, and it's loads of fun. For proven lesson plans with just a dash of weird, STEM to Story is a dynamic resource, adaptable and applicable in school, after school, and at home.