Author: Rob Ives
Publisher: Beetle Books
ISBN: 9781913440961
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Make your own awesome medieval battlements and towers, then prepare to defend your castle with mini-launchers and siege engines. Get ready to trick your friends with sneaky traps and triggers. All you need are some simple household items. Mini Battles is packed with fun illustrations, clear step-by-step instructions, helpful tips and bitesize facts explaining how the weapons and defences were used through the ages. So, what are you waiting for? Let battle commence!
Tabletop Battles
Author: Rob Ives
Publisher: Beetle Books
ISBN: 9781913440961
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Make your own awesome medieval battlements and towers, then prepare to defend your castle with mini-launchers and siege engines. Get ready to trick your friends with sneaky traps and triggers. All you need are some simple household items. Mini Battles is packed with fun illustrations, clear step-by-step instructions, helpful tips and bitesize facts explaining how the weapons and defences were used through the ages. So, what are you waiting for? Let battle commence!
Publisher: Beetle Books
ISBN: 9781913440961
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Make your own awesome medieval battlements and towers, then prepare to defend your castle with mini-launchers and siege engines. Get ready to trick your friends with sneaky traps and triggers. All you need are some simple household items. Mini Battles is packed with fun illustrations, clear step-by-step instructions, helpful tips and bitesize facts explaining how the weapons and defences were used through the ages. So, what are you waiting for? Let battle commence!
God of Battles
Author: Jake Thornton
Publisher:
ISBN: 9781901543278
Category : Fantasy games
Languages : en
Pages : 0
Book Description
God of Battles is a tabletop fantasy battle game in which players command armies of model soldiers to fight against each other across Aren's troubled lands. I've tried to produce a game that is easy to learn and quick and fun to play, but which offers many tactical options and rewards players' skill. If you are new to all this, I've included some hints and tips throughout the book to help get you started. Have a look at the Scenario section as there's a piece in there about playing your first game, which should point you in the right direction. If you have played tabletop battle games before, you will find some new ideas and a few unusual concepts in this one. They are no more complicated than in other games, less so in fact, they're just different. Have a game or two with only the Main Force part of your armies to get the hang of it and see what you think. It's hard to judge any game from a quick skim through the rules. Let it come alive on the tabletop! Above all, with God of Battles I designed the type of tabletop battle rules that I always wanted to play, where a group of friends could have a fun and characterful game that tells a good story. I hope you get as many hours of enjoyment from it as I have!
Publisher:
ISBN: 9781901543278
Category : Fantasy games
Languages : en
Pages : 0
Book Description
God of Battles is a tabletop fantasy battle game in which players command armies of model soldiers to fight against each other across Aren's troubled lands. I've tried to produce a game that is easy to learn and quick and fun to play, but which offers many tactical options and rewards players' skill. If you are new to all this, I've included some hints and tips throughout the book to help get you started. Have a look at the Scenario section as there's a piece in there about playing your first game, which should point you in the right direction. If you have played tabletop battle games before, you will find some new ideas and a few unusual concepts in this one. They are no more complicated than in other games, less so in fact, they're just different. Have a game or two with only the Main Force part of your armies to get the hang of it and see what you think. It's hard to judge any game from a quick skim through the rules. Let it come alive on the tabletop! Above all, with God of Battles I designed the type of tabletop battle rules that I always wanted to play, where a group of friends could have a fun and characterful game that tells a good story. I hope you get as many hours of enjoyment from it as I have!
One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Tabletop Battles
Author: Rob Ives
Publisher:
ISBN: 9781910684597
Category :
Languages : en
Pages : 32
Book Description
Publisher:
ISBN: 9781910684597
Category :
Languages : en
Pages : 32
Book Description
The Silver Bayonet
Author: Joseph A. McCullough
Publisher: Bloomsbury Publishing
ISBN: 1472844866
Category : Games & Activities
Languages : en
Pages : 161
Book Description
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Publisher: Bloomsbury Publishing
ISBN: 1472844866
Category : Games & Activities
Languages : en
Pages : 161
Book Description
As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Solo Wargaming
Author: David Heading
Publisher: Pen and Sword Military
ISBN: 1399055577
Category : Games & Activities
Languages : en
Pages : 202
Book Description
This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.
Publisher: Pen and Sword Military
ISBN: 1399055577
Category : Games & Activities
Languages : en
Pages : 202
Book Description
This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.
The Portable Colonial Wargame
Author: Bob Cordery
Publisher: Lulu.com
ISBN: 0244574820
Category : Games & Activities
Languages : en
Pages : 170
Book Description
The author has been a confirmed colonial wargamer for over forty years, and took part in the famous Madasahatta Campaign that was run by the late Eric Knowles. This interest has grown over the years, and has finally resulting in the writing of this book. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes. This book has fourteen chapters, two sets of rules, two exemplar battle reports, two appendices, a list of sources of inspiration, and over one hundred and ten illustrations.
Publisher: Lulu.com
ISBN: 0244574820
Category : Games & Activities
Languages : en
Pages : 170
Book Description
The author has been a confirmed colonial wargamer for over forty years, and took part in the famous Madasahatta Campaign that was run by the late Eric Knowles. This interest has grown over the years, and has finally resulting in the writing of this book. Please note that all the rules have been designed to be used with a gridded tabletop made up of squares or hexes. This book has fourteen chapters, two sets of rules, two exemplar battle reports, two appendices, a list of sources of inspiration, and over one hundred and ten illustrations.
The Year's Top Short SF Novels 7
Author: Wil McCarthy
Publisher: AudioText
ISBN:
Category : Fiction
Languages : en
Pages : 461
Book Description
Short novels are movie length narratives that may well be the perfect length for science fiction stories. This unabridged collection presents the best-of-the-best science fiction novellas published in 2016 by current and emerging masters of this vibrant form of story-telling. In “Wyatt Earp 2.0,” by Wil McCarthy, a rough and tumble Martian mining town reconstructs Wyatt Earp to restore order. In “The Charge and the Storm,” by An Owomoyela, an uneasy co-existence between human refugees from a crashed spaceship and the aliens who saved them is threatened by human dissidents.In “Lazy Dog Out,” by Suzanne Palmer, a spaceship pilot becomes embroiled in a sinister conspiracy that threatens a space station’s way of life and everything she holds dear.In “The Iron Tactician,” by Alastair Reynolds, Merlin hunts the galaxy for a superweapon powerful enough to destroy the berserker-like robots called Huskers. “Einstein’s Shadow,” by Allen M. Steele, is an alternate history in which an American detective becomes Albert Einstein’s bodyguard as the physicist flees the Nazis onboard an airplane the size of an ocean liner. In “The Vanishing Kind,” by Lavie Tidhar, set in post-World War II London where Nazi Germany won the war, a lovesick, former German soldier searches for an old flame hoping to rekindle a romance in this cold, stark world. Finally, in “The Metal Demimonde,” by Nick Wolven, amidst a world dominated by automation, a carney passionate about her carnival ride has a fling with a jobless boy who rages against those machines.
Publisher: AudioText
ISBN:
Category : Fiction
Languages : en
Pages : 461
Book Description
Short novels are movie length narratives that may well be the perfect length for science fiction stories. This unabridged collection presents the best-of-the-best science fiction novellas published in 2016 by current and emerging masters of this vibrant form of story-telling. In “Wyatt Earp 2.0,” by Wil McCarthy, a rough and tumble Martian mining town reconstructs Wyatt Earp to restore order. In “The Charge and the Storm,” by An Owomoyela, an uneasy co-existence between human refugees from a crashed spaceship and the aliens who saved them is threatened by human dissidents.In “Lazy Dog Out,” by Suzanne Palmer, a spaceship pilot becomes embroiled in a sinister conspiracy that threatens a space station’s way of life and everything she holds dear.In “The Iron Tactician,” by Alastair Reynolds, Merlin hunts the galaxy for a superweapon powerful enough to destroy the berserker-like robots called Huskers. “Einstein’s Shadow,” by Allen M. Steele, is an alternate history in which an American detective becomes Albert Einstein’s bodyguard as the physicist flees the Nazis onboard an airplane the size of an ocean liner. In “The Vanishing Kind,” by Lavie Tidhar, set in post-World War II London where Nazi Germany won the war, a lovesick, former German soldier searches for an old flame hoping to rekindle a romance in this cold, stark world. Finally, in “The Metal Demimonde,” by Nick Wolven, amidst a world dominated by automation, a carney passionate about her carnival ride has a fling with a jobless boy who rages against those machines.
Wargaming Campaigns
Author: Henry Hyde
Publisher: Pen and Sword Military
ISBN: 1473855942
Category : Games & Activities
Languages : en
Pages : 530
Book Description
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Publisher: Pen and Sword Military
ISBN: 1473855942
Category : Games & Activities
Languages : en
Pages : 530
Book Description
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Prince Dracula
Author: Gavin Baddeley
Publisher: Canelo + ORM
ISBN: 1800329903
Category : Performing Arts
Languages : en
Pages : 534
Book Description
A war hero, a mass murderer and a Gothic legend the world has never forgotten Vlad the Impaler is one of history’s most compelling and brutal characters, with a bizarre afterlife as a cult horror sensation. A hero to his countrymen, Vlad Dracula is a byword for dread. Not just for generations of Western fans of Gothic fiction and film, but also for an appalled and fascinated 15th-century readership, for whom contemporary accounts of Dracula’s atrocities became the world’s first horror bestsellers. Combining historical research and dramatic reconstruction with contemporary reference, here is Vlad the Impaler’s dramatic career, from pampered captive of the Ottoman Sultans to exterminating angel of Christian vengeance. But in reality, was he the embodiment of unbridled cruelty or model ruler of an embattled realm? Prince Dracula also examines the role of psychological warfare and black propaganda in international politics, from the medieval torture chamber to the headlines of the modern age, and shows Vlad as an unwitting pioneer of the modern world. Plying a grisly course through medieval bloodbaths and contemporary horrors, Gavin Baddeley and Paul Woods leave no tombstone unturned in this extraordinary history.
Publisher: Canelo + ORM
ISBN: 1800329903
Category : Performing Arts
Languages : en
Pages : 534
Book Description
A war hero, a mass murderer and a Gothic legend the world has never forgotten Vlad the Impaler is one of history’s most compelling and brutal characters, with a bizarre afterlife as a cult horror sensation. A hero to his countrymen, Vlad Dracula is a byword for dread. Not just for generations of Western fans of Gothic fiction and film, but also for an appalled and fascinated 15th-century readership, for whom contemporary accounts of Dracula’s atrocities became the world’s first horror bestsellers. Combining historical research and dramatic reconstruction with contemporary reference, here is Vlad the Impaler’s dramatic career, from pampered captive of the Ottoman Sultans to exterminating angel of Christian vengeance. But in reality, was he the embodiment of unbridled cruelty or model ruler of an embattled realm? Prince Dracula also examines the role of psychological warfare and black propaganda in international politics, from the medieval torture chamber to the headlines of the modern age, and shows Vlad as an unwitting pioneer of the modern world. Plying a grisly course through medieval bloodbaths and contemporary horrors, Gavin Baddeley and Paul Woods leave no tombstone unturned in this extraordinary history.