Swordquest #5

Swordquest #5 PDF Author: Chad Bowers
Publisher: Dynamite Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 29

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Book Description
Peter Case's quest to steal the Sword of Ultimate Sorcery hit a few bumps along the way, like having to fight an evil wizard from another world, but he and his friends are seeing it through to the epic (as defined by the dictionary) conclusion of SwordQuest: Realworld!

Swordquest #5

Swordquest #5 PDF Author: Chad Bowers
Publisher: Dynamite Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 29

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Book Description
Peter Case's quest to steal the Sword of Ultimate Sorcery hit a few bumps along the way, like having to fight an evil wizard from another world, but he and his friends are seeing it through to the epic (as defined by the dictionary) conclusion of SwordQuest: Realworld!

Atari Classics: Swordquest

Atari Classics: Swordquest PDF Author: Roy Thomas
Publisher: Dynamite Entertainment
ISBN: 152410406X
Category : Comics & Graphic Novels
Languages : en
Pages : 176

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Book Description
For the first time ever, the classic Swordquest mini-comics created by comic book industry legends Roy Thomas, Gerry Conway, George Perez, and Dick Giordano (and originally packaged with the Atari cartridges of their namesake) are gloriously remastered and collected in a trade paperback for long-waiting fans to enjoy! Adventurous siblings Torr and Tarra set forth on a quest across four worlds to recover the Sword of Ultimate Sorcery...a prize that sets them one step closer to overthrowing King Tyrannus and his sinister ally, the wizard Konjuro.

Sword Quest

Sword Quest PDF Author: Nancy Yi Fan
Publisher: Harper Collins
ISBN: 006175725X
Category : Juvenile Fiction
Languages : en
Pages : 316

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Book Description
One magical sword. Two rivals. Wind-voice the half-dove, formerly enslaved, is now free, and Maldeor, the one-winged archaeopteryx, hungers for supreme power. The adversaries will both embark on their own epic quest to find the sword that will determine the future of birdkind. An exciting prequel to the New York Times bestseller Swordbird.

Swordbird

Swordbird PDF Author: Nancy Yi Fan
Publisher: Harper Collins
ISBN: 0061757268
Category : Juvenile Fiction
Languages : en
Pages : 260

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Book Description
The blue jays and cardinals of Stone-Run Forest have turned against each other. According to legend, only Swordbird, son of the Great Spirit, has the power to conquer evil and restore peace to the land. But is he real or just a myth? Can Swordbird arrive in time to save the forest . . . or will it be too late? Twelve-year-old author Nancy Yi Fan has woven a captivating tale about the birds of Stone-Run Forest and the heroism, courage, and resourcefulness in their quest for peace.

Swordquest: Realworld

Swordquest: Realworld PDF Author: Chad Bowers
Publisher: Dynamite Entertainment
ISBN: 1524104914
Category : Comics & Graphic Novels
Languages : en
Pages : 155

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Book Description
In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!

Sword Quest

Sword Quest PDF Author: Andrew Dixon
Publisher: Usborne Books
ISBN: 9781409520429
Category : Adventure games
Languages : en
Pages : 0

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Book Description
The reader participates in a fantasy adventure, searching for hidden items and clues in each illustration.

Webcomics

Webcomics PDF Author: Sean Kleefeld
Publisher: Bloomsbury Publishing
ISBN: 1350028193
Category : Literary Criticism
Languages : en
Pages : 267

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Book Description
**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: ·The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences ·Cultural contexts – from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics ·Key texts – from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age ·Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.

Practical Archaeogaming

Practical Archaeogaming PDF Author: Dr. Andrew Reinhard
Publisher: Berghahn Books
ISBN: 1805395351
Category : Social Science
Languages : en
Pages : 242

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Book Description
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

Internet Comedy Television Series, 1997-2015

Internet Comedy Television Series, 1997-2015 PDF Author: Vincent Terrace
Publisher: McFarland
ISBN: 1476623937
Category : Performing Arts
Languages : en
Pages : 380

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Book Description
Created around the world and available only on the web, Internet "television" series are independently produced, mostly low budget shows that often feature talented but unknown performers. Typically financed through crowd-funding, they are filmed with borrowed equipment and volunteer casts and crews, and viewers find them through word of mouth or by chance. The fourth in a series covering Internet TV, this book takes a comprehensive look at 1,121 comedy series produced exclusively for online audiences. Alphabetical entries provide websites, dates, casts, credits, episode lists and storylines.

A History of Competitive Gaming

A History of Competitive Gaming PDF Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320

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Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.