Author: Matthew Manning
Publisher: Andrews McMeel Publishing
ISBN: 9781449447151
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The Superman Files reveals the secret life of the man named Clark Kent and the world of the greatest superhero. It’s a comprehensive account of his history, employing clippings from the Daily Planet, journal entries, surviving artifacts from Krypton, schematics for the Fortress of Solitude and other technology, files from Stryker's Island Prison, as well as hundreds of "photographs" of Superman's enemies and allies culled from modern Superman comics. The Superman Files offers a complete, in-depth life story of the Man of Steel, from his birth on Krypton as Kal-El through his present, as Clark Kent and Superman, and even onward into the future. One thousand years from now, a group of superpowered teenagers is inspired by Superman’s legacy. They band together and form the Legion of Super-Heroes, a crime-fighting group dedicated to protecting the citizens of the United Planets. One of these teens is Brainiac 5, a highly intelligent descendant of Superman’s arch foe, the original Brainiac. Like many people in the 31st Century, members of the Legion idolize Superman. They frequent the Superman Museum and marvel at tales of his past. A few of them even travel back in time to Clark Kent’s teenage years. They recruit him to their team, thereby jumpstarting the adventures of Superboy, the Boy of Steel. In a future without precise records of the 21st Century, Brainiac 5 takes it upon himself to compile a tribute to his hero and friend. Collecting accounts from a myriad of sources, he compiles the universe’s greatest historical record of the life and times of the Man of Steel. The Superman Files chronicles seventy-five years of adventures in one easy-to-understand history of the Last Son of Krypton. Appealing to Superman fans of any age—from new collectors just starting out with the New 52 to longtime readers who have followed the character from his very first adventures—there is something for everyone. With a modern tone and a deep respect for his legacy, The Superman Files is not only entertaining, but it is also a complete and thorough history of the Man of Steel. SUPERMAN and all related characters and elements are trademarks of and © DC Comics. (s13)
The Superman Files
Author: Matthew Manning
Publisher: Andrews McMeel Publishing
ISBN: 9781449447151
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The Superman Files reveals the secret life of the man named Clark Kent and the world of the greatest superhero. It’s a comprehensive account of his history, employing clippings from the Daily Planet, journal entries, surviving artifacts from Krypton, schematics for the Fortress of Solitude and other technology, files from Stryker's Island Prison, as well as hundreds of "photographs" of Superman's enemies and allies culled from modern Superman comics. The Superman Files offers a complete, in-depth life story of the Man of Steel, from his birth on Krypton as Kal-El through his present, as Clark Kent and Superman, and even onward into the future. One thousand years from now, a group of superpowered teenagers is inspired by Superman’s legacy. They band together and form the Legion of Super-Heroes, a crime-fighting group dedicated to protecting the citizens of the United Planets. One of these teens is Brainiac 5, a highly intelligent descendant of Superman’s arch foe, the original Brainiac. Like many people in the 31st Century, members of the Legion idolize Superman. They frequent the Superman Museum and marvel at tales of his past. A few of them even travel back in time to Clark Kent’s teenage years. They recruit him to their team, thereby jumpstarting the adventures of Superboy, the Boy of Steel. In a future without precise records of the 21st Century, Brainiac 5 takes it upon himself to compile a tribute to his hero and friend. Collecting accounts from a myriad of sources, he compiles the universe’s greatest historical record of the life and times of the Man of Steel. The Superman Files chronicles seventy-five years of adventures in one easy-to-understand history of the Last Son of Krypton. Appealing to Superman fans of any age—from new collectors just starting out with the New 52 to longtime readers who have followed the character from his very first adventures—there is something for everyone. With a modern tone and a deep respect for his legacy, The Superman Files is not only entertaining, but it is also a complete and thorough history of the Man of Steel. SUPERMAN and all related characters and elements are trademarks of and © DC Comics. (s13)
Publisher: Andrews McMeel Publishing
ISBN: 9781449447151
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The Superman Files reveals the secret life of the man named Clark Kent and the world of the greatest superhero. It’s a comprehensive account of his history, employing clippings from the Daily Planet, journal entries, surviving artifacts from Krypton, schematics for the Fortress of Solitude and other technology, files from Stryker's Island Prison, as well as hundreds of "photographs" of Superman's enemies and allies culled from modern Superman comics. The Superman Files offers a complete, in-depth life story of the Man of Steel, from his birth on Krypton as Kal-El through his present, as Clark Kent and Superman, and even onward into the future. One thousand years from now, a group of superpowered teenagers is inspired by Superman’s legacy. They band together and form the Legion of Super-Heroes, a crime-fighting group dedicated to protecting the citizens of the United Planets. One of these teens is Brainiac 5, a highly intelligent descendant of Superman’s arch foe, the original Brainiac. Like many people in the 31st Century, members of the Legion idolize Superman. They frequent the Superman Museum and marvel at tales of his past. A few of them even travel back in time to Clark Kent’s teenage years. They recruit him to their team, thereby jumpstarting the adventures of Superboy, the Boy of Steel. In a future without precise records of the 21st Century, Brainiac 5 takes it upon himself to compile a tribute to his hero and friend. Collecting accounts from a myriad of sources, he compiles the universe’s greatest historical record of the life and times of the Man of Steel. The Superman Files chronicles seventy-five years of adventures in one easy-to-understand history of the Last Son of Krypton. Appealing to Superman fans of any age—from new collectors just starting out with the New 52 to longtime readers who have followed the character from his very first adventures—there is something for everyone. With a modern tone and a deep respect for his legacy, The Superman Files is not only entertaining, but it is also a complete and thorough history of the Man of Steel. SUPERMAN and all related characters and elements are trademarks of and © DC Comics. (s13)
Gender and the Superhero Narrative
Author: Michael Goodrum
Publisher: Univ. Press of Mississippi
ISBN: 1496818830
Category : Literary Criticism
Languages : en
Pages : 307
Book Description
Contributions by Dorian L. Alexander, Janine Coleman, Gabriel Gianola, Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich, Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan North, Lisa Perdigao, Tara Prescott-Johnson, Philip Smith, and Maite Ucaregui The explosive popularity of San Diego’s Comic-Con, Star Wars: The Force Awakens and Rogue One, and Netflix’s Jessica Jones and Luke Cage all signal the tidal change in superhero narratives and mainstreaming of what were once considered niche interests. Yet just as these areas have become more openly inclusive to an audience beyond heterosexual white men, there has also been an intense backlash, most famously in 2015’s Gamergate controversy, when the tension between feminist bloggers, misogynistic gamers, and internet journalists came to a head. The place for gender in superhero narratives now represents a sort of battleground, with important changes in the industry at stake. These seismic shifts—both in the creation of superhero media and in their critical and reader reception—need reassessment not only of the role of women in comics, but also of how American society conceives of masculinity. Gender and the Superhero Narrative launches ten essays that explore the point where social justice meets the Justice League. Ranging from comics such as Ms. Marvel, Batwoman: Elegy, and Bitch Planet to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.
Publisher: Univ. Press of Mississippi
ISBN: 1496818830
Category : Literary Criticism
Languages : en
Pages : 307
Book Description
Contributions by Dorian L. Alexander, Janine Coleman, Gabriel Gianola, Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich, Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan North, Lisa Perdigao, Tara Prescott-Johnson, Philip Smith, and Maite Ucaregui The explosive popularity of San Diego’s Comic-Con, Star Wars: The Force Awakens and Rogue One, and Netflix’s Jessica Jones and Luke Cage all signal the tidal change in superhero narratives and mainstreaming of what were once considered niche interests. Yet just as these areas have become more openly inclusive to an audience beyond heterosexual white men, there has also been an intense backlash, most famously in 2015’s Gamergate controversy, when the tension between feminist bloggers, misogynistic gamers, and internet journalists came to a head. The place for gender in superhero narratives now represents a sort of battleground, with important changes in the industry at stake. These seismic shifts—both in the creation of superhero media and in their critical and reader reception—need reassessment not only of the role of women in comics, but also of how American society conceives of masculinity. Gender and the Superhero Narrative launches ten essays that explore the point where social justice meets the Justice League. Ranging from comics such as Ms. Marvel, Batwoman: Elegy, and Bitch Planet to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.
The Game Designer's Playbook
Author:
Publisher: Oxford University Press
ISBN: 019884591X
Category : Video games
Languages : en
Pages : 401
Book Description
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Publisher: Oxford University Press
ISBN: 019884591X
Category : Video games
Languages : en
Pages : 401
Book Description
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Superman
Author: Scott Beatty
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9780789488534
Category : Comics & Graphic Novels
Languages : en
Pages : 136
Book Description
Surveys the nature and history of the hero Superman, discussing his birth, career, secrets, equipment, and enemies.
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9780789488534
Category : Comics & Graphic Novels
Languages : en
Pages : 136
Book Description
Surveys the nature and history of the hero Superman, discussing his birth, career, secrets, equipment, and enemies.
Batman, Superman, and Philosophy
Author: Nicolas Michaud
Publisher: Open Court
ISBN: 081269922X
Category : Philosophy
Languages : en
Pages : 237
Book Description
Batman or Superman? Which of these heroic figures is morally superior? Which is more dramatically effective? Which is more democratic? Which shows us the better way to fight crime? Who is a morally better person? Whose actions lead to the better outcomes? Superman vs. Batman and Philosophy tries to decide “for” and “against” these two superheroes by comparing their contrasting approaches to a wide range of issues. Twenty-six philosophers evaluate Superman vs. Batman in order to decide which of them “wins” by various different criteria. Some of the writers say that Superman wins, others say Batman, and others give the result as a tie. Since both Batman, the megalomaniacal industrialist, and Superman, the darling of the media, sometimes operate outside the law, which of them makes the better vigilante—and how do they compare with Robin Hood, the anonymous donor, the Ninja, and the KKK? Which of them comes out better in terms of evolutionary biology? Which of the heroes works more effectively to resist oppression? Does Superman or Batman function better as a force for embodied intelligence? Who does more to really uphold the law? Which one is better for the environment? Which of these two supernormal guys makes a better model and inspiring myth to define our culture and our society? Is Batman or Superman the more admirable person? Who conforms more closely to Nietzsche’s Übermensch? Which one makes the more rational choices? Who makes the better god? Who is more self-sacrificing in pursuit of other people’s welfare? Who goes beyond the call of duty? Which one does better at defining himself by resolving his internal conflicts? Whose explicit code of morality is superior? Which superhero gives us more satisfying dramatic conflict? (And why does a battle between the two make such a compelling drama?) Which of our two candidates comes closer to Christ? Which has the sounder psychological health? Whose overall consequences are better for the world? Which one more perfectly exemplifies C.S. Lewis’s concept of chivalry? What’s the deeper reason Batman is so successful in videogames whereas Superman isn’t? What are the advantages and disadvantages of having the two extraordinary heroes work together? Is either superhero logically or metaphysically possible? How can each of them be diagnosed as psychotic? How do they compare in masking their real identity? Whose motives are more worthy? Which one is more self-aware? Superman vs. Batman and Philosophy comes out at the same time as the movie Batman v Superman. The book cannot discuss what goes on in the movie, yet it also can’t avoid doing so, since by sheer probability, many of the controversial issues between the two superheroes will be the same in both. The book will therefore naturally fit in with the numerous raging controversies that the movie unleashes.
Publisher: Open Court
ISBN: 081269922X
Category : Philosophy
Languages : en
Pages : 237
Book Description
Batman or Superman? Which of these heroic figures is morally superior? Which is more dramatically effective? Which is more democratic? Which shows us the better way to fight crime? Who is a morally better person? Whose actions lead to the better outcomes? Superman vs. Batman and Philosophy tries to decide “for” and “against” these two superheroes by comparing their contrasting approaches to a wide range of issues. Twenty-six philosophers evaluate Superman vs. Batman in order to decide which of them “wins” by various different criteria. Some of the writers say that Superman wins, others say Batman, and others give the result as a tie. Since both Batman, the megalomaniacal industrialist, and Superman, the darling of the media, sometimes operate outside the law, which of them makes the better vigilante—and how do they compare with Robin Hood, the anonymous donor, the Ninja, and the KKK? Which of them comes out better in terms of evolutionary biology? Which of the heroes works more effectively to resist oppression? Does Superman or Batman function better as a force for embodied intelligence? Who does more to really uphold the law? Which one is better for the environment? Which of these two supernormal guys makes a better model and inspiring myth to define our culture and our society? Is Batman or Superman the more admirable person? Who conforms more closely to Nietzsche’s Übermensch? Which one makes the more rational choices? Who makes the better god? Who is more self-sacrificing in pursuit of other people’s welfare? Who goes beyond the call of duty? Which one does better at defining himself by resolving his internal conflicts? Whose explicit code of morality is superior? Which superhero gives us more satisfying dramatic conflict? (And why does a battle between the two make such a compelling drama?) Which of our two candidates comes closer to Christ? Which has the sounder psychological health? Whose overall consequences are better for the world? Which one more perfectly exemplifies C.S. Lewis’s concept of chivalry? What’s the deeper reason Batman is so successful in videogames whereas Superman isn’t? What are the advantages and disadvantages of having the two extraordinary heroes work together? Is either superhero logically or metaphysically possible? How can each of them be diagnosed as psychotic? How do they compare in masking their real identity? Whose motives are more worthy? Which one is more self-aware? Superman vs. Batman and Philosophy comes out at the same time as the movie Batman v Superman. The book cannot discuss what goes on in the movie, yet it also can’t avoid doing so, since by sheer probability, many of the controversial issues between the two superheroes will be the same in both. The book will therefore naturally fit in with the numerous raging controversies that the movie unleashes.
Why We Need Superheroes
Author: Jeffrey Kahan
Publisher: McFarland
ISBN: 1476682720
Category : Comics & Graphic Novels
Languages : en
Pages : 274
Book Description
Comic books and superhero stories mirror essential societal values and beliefs. We can be Superman, Batman, Wonder Woman, Spider-Man, Black Panther or Rocket Raccoon through our everyday choices. We can't fly, fix hyper drives or hear human heartbeats a mile away, but we can think about what Matt Murdock would do in a conflict, how Superman would respond to natural disasters and how Captain America would handle humanitarian crises. This book analyzes the impact of dozens of comics by examining the noble personalities, traits and actions of the main characters. Chapters detail how superheroes, comic books and other pop culture phenomena offer more than pure entertainment, and how we can better model ourselves after our favorite heroes. Through our good deeds, quick thinking and positive choices, we can become more like superheroes than we ever imagined.
Publisher: McFarland
ISBN: 1476682720
Category : Comics & Graphic Novels
Languages : en
Pages : 274
Book Description
Comic books and superhero stories mirror essential societal values and beliefs. We can be Superman, Batman, Wonder Woman, Spider-Man, Black Panther or Rocket Raccoon through our everyday choices. We can't fly, fix hyper drives or hear human heartbeats a mile away, but we can think about what Matt Murdock would do in a conflict, how Superman would respond to natural disasters and how Captain America would handle humanitarian crises. This book analyzes the impact of dozens of comics by examining the noble personalities, traits and actions of the main characters. Chapters detail how superheroes, comic books and other pop culture phenomena offer more than pure entertainment, and how we can better model ourselves after our favorite heroes. Through our good deeds, quick thinking and positive choices, we can become more like superheroes than we ever imagined.
The League of Regrettable Superheroes
Author: Jon Morris
Publisher: Quirk Books
ISBN: 1594747830
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Meet one hundred of the strangest superheroes ever to see print, complete with backstories, vintage art, and colorful commentary. You know about Batman, Superman, and Spiderman, but have you heard of Doll Man, Doctor Hormone, or Spider Queen? So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.
Publisher: Quirk Books
ISBN: 1594747830
Category : Comics & Graphic Novels
Languages : en
Pages : 258
Book Description
Meet one hundred of the strangest superheroes ever to see print, complete with backstories, vintage art, and colorful commentary. You know about Batman, Superman, and Spiderman, but have you heard of Doll Man, Doctor Hormone, or Spider Queen? So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.
Fifty Key Video Games
Author: Bernard Perron
Publisher: Taylor & Francis
ISBN: 1000596230
Category : Games & Activities
Languages : en
Pages : 349
Book Description
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.
Publisher: Taylor & Francis
ISBN: 1000596230
Category : Games & Activities
Languages : en
Pages : 349
Book Description
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.
Superheroes and Identities
Author: Mel Gibson
Publisher: Routledge
ISBN: 1317633288
Category : Comics & Graphic Novels
Languages : en
Pages : 295
Book Description
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as Batman, Captain America, Ms Marvel and X-Men, alongside less well known comics such as Kabuki and Flex Mentallo. It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which Flex Mentallo transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the Journal of Graphic Novels and Comics.
Publisher: Routledge
ISBN: 1317633288
Category : Comics & Graphic Novels
Languages : en
Pages : 295
Book Description
Superheroes have been the major genre to emerge from comics and graphic novels, saturating popular culture with images of muscular men and sexy women. A major aspect of this genre is identity in the roles played by individuals, the development of identities through extended stories and in the ways the characters inspire audiences. This collection analyses stories from popular comics franchises such as Batman, Captain America, Ms Marvel and X-Men, alongside less well known comics such as Kabuki and Flex Mentallo. It explores what superhero narratives can reveal about our attitudes towards femininity, race, maternity, masculinity and queer culture. Using this approach, the volume asks questions such as why there are no black supervillains in mainstream comics, how second wave feminism and feminist film theory may help us to understand female comic book characters, the ways in which Flex Mentallo transcends the boundaries of straightness and gayness and how both fans and industry appropriate the sexual identity of superheroes. The book was originally published in a special issue of the Journal of Graphic Novels and Comics.
The N64 Encyclopedia
Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772213
Category : Games & Activities
Languages : en
Pages : 258
Book Description
The fourth book in Chris Scullionâs critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didnât sell as well as some of Nintendoâs other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.
Publisher: White Owl
ISBN: 1526772213
Category : Games & Activities
Languages : en
Pages : 258
Book Description
The fourth book in Chris Scullionâs critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didnât sell as well as some of Nintendoâs other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.