Author: Rosemary Wells
Publisher: Key Porter kids
ISBN: 9781554700233
Category : Heroes
Languages : en
Pages : 24
Book Description
Ruby and Louise are trying to make a papier m'ché mobile of the sun, moon, and earth for their science project. Max and Morris are playing with their favourite super heroes-Super Bunny and Zoom Zoom. The girls are worried that the super heroes are going to ruin their project but in the end, Super Bunny and Zoom Zoom literally save the world!
Super Max Saves the World
Author: Rosemary Wells
Publisher: Key Porter kids
ISBN: 9781554700233
Category : Heroes
Languages : en
Pages : 24
Book Description
Ruby and Louise are trying to make a papier m'ché mobile of the sun, moon, and earth for their science project. Max and Morris are playing with their favourite super heroes-Super Bunny and Zoom Zoom. The girls are worried that the super heroes are going to ruin their project but in the end, Super Bunny and Zoom Zoom literally save the world!
Publisher: Key Porter kids
ISBN: 9781554700233
Category : Heroes
Languages : en
Pages : 24
Book Description
Ruby and Louise are trying to make a papier m'ché mobile of the sun, moon, and earth for their science project. Max and Morris are playing with their favourite super heroes-Super Bunny and Zoom Zoom. The girls are worried that the super heroes are going to ruin their project but in the end, Super Bunny and Zoom Zoom literally save the world!
Super Bunny Tales
Author: Grosset & Dunlap
Publisher: Penguin
ISBN: 069814757X
Category : Juvenile Fiction
Languages : en
Pages : 52
Book Description
Join Max as he puts on his red cape and pretends to be Super Bunny! In ?Super Max,? Max heroically finds Ruby?s favorite missing doll. In ?Super Max to the Rescue,? Max saves his trusty friend, Red Rubber Elephant, from peril during a circus show. And finally, in ?Super Max Saves the World,? Max saves a model of the Earth from being destroyed.
Publisher: Penguin
ISBN: 069814757X
Category : Juvenile Fiction
Languages : en
Pages : 52
Book Description
Join Max as he puts on his red cape and pretends to be Super Bunny! In ?Super Max,? Max heroically finds Ruby?s favorite missing doll. In ?Super Max to the Rescue,? Max saves his trusty friend, Red Rubber Elephant, from peril during a circus show. And finally, in ?Super Max Saves the World,? Max saves a model of the Earth from being destroyed.
Slugboy Saves the World
Author: Mark Smith
Publisher: Floris Books
ISBN: 1782503366
Category : Juvenile Fiction
Languages : en
Pages : 167
Book Description
Thanks to an unfortunately tasty-looking radioactive garden slug, eleven-year-old Murdo McLeod is now the world's worst superhero. His two powers are pretty unique: the first is sliding up walls. Quite slowly. The second is secreting slippery slime from his skin. (Yes, just as disgusting as it sounds.) In a world where superhero competition is fierce, Slugboy doesn't make the grade. No one wants help fighting bad guys from someone with a horrible habit of (quite literally) messing things up. He's so underrated, in fact, that when an evil mastermind devises a plan to capture all the other superheroes, Slugboy isn't even on his list. Now, Slug Boy has to use his not-so-super and oh-so-gross abilities to free the other superheroes and save the world. Let's hope he doesn't slip up.
Publisher: Floris Books
ISBN: 1782503366
Category : Juvenile Fiction
Languages : en
Pages : 167
Book Description
Thanks to an unfortunately tasty-looking radioactive garden slug, eleven-year-old Murdo McLeod is now the world's worst superhero. His two powers are pretty unique: the first is sliding up walls. Quite slowly. The second is secreting slippery slime from his skin. (Yes, just as disgusting as it sounds.) In a world where superhero competition is fierce, Slugboy doesn't make the grade. No one wants help fighting bad guys from someone with a horrible habit of (quite literally) messing things up. He's so underrated, in fact, that when an evil mastermind devises a plan to capture all the other superheroes, Slugboy isn't even on his list. Now, Slug Boy has to use his not-so-super and oh-so-gross abilities to free the other superheroes and save the world. Let's hope he doesn't slip up.
Super Max and the Mystery of Thornwood's Revenge
Author: Susan Vaught
Publisher: Simon and Schuster
ISBN: 1481486853
Category : Juvenile Fiction
Languages : en
Pages : 262
Book Description
“An excellent addition to middle grade shelves, with a differently-abled main character that readers will root for.” —School Library Journal “Vaught makes Max the brash, bold star of the book, exchanging stereotypes and sympathy cards for a well-drawn character whose disability is part of who she is but not her complete identity; hopefully Max will roll ahead as the advance guard of a literary cadre.” —BCCB A Parents’ Choice Recommended Book It’s going to take more than a knack for electronics and a supercharged wheelchair for twelve-year-old Max to investigate a haunted mansion in Edgar Award–winning author Susan Vaught’s latest middle grade mystery. Max has always been a whiz with electronics (just take a look at her turbo-charged wheelchair). But when a hacker starts a slanderous Facebook page for her grandpa, Max isn’t sure she has the skills to take him down. The messages grow increasingly sinister, and Max fears that this is more than just a bad joke. Here’s the thing: Max has grown up in the shadow of Thornwood Manor, an abandoned mansion that is rumored to be haunted by its original owner, Hargrove Thornwood. It is said that his ghost may be biding his time until he can exact revenge on the town of Blue Creek. Why? Well, it’s complicated. To call him a jerk would be an understatement. When the hacking escalates, suddenly it looks to Max like this could really be Thornwood’s Revenge. If it is, these messages are just the beginning—and the town could be in danger.
Publisher: Simon and Schuster
ISBN: 1481486853
Category : Juvenile Fiction
Languages : en
Pages : 262
Book Description
“An excellent addition to middle grade shelves, with a differently-abled main character that readers will root for.” —School Library Journal “Vaught makes Max the brash, bold star of the book, exchanging stereotypes and sympathy cards for a well-drawn character whose disability is part of who she is but not her complete identity; hopefully Max will roll ahead as the advance guard of a literary cadre.” —BCCB A Parents’ Choice Recommended Book It’s going to take more than a knack for electronics and a supercharged wheelchair for twelve-year-old Max to investigate a haunted mansion in Edgar Award–winning author Susan Vaught’s latest middle grade mystery. Max has always been a whiz with electronics (just take a look at her turbo-charged wheelchair). But when a hacker starts a slanderous Facebook page for her grandpa, Max isn’t sure she has the skills to take him down. The messages grow increasingly sinister, and Max fears that this is more than just a bad joke. Here’s the thing: Max has grown up in the shadow of Thornwood Manor, an abandoned mansion that is rumored to be haunted by its original owner, Hargrove Thornwood. It is said that his ghost may be biding his time until he can exact revenge on the town of Blue Creek. Why? Well, it’s complicated. To call him a jerk would be an understatement. When the hacking escalates, suddenly it looks to Max like this could really be Thornwood’s Revenge. If it is, these messages are just the beginning—and the town could be in danger.
Save the World
Author: J. Scott Coatsworth
Publisher: Other Worlds Ink
ISBN:
Category : Fiction
Languages : en
Pages : 374
Book Description
Twenty ways to fix the planet. Climate change is no longer a vague future threat. Forests are burning, currents are shifting, and massive storms dump staggering amounts of water in less than 24 hours. Sometimes it’s hard to look ahead and see a hopeful future. We asked sci-fi writers to send us stories about ways to save the world from climate change. From the myriad of stories we received, we chose the twenty most amazing (and hopefully prescient) tales. Dive in and find out how we might mitigate climate change via solar mirrors, carbon capture, genetic manipulation, and acts of change both large and small. The future’s not going to fix itself.
Publisher: Other Worlds Ink
ISBN:
Category : Fiction
Languages : en
Pages : 374
Book Description
Twenty ways to fix the planet. Climate change is no longer a vague future threat. Forests are burning, currents are shifting, and massive storms dump staggering amounts of water in less than 24 hours. Sometimes it’s hard to look ahead and see a hopeful future. We asked sci-fi writers to send us stories about ways to save the world from climate change. From the myriad of stories we received, we chose the twenty most amazing (and hopefully prescient) tales. Dive in and find out how we might mitigate climate change via solar mirrors, carbon capture, genetic manipulation, and acts of change both large and small. The future’s not going to fix itself.
Naked Mole Rat Saves the World
Author: Karen Rivers
Publisher: Algonquin Young Readers
ISBN: 164375002X
Category : Juvenile Fiction
Languages : en
Pages : 304
Book Description
Can Kit’s super-weird superpower save her world? Twelve-year-old kit (with a small k) likes shopping at the flea market with her best friend, Clem, roller-skating, climbing to the roof to look at the stars, and volunteering at an animal shelter. Until suddenly she has a really big, really strange secret that makes life more complicated than she’s prepared for: Sometimes, without warning, she turns into a tiny naked mole rat. It first happened as kit watched Clem fall and get hurt during a performance with her acrobatic-troupe family on TV. Since then, the transformations keep coming. Kit can’t tell Clem, because Clem hasn’t been herself after the accident. She’s mad and gloomy and keeping a secret of her own: the real reason she fell. Months later, kit and Clem still haven’t figured out how to deal with all the ways they have changed—both inside and out. Somehow, kit has to save the day. But she’s no hero, and turning into a naked mole rat isn’t a superpower. Or is it?
Publisher: Algonquin Young Readers
ISBN: 164375002X
Category : Juvenile Fiction
Languages : en
Pages : 304
Book Description
Can Kit’s super-weird superpower save her world? Twelve-year-old kit (with a small k) likes shopping at the flea market with her best friend, Clem, roller-skating, climbing to the roof to look at the stars, and volunteering at an animal shelter. Until suddenly she has a really big, really strange secret that makes life more complicated than she’s prepared for: Sometimes, without warning, she turns into a tiny naked mole rat. It first happened as kit watched Clem fall and get hurt during a performance with her acrobatic-troupe family on TV. Since then, the transformations keep coming. Kit can’t tell Clem, because Clem hasn’t been herself after the accident. She’s mad and gloomy and keeping a secret of her own: the real reason she fell. Months later, kit and Clem still haven’t figured out how to deal with all the ways they have changed—both inside and out. Somehow, kit has to save the day. But she’s no hero, and turning into a naked mole rat isn’t a superpower. Or is it?
Super Max and the Math Menace
Author: Heather Robyn
Publisher:
ISBN: 9781734505009
Category :
Languages : en
Pages :
Book Description
Super Max and the Math Menace is a book about overcoming test anxiety. The students of room 23 become very anxious when they are presented with a surprise math test. Super Max wants to help her friends overcome their anxiety and defeat the math menace.
Publisher:
ISBN: 9781734505009
Category :
Languages : en
Pages :
Book Description
Super Max and the Math Menace is a book about overcoming test anxiety. The students of room 23 become very anxious when they are presented with a surprise math test. Super Max wants to help her friends overcome their anxiety and defeat the math menace.
Super Max and the Mystery of Thornwood's Revenge
Author: Susan Vaught
Publisher: Simon and Schuster
ISBN: 1481486837
Category : Juvenile Fiction
Languages : en
Pages : 352
Book Description
It's going to take more than a knack for electronics and a supercharged wheelchair for 12-year-old Max to investigate a haunted mansion in Edgar Award-winning author Vaught's latest mystery.
Publisher: Simon and Schuster
ISBN: 1481486837
Category : Juvenile Fiction
Languages : en
Pages : 352
Book Description
It's going to take more than a knack for electronics and a supercharged wheelchair for 12-year-old Max to investigate a haunted mansion in Edgar Award-winning author Vaught's latest mystery.
Cat Ninja: Wanted
Author: Matthew Cody
Publisher: Cat Ninja
ISBN: 9781524875107
Category :
Languages : en
Pages : 176
Book Description
In Book 3 of the hugely popular Cat Ninja series, small-time crooks, sidekicks, and the wannabe supervillains who made our heroes who they are all get a chance to tell their stories--and their stories are hilarious! Cat Ninja: Wanted features Metro City's favorites and newcomers in tales that include a nearly cat-astrophic case of stolen identity, the not-so-villainous adventures of Master Hamster, and Adonis's first mission as one of the good guys. Enjoy six stand-alone stories, plus a five-part Cat Ninja special miniseries! The stories in Cat Ninja: Wanted teach readers that: People (and villains!) can change Everyone deserves a second chance You don't need superpowers to be a hero!
Publisher: Cat Ninja
ISBN: 9781524875107
Category :
Languages : en
Pages : 176
Book Description
In Book 3 of the hugely popular Cat Ninja series, small-time crooks, sidekicks, and the wannabe supervillains who made our heroes who they are all get a chance to tell their stories--and their stories are hilarious! Cat Ninja: Wanted features Metro City's favorites and newcomers in tales that include a nearly cat-astrophic case of stolen identity, the not-so-villainous adventures of Master Hamster, and Adonis's first mission as one of the good guys. Enjoy six stand-alone stories, plus a five-part Cat Ninja special miniseries! The stories in Cat Ninja: Wanted teach readers that: People (and villains!) can change Everyone deserves a second chance You don't need superpowers to be a hero!
Game Writing
Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Games & Activities
Languages : en
Pages : 457
Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Games & Activities
Languages : en
Pages : 457
Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.