Author: BradyGames
Publisher: Bradygames
ISBN: 9780744007572
Category : Fantasy games
Languages : en
Pages : 0
Book Description
BradyGames' Suikoden V Official Strategy Guide includes the following: A comprehensive walkthrough of the entire game. Detailed area maps pinpointing the location of every item to be discovered. In-depth listing of 108 Stars of Destiny. Expert boss strategies. Extensive enemy data. Platform: PlayStation 2 Genre: Role-Playing Game This product is available for sale in North America only.
Suikoden V
Author: BradyGames
Publisher: Bradygames
ISBN: 9780744007572
Category : Fantasy games
Languages : en
Pages : 0
Book Description
BradyGames' Suikoden V Official Strategy Guide includes the following: A comprehensive walkthrough of the entire game. Detailed area maps pinpointing the location of every item to be discovered. In-depth listing of 108 Stars of Destiny. Expert boss strategies. Extensive enemy data. Platform: PlayStation 2 Genre: Role-Playing Game This product is available for sale in North America only.
Publisher: Bradygames
ISBN: 9780744007572
Category : Fantasy games
Languages : en
Pages : 0
Book Description
BradyGames' Suikoden V Official Strategy Guide includes the following: A comprehensive walkthrough of the entire game. Detailed area maps pinpointing the location of every item to be discovered. In-depth listing of 108 Stars of Destiny. Expert boss strategies. Extensive enemy data. Platform: PlayStation 2 Genre: Role-Playing Game This product is available for sale in North America only.
Ape Escape 2 Official Strategy Guide
Author: Tim Bogenn
Publisher: Bradygames
ISBN: 9780744002935
Category : Games & Activities
Languages : en
Pages : 148
Book Description
BradyGames' Ape Escape 2 Official Strategy Guidefeatures a step-by-step walkthrough to guide players through every environment. Coverage of each delinquent monkey, and all mini-games. Expert boss tactics, plus complete item and vehicle lists. Game secrets revealed, and more!
Publisher: Bradygames
ISBN: 9780744002935
Category : Games & Activities
Languages : en
Pages : 148
Book Description
BradyGames' Ape Escape 2 Official Strategy Guidefeatures a step-by-step walkthrough to guide players through every environment. Coverage of each delinquent monkey, and all mini-games. Expert boss tactics, plus complete item and vehicle lists. Game secrets revealed, and more!
Suikoden III Volume 1
Author: Aki Shimizu
Publisher: TokyoPop
ISBN: 9781591827658
Category : Comics & Graphic Novels
Languages : en
Pages : 184
Book Description
Chris Lightfellow knows the horror of war - her father succumbed in the flames of battle when she was a little girl. Now, wanting to become a soldier like him, she enters a military school and becomes a knight after graduating.
Publisher: TokyoPop
ISBN: 9781591827658
Category : Comics & Graphic Novels
Languages : en
Pages : 184
Book Description
Chris Lightfellow knows the horror of war - her father succumbed in the flames of battle when she was a little girl. Now, wanting to become a soldier like him, she enters a military school and becomes a knight after graduating.
Suikoden
Author: Ian Osborne
Publisher: Prima Games
ISBN: 9780761510680
Category : Games
Languages : en
Pages : 128
Book Description
Get all the devastating strategies and powerful magic you need to vanquish the legions of the evil Imperial Army! Assemble unbeatable battle formations Win one-on-one and in army vs. army mode Recruit the best volunteers for the Liberation Army Keep the Soul Eater rune from the clutches of the evil Emperor's magician Construct an impenetrable castle fortress to house your army The saga of the Scarlet Moon Empire is written in blood. Don't let it be written in yours!About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.
Publisher: Prima Games
ISBN: 9780761510680
Category : Games
Languages : en
Pages : 128
Book Description
Get all the devastating strategies and powerful magic you need to vanquish the legions of the evil Imperial Army! Assemble unbeatable battle formations Win one-on-one and in army vs. army mode Recruit the best volunteers for the Liberation Army Keep the Soul Eater rune from the clutches of the evil Emperor's magician Construct an impenetrable castle fortress to house your army The saga of the Scarlet Moon Empire is written in blood. Don't let it be written in yours!About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.
Sekiro
Author: Ludovic Castro
Publisher: Third Editions
ISBN: 2377842909
Category : Games & Activities
Languages : en
Pages : 355
Book Description
Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.
Publisher: Third Editions
ISBN: 2377842909
Category : Games & Activities
Languages : en
Pages : 355
Book Description
Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.
The Werewolf of Bamberg
Author: Oliver Pötzsch
Publisher: HarperVia
ISBN: 9780544610941
Category : Fiction
Languages : en
Pages : 0
Book Description
A 1668 family vacation turns into a nightmare when a series of violent murders are thought to be the work of a werewolf.
Publisher: HarperVia
ISBN: 9780544610941
Category : Fiction
Languages : en
Pages : 0
Book Description
A 1668 family vacation turns into a nightmare when a series of violent murders are thought to be the work of a werewolf.
Steel Battalion
Author: Bradygames
Publisher: Bradygames
ISBN: 9780744002218
Category : Video games
Languages : en
Pages : 0
Book Description
BradyGames' Steel Battalion Official Strategy Guidefeatures a complete walkthrough of every mission with all strategically significant locations identified on our maps! Plus, tactical notes on the alternate scenario campaign. Technical readouts provide details on all 18 Vertical Tanks, as well as the complete arsenal of weaponry at a player's disposal. Controller coverage ensures that gamers know what each critical control affects, as they face a daunting array of switches, buttons, and knobs in their virtual cockpit.
Publisher: Bradygames
ISBN: 9780744002218
Category : Video games
Languages : en
Pages : 0
Book Description
BradyGames' Steel Battalion Official Strategy Guidefeatures a complete walkthrough of every mission with all strategically significant locations identified on our maps! Plus, tactical notes on the alternate scenario campaign. Technical readouts provide details on all 18 Vertical Tanks, as well as the complete arsenal of weaponry at a player's disposal. Controller coverage ensures that gamers know what each critical control affects, as they face a daunting array of switches, buttons, and knobs in their virtual cockpit.
Breath of Fire
Author: Capcom
Publisher: Udon Entertainment
ISBN: 9781927925201
Category : Art
Languages : en
Pages : 0
Book Description
The classic Breath of Fire series stands out as Capcom's most acclaimed foray into the fantasy RPG genre. Now, gamers can revisit the many worlds and characters of this beloved franchise through it's wonderful characters and visuals. Breath of Fire: Official Complete Works collects the artwork of all five games in the the series, including character designs, rough sketches, game covers, pinups, character profiles, creator commentary, and more!
Publisher: Udon Entertainment
ISBN: 9781927925201
Category : Art
Languages : en
Pages : 0
Book Description
The classic Breath of Fire series stands out as Capcom's most acclaimed foray into the fantasy RPG genre. Now, gamers can revisit the many worlds and characters of this beloved franchise through it's wonderful characters and visuals. Breath of Fire: Official Complete Works collects the artwork of all five games in the the series, including character designs, rough sketches, game covers, pinups, character profiles, creator commentary, and more!
Irezumi
Author: Willem R. van Gulik
Publisher: Brill Archive
ISBN:
Category :
Languages : en
Pages : 402
Book Description
Publisher: Brill Archive
ISBN:
Category :
Languages : en
Pages : 402
Book Description
The Making of Prince of Persia
Author: Jordan Mechner
Publisher:
ISBN: 9780578627311
Category : Computer animation
Languages : en
Pages : 335
Book Description
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Publisher:
ISBN: 9780578627311
Category : Computer animation
Languages : en
Pages : 335
Book Description
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.