Algorithmic Puzzles

Algorithmic Puzzles PDF Author: Anany Levitin
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280

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Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

The Art and Craft of Problem Solving

The Art and Craft of Problem Solving PDF Author: Paul Zeitz
Publisher: John Wiley & Sons
ISBN: 1119239907
Category : Problem solving
Languages : en
Pages : 389

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Book Description
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.

Binary Puzzle Book for Adults

Binary Puzzle Book for Adults PDF Author: Puzzle King Publishing
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 108

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Book Description
NOTE: This book contains brand new puzzles, published in July 2021. If you enjoy Math Logic Puzzles like Sudoku then you will love Binary Puzzles. Binary Puzzles (also known Takuzu, Binairo, Binero or Binario) is a logic puzzle involving placement of two symbols, 1s and 0s, on a rectangular grid. The objective is to fill the grid with 1s and 0s, where there is an equal number of 1s and 0s in each row and column and no more than two of either number adjacent to each other. Additionally, there can be no identical rows or columns. Similar to Sudoku each puzzle begins with several squares in the grid already filled. This Binary Puzzle Book is a fun way for teens or adults to sharpen their minds and test their logic. Featuring 156 Puzzles with 3 different difficulties. Book Features: Loads of Puzzles: 48 Easy, 54 Medium and 54 Hard Large print - 2 Puzzles Per Page - Plenty of Space Perfectly Sized - 7" x 10" Premium Matte Color cover design Puzzle King Publishing: Puzzle Books for Everyone!

The Art of Puzzles

The Art of Puzzles PDF Author: Thomas Snyder
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :

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Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.

Hashi Bridges Puzzles Small to Huge

Hashi Bridges Puzzles Small to Huge PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 88

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Book Description
Challenge your brain and have a fun time with the challenging Hashi / Bridges puzzles. This Book has 120 Hashi / Bridges Puzzles in multiple levels of complexity 20 Puzzles of size 6x6 Grid 20 Puzzles of size 9x9 Grid 20 Puzzles of size 12x12 Grid 15 Puzzles of size 15x15 Grid 15 Puzzles of size 20x20 Grid 15 Puzzles of size 25x25 Grid 15 Puzzles of size 30x30 Grid Answers of all the puzzles are included at the end of the book. What are the basics to solve Hashi Puzzles? Hashi Puzzles (AKA Bridges or Hashiwokakero puzzles) are visual logic puzzles that require no mathematical skills. Each puzzle has circles with numbers inside, the circles are called islands and the number is the count of bridges connected to the island. Rules to consider when solving the Bridges or Hashi puzzles No intersections between bridges and no crossing over islands. Bridges can be horizontal or vertical but not diagonal. No more than two bridges between two islands. All islands in the puzzle are interconnected by the bridges enabling passage around all islands when the puzzle is completed. More instructions inside the book. Features Size: 8 x 11.5 inch (large size) with softcover and paperback binding. Pages: 87 pages with 120 different puzzles and the solutions of all the puzzles at the end. Scientific research has shown that solving logic puzzles keeps your mind younger and your memory sharper. it's a unique gift for anyone who is in love with Bridges puzzles and logic games. Stretch your brain with this unique selection of challenging, fun puzzles and games. Scroll up and order your copy.

Introductory Combinatorics

Introductory Combinatorics PDF Author: Kenneth P. Bogart
Publisher: Harcourt Brace College Publishers
ISBN:
Category : Computers
Languages : en
Pages : 648

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Book Description
Introductory, Combinatorics, Third Edition is designed for introductory courses in combinatorics, or more generally, discrete mathematics. The author, Kenneth Bogart, has chosen core material of value to students in a wide variety of disciplines: mathematics, computer science, statistics, operations research, physical sciences, and behavioral sciences. The rapid growth in the breadth and depth of the field of combinatorics in the last several decades, first in graph theory and designs and more recently in enumeration and ordered sets, has led to a recognition of combinatorics as a field with which the aspiring mathematician should become familiar. This long-overdue new edition of a popular set presents a broad comprehensive survey of modern combinatorics which is important to the various scientific fields of study.

The Chess Mysteries of Sherlock Holmes

The Chess Mysteries of Sherlock Holmes PDF Author: Raymond M. Smullyan
Publisher: Courier Corporation
ISBN: 0486482014
Category : Mathematics
Languages : en
Pages : 194

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Book Description
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.

Maze

Maze PDF Author: Christopher Manson
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100

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Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN PDF Author: Jeffrey Elkner
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306

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Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

Twentieth Century Standard Puzzle Book

Twentieth Century Standard Puzzle Book PDF Author: Various
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586

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Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.

Learning to Play

Learning to Play PDF Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330

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Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.