Author: Alastair Chisholm
Publisher: Crombie Jardine
ISBN: 9781905102792
Category :
Languages : en
Pages : 256
Book Description
Hashi (short for Hashiwokakero, meaning "build bridges") is a new logic puzzle from Japan. In Hashi, the goal is to join islands together with up to two vertical or horizontal bridges, so that every island is connected. The larger in number value the island, the more bridges connect to it (an island of size 6 must be connected to 6 bridges), and no bridge can cross another. Successful logic puzzles have certain things in common: a unique game with one solution, easy to pick up, fun and challenging, able to be put down and picked back up again. Hashi has all these qualities, and puzzle master Alastair Chisholm has created 201 puzzles in three levels of difficulty--Easy, Medium, and Hard; you'll be thinking about them even when you're not working on them.
Hashi
Author: Alastair Chisholm
Publisher: Crombie Jardine
ISBN: 9781905102792
Category :
Languages : en
Pages : 256
Book Description
Hashi (short for Hashiwokakero, meaning "build bridges") is a new logic puzzle from Japan. In Hashi, the goal is to join islands together with up to two vertical or horizontal bridges, so that every island is connected. The larger in number value the island, the more bridges connect to it (an island of size 6 must be connected to 6 bridges), and no bridge can cross another. Successful logic puzzles have certain things in common: a unique game with one solution, easy to pick up, fun and challenging, able to be put down and picked back up again. Hashi has all these qualities, and puzzle master Alastair Chisholm has created 201 puzzles in three levels of difficulty--Easy, Medium, and Hard; you'll be thinking about them even when you're not working on them.
Publisher: Crombie Jardine
ISBN: 9781905102792
Category :
Languages : en
Pages : 256
Book Description
Hashi (short for Hashiwokakero, meaning "build bridges") is a new logic puzzle from Japan. In Hashi, the goal is to join islands together with up to two vertical or horizontal bridges, so that every island is connected. The larger in number value the island, the more bridges connect to it (an island of size 6 must be connected to 6 bridges), and no bridge can cross another. Successful logic puzzles have certain things in common: a unique game with one solution, easy to pick up, fun and challenging, able to be put down and picked back up again. Hashi has all these qualities, and puzzle master Alastair Chisholm has created 201 puzzles in three levels of difficulty--Easy, Medium, and Hard; you'll be thinking about them even when you're not working on them.
Krazydad Two Not Touch Volume 1: 360 Star Battle Puzzles to Preserve Your Sanity in These Trying Times
Author: Jim Bumgardner
Publisher: Krazydad Two Not Touch
ISBN: 9781946855367
Category : Games & Activities
Languages : en
Pages : 92
Book Description
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
Publisher: Krazydad Two Not Touch
ISBN: 9781946855367
Category : Games & Activities
Languages : en
Pages : 92
Book Description
From krazydad, constructor of the wildly popular and addictive puzzles published in The New York Times as Two Not Touch, here are 360 of your favorite Star Battle puzzles. These puzzles will provide a healthy diversion for you in these challenging times, and help you make it to the other side with your sanity intact! Includes an instructive and pithy tutorial.
Killer Kakuro
Author: Mark Huckvale
Publisher: Phoenix
ISBN: 9780752880792
Category :
Languages : en
Pages : 320
Book Description
Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .
Publisher: Phoenix
ISBN: 9780752880792
Category :
Languages : en
Pages : 320
Book Description
Hooked on su doku? Then move on up to kakuro! Kakuro is the latest Japanese puzzle craze for all those who thought they had reached the limit in logic puzzles. Kakuro is all about numbers, and like su doku it is solved by using logic, with absolutely no guesswork. However, Kakuro takes puzzling a step further: it requires simple arithmetic skills as well as reasoning. But don't worry if maths isn't your strong point. While some of the logic relies on you being able to add up, the sums only ever involve a few single digits, and the totals in this book are never more than 45. You don't need to be a maths whiz, nor do you need to have a calculator handy. You will have no difficulty in doing the sums in your head. As with the incredibly addictive su doku, the fun in doing kakuro is working out the logic that gets you from the starting position to the single solved grid of digits. So if you're bored with su doku - kakuro is the next logical step . . .
Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)
Author: Denis Berthier
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
Puzzlewright Guide to Solving Sudoku
Author: Frank Longo
Publisher: Puzzlewright
ISBN: 9781402799457
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Sudoku designers the world over will weep and gnash their teeth at the revelations in this comprehensive guide to cracking the addictive puzzles--but solvers will find it absolutely invaluable as they seek to improve their skills. Even experts don't know all these tricks: hidden pairs, naked pairs, X-wings, jellyfish, squirmbag, bivalue and bilocation graphs, and chains, plus the exclusive Gordonian logic methods that turn the toughest puzzles into a breeze. There are hundreds of sudoku to practice on. A special addition is a reprint of the very first sudoku ever published "
Publisher: Puzzlewright
ISBN: 9781402799457
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Sudoku designers the world over will weep and gnash their teeth at the revelations in this comprehensive guide to cracking the addictive puzzles--but solvers will find it absolutely invaluable as they seek to improve their skills. Even experts don't know all these tricks: hidden pairs, naked pairs, X-wings, jellyfish, squirmbag, bivalue and bilocation graphs, and chains, plus the exclusive Gordonian logic methods that turn the toughest puzzles into a breeze. There are hundreds of sudoku to practice on. A special addition is a reprint of the very first sudoku ever published "
The Big Book of Kakuro Puzzles
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402739262
Category : Games & Activities
Languages : en
Pages : 324
Book Description
What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402739262
Category : Games & Activities
Languages : en
Pages : 324
Book Description
What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.
CHILDREN'S ENCYCLOPEDIA - SCIENTISTS, INVENTIONS AND DISCOVERIES
Author: EDITORIAL BOARD
Publisher: V&S Publishers
ISBN: 9352150414
Category : Reference
Languages : en
Pages : 125
Book Description
The present book, Scientists Inventions and Discoveries is one among the five books of the series, Children's Encyclopedia - The World of Knowledge. The book has been broadly divided into two parts- Part-I: The brief life histories and salient contributions of some well-known Scientists like Archimedes, Albert Einstein, Charles Darwin, Galileo, Newton, Louis Pasteur, Michael Faraday, Marie Curie, Thomas Alva Edison and many more. The second part or Part II emphasises on some major Inventions and Breakthroughs in the scientific world, such as: Bacteria, Vitamins, Vaccines, Aeroplane, Electricity, Cinema, Steam Engine and so on which have revolutionised and transformed the human life completely. Therefore dear readers, grab the book as soon as you can, for it's a treasure trove of knowledge and information, and if you happen to be a school student, you can even use it as a reference book or guide. Happy Reading and Learning too!
Publisher: V&S Publishers
ISBN: 9352150414
Category : Reference
Languages : en
Pages : 125
Book Description
The present book, Scientists Inventions and Discoveries is one among the five books of the series, Children's Encyclopedia - The World of Knowledge. The book has been broadly divided into two parts- Part-I: The brief life histories and salient contributions of some well-known Scientists like Archimedes, Albert Einstein, Charles Darwin, Galileo, Newton, Louis Pasteur, Michael Faraday, Marie Curie, Thomas Alva Edison and many more. The second part or Part II emphasises on some major Inventions and Breakthroughs in the scientific world, such as: Bacteria, Vitamins, Vaccines, Aeroplane, Electricity, Cinema, Steam Engine and so on which have revolutionised and transformed the human life completely. Therefore dear readers, grab the book as soon as you can, for it's a treasure trove of knowledge and information, and if you happen to be a school student, you can even use it as a reference book or guide. Happy Reading and Learning too!
Rubik's Cubic Compendium
Author: Ernő Rubik
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 248
Book Description
Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 248
Book Description
Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.
Brain Games For Clever Kids
Author: Gareth Moore
Publisher: Buster Books
ISBN: 9781780552491
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
This book is brimming with memory, word and number workouts, codes, battleships and mind-bending spot the differences, as well as Japanese puzzles including hanjie, kakuro, futoshiki, sudoku and lots more. Let the brain games begin!
Publisher: Buster Books
ISBN: 9781780552491
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
This book is brimming with memory, word and number workouts, codes, battleships and mind-bending spot the differences, as well as Japanese puzzles including hanjie, kakuro, futoshiki, sudoku and lots more. Let the brain games begin!
Sudoku Variants
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.