Author: Game Nest
Publisher:
ISBN: 9781951791018
Category : Games & Activities
Languages : en
Pages : 160
Book Description
Improve your game with this five level book containing 555 Sudoku puzzles suited for beginners and experienced players alike. -Five stimulating levels with 6 puzzles per page-150 Easy, 150 Medium, 150 Hard, 75 Very Hard, 30 Expert puzzles-Bigger print than most newspapers-Wide inner margins so you can easily tear pages outWhether you start at the beginning or jump around, be prepared for a good challenge and hours of addicting fun!
Sudoku 555 Puzzles Easy to Expert
Author: Game Nest
Publisher:
ISBN: 9781951791018
Category : Games & Activities
Languages : en
Pages : 160
Book Description
Improve your game with this five level book containing 555 Sudoku puzzles suited for beginners and experienced players alike. -Five stimulating levels with 6 puzzles per page-150 Easy, 150 Medium, 150 Hard, 75 Very Hard, 30 Expert puzzles-Bigger print than most newspapers-Wide inner margins so you can easily tear pages outWhether you start at the beginning or jump around, be prepared for a good challenge and hours of addicting fun!
Publisher:
ISBN: 9781951791018
Category : Games & Activities
Languages : en
Pages : 160
Book Description
Improve your game with this five level book containing 555 Sudoku puzzles suited for beginners and experienced players alike. -Five stimulating levels with 6 puzzles per page-150 Easy, 150 Medium, 150 Hard, 75 Very Hard, 30 Expert puzzles-Bigger print than most newspapers-Wide inner margins so you can easily tear pages outWhether you start at the beginning or jump around, be prepared for a good challenge and hours of addicting fun!
Sudoku Large Print 101 Puzzles Easy to Hard
Author: Game Nest
Publisher:
ISBN: 9781951791056
Category : Games & Activities
Languages : en
Pages : 124
Book Description
?101 fun and engaging puzzles?3 accurate skill levels: 33 Easy, 34 medium, 34 hard?LARGE PRINT: one puzzle per 8.5" x 11" page with plenty of room to work?Wide inner margins so you can easily tear pages out
Publisher:
ISBN: 9781951791056
Category : Games & Activities
Languages : en
Pages : 124
Book Description
?101 fun and engaging puzzles?3 accurate skill levels: 33 Easy, 34 medium, 34 hard?LARGE PRINT: one puzzle per 8.5" x 11" page with plenty of room to work?Wide inner margins so you can easily tear pages out
Su Doku Challenge Book 1: 200 Su Doku Puzzles (Collins Su Doku)
Author: Collins Puzzles
Publisher: Collins
ISBN: 9780008279639
Category : Sudoku
Languages : en
Pages : 0
Book Description
Are you up to the challenge of 200 new Su Doku puzzles, arranged in easy, medium and difficult categories? Keep your mind sharp and test your powers of deductive reasoning. Ideal for whiling away those long commutes, traveling or relaxing at home.
Publisher: Collins
ISBN: 9780008279639
Category : Sudoku
Languages : en
Pages : 0
Book Description
Are you up to the challenge of 200 new Su Doku puzzles, arranged in easy, medium and difficult categories? Keep your mind sharp and test your powers of deductive reasoning. Ideal for whiling away those long commutes, traveling or relaxing at home.
The Big Book of Sudoku Red
Author: Parragon Books
Publisher: Parragon Books
ISBN: 9781680524758
Category : Games & Activities
Languages : en
Pages : 0
Book Description
You don't need to be a math whiz to enjoy a great sudoku puzzle! Sharpen your mind and have some fun with this great collection of sudokus, including over 540 challenges across four difficulty levels (Warm-Up, Challenging, Tough, and the ultimate Samurai Sudoku!) A must-have for all Sudoku enthusiasts. OVER 500 PUZZLES & SOLUTIONS: Hours of fun and entertainment to enjoy! VARIETY OF LEVELS: From levels 1 to 3 increasing levels of difficulty including Warm Up, Challenging and Tough. When you are done, test your skills on the ultimate Samurai Sudoku Puzzle - 5 puzzles linked together by a central puzzle! Can you become a master samurai? LAY FLAT: Spiral-bound lays flat for ease of use at home or on the go. Whether your drinking your morning coffee, riding on the train or relaxing on vacation this sudoku book can go with you. MAKES A GREAT GIFT: For the sudoku puzzle lover, this books makes a great gift for any occasion! Birthday, stocking suffers, road trip or more, everyone will love it! BRAIN BUSTERS(TM) Part of the Brain Busters Puzzle Collection from Parragon & Cottage Door Press. Look for other books including word finds, crosswords, picture puzzles, and more.
Publisher: Parragon Books
ISBN: 9781680524758
Category : Games & Activities
Languages : en
Pages : 0
Book Description
You don't need to be a math whiz to enjoy a great sudoku puzzle! Sharpen your mind and have some fun with this great collection of sudokus, including over 540 challenges across four difficulty levels (Warm-Up, Challenging, Tough, and the ultimate Samurai Sudoku!) A must-have for all Sudoku enthusiasts. OVER 500 PUZZLES & SOLUTIONS: Hours of fun and entertainment to enjoy! VARIETY OF LEVELS: From levels 1 to 3 increasing levels of difficulty including Warm Up, Challenging and Tough. When you are done, test your skills on the ultimate Samurai Sudoku Puzzle - 5 puzzles linked together by a central puzzle! Can you become a master samurai? LAY FLAT: Spiral-bound lays flat for ease of use at home or on the go. Whether your drinking your morning coffee, riding on the train or relaxing on vacation this sudoku book can go with you. MAKES A GREAT GIFT: For the sudoku puzzle lover, this books makes a great gift for any occasion! Birthday, stocking suffers, road trip or more, everyone will love it! BRAIN BUSTERS(TM) Part of the Brain Busters Puzzle Collection from Parragon & Cottage Door Press. Look for other books including word finds, crosswords, picture puzzles, and more.
The Annotated Sudoku
Author: Craig Williams
Publisher: Author House
ISBN: 147729760X
Category : Reference
Languages : en
Pages : 118
Book Description
The Annotated Sudoku uses a simple marking system called Sudoglyphics, which builds a path for beginning, experienced, and expert solvers to discover the joy of successfully taking on even the most difficult puzzles and completing them faster than they might have thought possible. The method specifically records and updates the status of every possible answer that remains after an analysis has been performed. The constant marking keeps the solver more engaged between answers. Meanwhile, the accumulation of these marks build visual patterns that otherwise must be created and juggled in memory until they are needed to restart solving where others will most likely get stuck. Included in the book is a step-by-step illustrated explanation for solving a complete, expert-level puzzle using the simple tools and strategies discussed. Regardless of your experience, you can learn to take on the sudoku challenge at the highest level and perform faster without needlessly taxing your memory or backtracking.
Publisher: Author House
ISBN: 147729760X
Category : Reference
Languages : en
Pages : 118
Book Description
The Annotated Sudoku uses a simple marking system called Sudoglyphics, which builds a path for beginning, experienced, and expert solvers to discover the joy of successfully taking on even the most difficult puzzles and completing them faster than they might have thought possible. The method specifically records and updates the status of every possible answer that remains after an analysis has been performed. The constant marking keeps the solver more engaged between answers. Meanwhile, the accumulation of these marks build visual patterns that otherwise must be created and juggled in memory until they are needed to restart solving where others will most likely get stuck. Included in the book is a step-by-step illustrated explanation for solving a complete, expert-level puzzle using the simple tools and strategies discussed. Regardless of your experience, you can learn to take on the sudoku challenge at the highest level and perform faster without needlessly taxing your memory or backtracking.
The Algorithm Design Manual
Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 1848000707
Category : Computers
Languages : en
Pages : 742
Book Description
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
Publisher: Springer Science & Business Media
ISBN: 1848000707
Category : Computers
Languages : en
Pages : 742
Book Description
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
Hello, Android
Author: Ed Burnette
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317
Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317
Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
The GCHQ Puzzle Book II
Author: GCHQ
Publisher: Penguin UK
ISBN: 0241365457
Category : Games & Activities
Languages : en
Pages : 388
Book Description
Train your brain with these fiendishly difficult puzzles, the perfect companion for anyone wanting to keep their mind busy 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, The GCHQ Puzzle Book 2 offers even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there is also an 'Even Harder' section to test everyone to their limits . . . Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you get exclusive snapshots into the organisation that keeps us all safe. Train your brain to compete with the smartest in the country with this stimulating book of puzzles. If you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now! 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' Huffington Post
Publisher: Penguin UK
ISBN: 0241365457
Category : Games & Activities
Languages : en
Pages : 388
Book Description
Train your brain with these fiendishly difficult puzzles, the perfect companion for anyone wanting to keep their mind busy 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, The GCHQ Puzzle Book 2 offers even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there is also an 'Even Harder' section to test everyone to their limits . . . Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you get exclusive snapshots into the organisation that keeps us all safe. Train your brain to compete with the smartest in the country with this stimulating book of puzzles. If you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now! 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' Huffington Post
Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)
Author: Denis Berthier
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568
Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.