Author: James Westfall Thompson
Publisher:
ISBN:
Category : History
Languages : en
Pages : 762
Book Description
Reference Studies in Medieval History
Author: James Westfall Thompson
Publisher:
ISBN:
Category : History
Languages : en
Pages : 762
Book Description
Publisher:
ISBN:
Category : History
Languages : en
Pages : 762
Book Description
Medievalisms in a Global Age
Author: Robert Squillace
Publisher: Boydell & Brewer
ISBN: 1843847035
Category : Literary Criticism
Languages : en
Pages : 283
Book Description
Discusses contemporary medievalism in studies ranging from Brazil to West Africa, from Manila to New York. Across the world, revivals of medieval practices, images, and tales flourish as never before. The essays collected here, informed by approaches from Global Studies and the critical discourse on the concept of a "Global Middle Ages", explore the many facets of contemporary medievalism: post-colonial responses to the enforced dissemination of Western medievalisms, attempts to retrieve pre-modern cultural traditions that were interrupted by colonialism, the tentative forging of a global "medieval" imaginary from the world's repository of magical tales and figures, and the deployment across borders of medieval imagery for political purposes. The volume is divided into two sections, dealing with "Local Spaces" and "Global Geographies". The contributions in the first consider a variety of medievalisms tied to particular places across a broad geography, but as part of a larger transnational medievalist dynamic. Those in the second focus on explicitly globalist medievalist phenomena whether concerning the projection of a particular medievalist trope across borders or the integration of "medieval" pasts from different parts of the globe in a contemporary incarnation of medievalism. A wide range of topics are addressed, from Japanese manga and Arthurian tales to The O-Trilogy of Maurice Gee, Camus, and Dungeons and Dragons.
Publisher: Boydell & Brewer
ISBN: 1843847035
Category : Literary Criticism
Languages : en
Pages : 283
Book Description
Discusses contemporary medievalism in studies ranging from Brazil to West Africa, from Manila to New York. Across the world, revivals of medieval practices, images, and tales flourish as never before. The essays collected here, informed by approaches from Global Studies and the critical discourse on the concept of a "Global Middle Ages", explore the many facets of contemporary medievalism: post-colonial responses to the enforced dissemination of Western medievalisms, attempts to retrieve pre-modern cultural traditions that were interrupted by colonialism, the tentative forging of a global "medieval" imaginary from the world's repository of magical tales and figures, and the deployment across borders of medieval imagery for political purposes. The volume is divided into two sections, dealing with "Local Spaces" and "Global Geographies". The contributions in the first consider a variety of medievalisms tied to particular places across a broad geography, but as part of a larger transnational medievalist dynamic. Those in the second focus on explicitly globalist medievalist phenomena whether concerning the projection of a particular medievalist trope across borders or the integration of "medieval" pasts from different parts of the globe in a contemporary incarnation of medievalism. A wide range of topics are addressed, from Japanese manga and Arthurian tales to The O-Trilogy of Maurice Gee, Camus, and Dungeons and Dragons.
The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Publisher: Boydell & Brewer
ISBN: 1843847299
Category : Games & Activities
Languages : en
Pages : 373
Book Description
Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Defining Neomedievalism(s)
Author: Karl Fugelso
Publisher: Boydell & Brewer
ISBN: 1843842289
Category : History
Languages : en
Pages : 248
Book Description
The focus on neomedievalism at the 2007 International Conference on Medievalism, in ever more sessions at the annual International Congress on Medieval Studies, and by many recent or forthcoming publications, has left little doubt that this important new area of study is here to stay, and that medievalism must come to terms with it. In response to an essay in Studies in Medievalism XVIII defining medievalism in relationship to neomedievalism, this volume therefore begins with seven essays defining neomedievalism in relationship to medievalism. --
Publisher: Boydell & Brewer
ISBN: 1843842289
Category : History
Languages : en
Pages : 248
Book Description
The focus on neomedievalism at the 2007 International Conference on Medievalism, in ever more sessions at the annual International Congress on Medieval Studies, and by many recent or forthcoming publications, has left little doubt that this important new area of study is here to stay, and that medievalism must come to terms with it. In response to an essay in Studies in Medievalism XVIII defining medievalism in relationship to neomedievalism, this volume therefore begins with seven essays defining neomedievalism in relationship to medievalism. --
Speaking in the Medieval World
Author: Jean E. Godsall-Myers
Publisher: BRILL
ISBN: 9789004129559
Category : Literary Criticism
Languages : en
Pages : 212
Book Description
This collection of essays treats medieval language use in its sociolinguistic context, drawing primarily on texts in English, French, German, and Spanish.
Publisher: BRILL
ISBN: 9789004129559
Category : Literary Criticism
Languages : en
Pages : 212
Book Description
This collection of essays treats medieval language use in its sociolinguistic context, drawing primarily on texts in English, French, German, and Spanish.
Anglo-Norman Studies XXXIII
Author: C. P. Lewis
Publisher:
ISBN: 9781843836582
Category : History
Languages : en
Pages : 224
Book Description
A series which is a model of its kind EDMUND KING, HISTORY
Publisher:
ISBN: 9781843836582
Category : History
Languages : en
Pages : 224
Book Description
A series which is a model of its kind EDMUND KING, HISTORY
Playing the Middle Ages
Author: Robert Houghton
Publisher: Bloomsbury Publishing
ISBN: 1350242896
Category : History
Languages : en
Pages : 289
Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
Publisher: Bloomsbury Publishing
ISBN: 1350242896
Category : History
Languages : en
Pages : 289
Book Description
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
Progress of Medieval Studies in the United States of America
Author:
Publisher:
ISBN:
Category : Literature, Medieval
Languages : en
Pages : 268
Book Description
No. 6-10 include the report of the Mediaeval Academy of America.
Publisher:
ISBN:
Category : Literature, Medieval
Languages : en
Pages : 268
Book Description
No. 6-10 include the report of the Mediaeval Academy of America.
Medieval Central Asia and the Persianate World
Author: A.C.S. Peacock
Publisher: Bloomsbury Publishing
ISBN: 0857727435
Category : Religion
Languages : en
Pages : 267
Book Description
A.C.S. Peacock is Lecturer in Middle Eastern History at the University of St Andrews, and holds a PhD in Oriental Studies from Pembroke College, Cambridge. He is the author of Early Seljuq History: A New Interpretation (2010), and is the co-editor of The Seljuks of Anatolia: Court and Society in the Medieval Middle East (I.B.Tauris, 2012) and Ferdowsi, the Mongols and the History of Iran: Art, Literature and Culture from Early Islam to Qajar Persia (I.B.Tauris, 2013).D.G. Tor is Assistant Professor of Medieval Middle Eastern History at the University of Notre Dame, and holds a PhD in History and Middle Eastern Studies from Harvard University. She is the author of The Great Selkuq Sultanate and the Formation of Islamic Civilization: A Thematic History (forthcoming) and Violent Order: Religious Warfare, Chivalry and the 'Ayyar Phenomenon in the Medieval Islamic World (2007).
Publisher: Bloomsbury Publishing
ISBN: 0857727435
Category : Religion
Languages : en
Pages : 267
Book Description
A.C.S. Peacock is Lecturer in Middle Eastern History at the University of St Andrews, and holds a PhD in Oriental Studies from Pembroke College, Cambridge. He is the author of Early Seljuq History: A New Interpretation (2010), and is the co-editor of The Seljuks of Anatolia: Court and Society in the Medieval Middle East (I.B.Tauris, 2012) and Ferdowsi, the Mongols and the History of Iran: Art, Literature and Culture from Early Islam to Qajar Persia (I.B.Tauris, 2013).D.G. Tor is Assistant Professor of Medieval Middle Eastern History at the University of Notre Dame, and holds a PhD in History and Middle Eastern Studies from Harvard University. She is the author of The Great Selkuq Sultanate and the Formation of Islamic Civilization: A Thematic History (forthcoming) and Violent Order: Religious Warfare, Chivalry and the 'Ayyar Phenomenon in the Medieval Islamic World (2007).
Ringleaders of Redemption
Author: Kathryn Dickason
Publisher:
ISBN: 0197527272
Category : History
Languages : en
Pages : 395
Book Description
In popular thought, Christianity is often figured as being opposed to dance. Throughout the medieval era, the Latin Church denounced and prohibited dancing, often aligning it with demonic intervention, lust, pride, and sacrilege. However, Ringleaders of Redemption reveals how the historical sources - including biblical commentaries, sermons, saints' lives, ecclesiastical statutes, mystical treatises, vernacular literature, and iconography from France, Italy, Germany, England, Spain, and beyond - tell a different story. During the High and Late Middle Ages, Western theologians, liturgists, and mystics not only tolerated dance; they transformed it into a dynamic component of religious thought and practice.
Publisher:
ISBN: 0197527272
Category : History
Languages : en
Pages : 395
Book Description
In popular thought, Christianity is often figured as being opposed to dance. Throughout the medieval era, the Latin Church denounced and prohibited dancing, often aligning it with demonic intervention, lust, pride, and sacrilege. However, Ringleaders of Redemption reveals how the historical sources - including biblical commentaries, sermons, saints' lives, ecclesiastical statutes, mystical treatises, vernacular literature, and iconography from France, Italy, Germany, England, Spain, and beyond - tell a different story. During the High and Late Middle Ages, Western theologians, liturgists, and mystics not only tolerated dance; they transformed it into a dynamic component of religious thought and practice.