Author: Shinobu Yuki
Publisher: J-Novel Club
ISBN: 1718303785
Category : Young Adult Fiction
Languages : en
Pages : 224
Book Description
Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!
Strongest Gamer: Let’s Play in Another World Volume 2
Author: Shinobu Yuki
Publisher: J-Novel Club
ISBN: 1718303785
Category : Young Adult Fiction
Languages : en
Pages : 224
Book Description
Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!
Publisher: J-Novel Club
ISBN: 1718303785
Category : Young Adult Fiction
Languages : en
Pages : 224
Book Description
Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!
Strongest Gamer: Let’s Play in Another World Volume 1
Author: Shinobu Yuki
Publisher: J-Novel Club
ISBN: 1718303769
Category : Young Adult Fiction
Languages : en
Pages : 234
Book Description
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!
Publisher: J-Novel Club
ISBN: 1718303769
Category : Young Adult Fiction
Languages : en
Pages : 234
Book Description
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!
The Empty Box and Zeroth Maria, Vol. 1 (light novel)
Author: Eiji Mikage
Publisher: Yen Press LLC
ISBN: 0316561231
Category : Fiction
Languages : en
Pages : 215
Book Description
Kazuki Hoshino treasures nothing more than his ordinary life, and March 2 should have been an ordinary day. The arrival of a transfer student, the mysterious Aya Otonashi, shouldn't have shattered the world he knows. He's never seen this girl before in his life, but she says she's met him thousands of times--and declares war on him for a crime he can't even remember... As the truth begins to unravel, nothing is as it seems, and at the heart of it all is a wish powerful enough to change everything...
Publisher: Yen Press LLC
ISBN: 0316561231
Category : Fiction
Languages : en
Pages : 215
Book Description
Kazuki Hoshino treasures nothing more than his ordinary life, and March 2 should have been an ordinary day. The arrival of a transfer student, the mysterious Aya Otonashi, shouldn't have shattered the world he knows. He's never seen this girl before in his life, but she says she's met him thousands of times--and declares war on him for a crime he can't even remember... As the truth begins to unravel, nothing is as it seems, and at the heart of it all is a wish powerful enough to change everything...
Look Both Ways
Author: Jason Reynolds
Publisher: Simon and Schuster
ISBN: 1481438298
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
"A collection of ten short stories that all take place in the same day about kids walking home from school"--
Publisher: Simon and Schuster
ISBN: 1481438298
Category : Juvenile Fiction
Languages : en
Pages : 240
Book Description
"A collection of ten short stories that all take place in the same day about kids walking home from school"--
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship! (Light Novel) Vol. 1
Author: Ryuto
Publisher: National Geographic Books
ISBN: 164827420X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A sci-fi isekai adventure full of ray guns and girls! (And don’t miss the manga adaptation, also from Seven Seas.) When Satou Takahiro is swept away from his ordinary life into the world of his favorite video game, a universe of space battles, interstellar colonies, and danger in the vastness of outer space awaits. Soon, he’s living as “Hiro” the mercenary, with a tricked-out spaceship and a babe on each arm! There are space pirates to fight, girls to rescue, and trouble to get into (and hopefully out of). Hiro is going to live his new life to the fullest!
Publisher: National Geographic Books
ISBN: 164827420X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A sci-fi isekai adventure full of ray guns and girls! (And don’t miss the manga adaptation, also from Seven Seas.) When Satou Takahiro is swept away from his ordinary life into the world of his favorite video game, a universe of space battles, interstellar colonies, and danger in the vastness of outer space awaits. Soon, he’s living as “Hiro” the mercenary, with a tricked-out spaceship and a babe on each arm! There are space pirates to fight, girls to rescue, and trouble to get into (and hopefully out of). Hiro is going to live his new life to the fullest!
Overlord, Vol. 1 (manga)
Author: Kugane Maruyama
Publisher: Yen Press LLC
ISBN: 0316397644
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
Publisher: Yen Press LLC
ISBN: 0316397644
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Arifureta: From Commonplace to World's Strongest Volume 1
Author: Ryo Shirakome
Publisher: J-Novel Club
ISBN: 1718311001
Category : Young Adult Fiction
Languages : en
Pages : 337
Book Description
Seventeen year old Hajime Nagumo is your average, everyday otaku. However, his simple life of pulling all-nighters and sleeping in school is suddenly turned upside down when he, along with the rest of his class, is summoned to a fantasy world! They're treated like heroes and tasked with the duty of saving the human race from utter extinction. But what should have been any otaku's wet dream quickly turns into Hajime's nightmare. While the rest of his class are blessed with godlike powers, Hajime's job, Synergist, only has a single transmutation skill. Ridiculed and bullied by his classmates for being weak, he soon finds himself in despair. Will he be able to survive in this dangerous world of monsters and demons with only a glorified blacksmith's level of strength?
Publisher: J-Novel Club
ISBN: 1718311001
Category : Young Adult Fiction
Languages : en
Pages : 337
Book Description
Seventeen year old Hajime Nagumo is your average, everyday otaku. However, his simple life of pulling all-nighters and sleeping in school is suddenly turned upside down when he, along with the rest of his class, is summoned to a fantasy world! They're treated like heroes and tasked with the duty of saving the human race from utter extinction. But what should have been any otaku's wet dream quickly turns into Hajime's nightmare. While the rest of his class are blessed with godlike powers, Hajime's job, Synergist, only has a single transmutation skill. Ridiculed and bullied by his classmates for being weak, he soon finds himself in despair. Will he be able to survive in this dangerous world of monsters and demons with only a glorified blacksmith's level of strength?
Otherside Picnic: Volume 1
Author: Iori Miyazawa
Publisher: J-Novel Club
ISBN: 1718359985
Category : Young Adult Fiction
Languages : en
Pages : 199
Book Description
Her first encounter with Toriko Nishina was on the Otherside after seeing "that thing" and nearly dying. Ever since that day, exhausted university student Sorawo Kamikoshi's life changed. In this Otherworld, full of mystery, which exists alongside our own, dangerous beings like the Kunekune and Hasshaku-sama that are spoken of in real ghost stories appear. For research, for profit, and to find an important person, Toriko and Sorawo set foot into the abnormal. A tale of two girls' bizarre exploration and survival, brought to you by an up-and-coming Sci-fi author!
Publisher: J-Novel Club
ISBN: 1718359985
Category : Young Adult Fiction
Languages : en
Pages : 199
Book Description
Her first encounter with Toriko Nishina was on the Otherside after seeing "that thing" and nearly dying. Ever since that day, exhausted university student Sorawo Kamikoshi's life changed. In this Otherworld, full of mystery, which exists alongside our own, dangerous beings like the Kunekune and Hasshaku-sama that are spoken of in real ghost stories appear. For research, for profit, and to find an important person, Toriko and Sorawo set foot into the abnormal. A tale of two girls' bizarre exploration and survival, brought to you by an up-and-coming Sci-fi author!