Author: George Shannon
Publisher: Harper Collins
ISBN: 0380732602
Category : Juvenile Fiction
Languages : en
Pages : 59
Book Description
How can a thirsty crow drink from an almost-empty pitcher? How does arresting a stone help a judge find a boy's stolen money? This artfully illustrated book presents fourteen intriguing mysteries from world folklore. Each brain-teasing tale is followed by a simple explanation of the solution, while notes at the back of the book describe the origins of these classic mysteries.
Stories to Solve
Author: George Shannon
Publisher: Harper Collins
ISBN: 0380732602
Category : Juvenile Fiction
Languages : en
Pages : 59
Book Description
How can a thirsty crow drink from an almost-empty pitcher? How does arresting a stone help a judge find a boy's stolen money? This artfully illustrated book presents fourteen intriguing mysteries from world folklore. Each brain-teasing tale is followed by a simple explanation of the solution, while notes at the back of the book describe the origins of these classic mysteries.
Publisher: Harper Collins
ISBN: 0380732602
Category : Juvenile Fiction
Languages : en
Pages : 59
Book Description
How can a thirsty crow drink from an almost-empty pitcher? How does arresting a stone help a judge find a boy's stolen money? This artfully illustrated book presents fourteen intriguing mysteries from world folklore. Each brain-teasing tale is followed by a simple explanation of the solution, while notes at the back of the book describe the origins of these classic mysteries.
Alfred Hitchcock's Solve-them-yourself Mysteries
Author: Alfred Hitchcock
Publisher:
ISBN: 9780370009858
Category : Children's stories
Languages : en
Pages : 174
Book Description
A collection of five mystery stories, in which clues are provided for the reader to solve the mystery himself.
Publisher:
ISBN: 9780370009858
Category : Children's stories
Languages : en
Pages : 174
Book Description
A collection of five mystery stories, in which clues are provided for the reader to solve the mystery himself.
How to Solve a Problem
Author: Ashima Shiraishi
Publisher: Make Me a World
ISBN: 1524773298
Category : Juvenile Nonfiction
Languages : en
Pages : 40
Book Description
From Ashima Shiraishi, one of the world's youngest and most skilled climbers, comes a true story of strength and perseverance--in rock climbing and in life. To a rock climber, a boulder is called a "problem," and you solve it by climbing to the top. There are twists and turns, falls and scrapes, and obstacles that seem insurmountable until you learn to see the possibilities within them. And then there is the moment of triumph, when there's nothing above you but sky and nothing below but a goal achieved. Ashima Shiraishi draws on her experience as a world-class climber in this story that challenges readers to tackle the problems in their own lives and rise to greater heights than they would have ever thought possible.
Publisher: Make Me a World
ISBN: 1524773298
Category : Juvenile Nonfiction
Languages : en
Pages : 40
Book Description
From Ashima Shiraishi, one of the world's youngest and most skilled climbers, comes a true story of strength and perseverance--in rock climbing and in life. To a rock climber, a boulder is called a "problem," and you solve it by climbing to the top. There are twists and turns, falls and scrapes, and obstacles that seem insurmountable until you learn to see the possibilities within them. And then there is the moment of triumph, when there's nothing above you but sky and nothing below but a goal achieved. Ashima Shiraishi draws on her experience as a world-class climber in this story that challenges readers to tackle the problems in their own lives and rise to greater heights than they would have ever thought possible.
Advanced Puzzle Adventures
Author: Sarah Dixon
Publisher: E.D.C. Publishing
ISBN: 9780746007532
Category : Fiction
Languages : en
Pages : 148
Book Description
Contains 3 solve-it-yourself adventures. 10-14 yrs.
Publisher: E.D.C. Publishing
ISBN: 9780746007532
Category : Fiction
Languages : en
Pages : 148
Book Description
Contains 3 solve-it-yourself adventures. 10-14 yrs.
Whodunit--you Decide!
Author: Hy Conrad
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806961507
Category : Fiction
Languages : en
Pages : 100
Book Description
Would you like to serve on jury and decide whether someone accused of a crime is guilty or not? Who doesn't love a twisty mystery--a locked room, a seemingly impossible crime, a pivotal piece of evidence that seems to make no sense. Here are 15 diabolically clever crimes that made the author smile and say, "You'll never untangle this one"; but you'll want to keep looking till you find the simple twist that lets you sneer and reply, "I fooled you!" These little murders and other crimes hark back to old-fashioned whodunits--you don't need special police knowledge or have to engage in chases and fights. There's not even a complicated logic involved, just good use of your imagination. 96 pages, 12 b/w illus., 5 3/8 x 8 1/4.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806961507
Category : Fiction
Languages : en
Pages : 100
Book Description
Would you like to serve on jury and decide whether someone accused of a crime is guilty or not? Who doesn't love a twisty mystery--a locked room, a seemingly impossible crime, a pivotal piece of evidence that seems to make no sense. Here are 15 diabolically clever crimes that made the author smile and say, "You'll never untangle this one"; but you'll want to keep looking till you find the simple twist that lets you sneer and reply, "I fooled you!" These little murders and other crimes hark back to old-fashioned whodunits--you don't need special police knowledge or have to engage in chases and fights. There's not even a complicated logic involved, just good use of your imagination. 96 pages, 12 b/w illus., 5 3/8 x 8 1/4.
Clue Mysteries
Author: Vicki Cameron
Publisher: Running Press
ISBN: 9780762412082
Category : Fiction
Languages : en
Pages : 0
Book Description
Once readers develop a taste for our thrilling little mystery stories, they just want more and more! Based on the grand success of our Five-Minute Mysteries series, this collection features fifteen light and lively tales, each of which can be solved in ten minutes or less. Set in the fictional Tudor Hall in 1926 and starring familiar characters from the classic 1949 board game, these stories give readers an opportunity to sleuth out the culprit among Colonel Mustard, Professor Plum, Mrs. Patricia Peacock, and the others in all manner of fun-to-solve intrigues.
Publisher: Running Press
ISBN: 9780762412082
Category : Fiction
Languages : en
Pages : 0
Book Description
Once readers develop a taste for our thrilling little mystery stories, they just want more and more! Based on the grand success of our Five-Minute Mysteries series, this collection features fifteen light and lively tales, each of which can be solved in ten minutes or less. Set in the fictional Tudor Hall in 1926 and starring familiar characters from the classic 1949 board game, these stories give readers an opportunity to sleuth out the culprit among Colonel Mustard, Professor Plum, Mrs. Patricia Peacock, and the others in all manner of fun-to-solve intrigues.
Solve the Mystery
Author: A. C. Gordon
Publisher: Courier Corporation
ISBN: 0486296628
Category : Games & Activities
Languages : en
Pages : 66
Book Description
Challenging assignments invite young would-be detectives to solve cases involving burglaries, murders, jewel heists, arson, embezzlement, and other criminal activities. Solutions included for cases involving the Attic Arsonist, the Bashful Bullet, the Conked Clerk, and 38 other intriguing puzzles.
Publisher: Courier Corporation
ISBN: 0486296628
Category : Games & Activities
Languages : en
Pages : 66
Book Description
Challenging assignments invite young would-be detectives to solve cases involving burglaries, murders, jewel heists, arson, embezzlement, and other criminal activities. Solutions included for cases involving the Attic Arsonist, the Bashful Bullet, the Conked Clerk, and 38 other intriguing puzzles.
How to Solve a Murder: True Stories from a Life in Forensic Medicine
Author: Derek Tremain
Publisher: HarperCollins UK
ISBN: 0008404895
Category : Medical
Languages : en
Pages : 320
Book Description
As gripping as it is gruesome, How to Solve a Murder is a fascinating insight into the career of a forensic scientist told by experts in the field. Includes a foreword from Dr Richard Shepherd, bestselling author of Unnatural Causes.
Publisher: HarperCollins UK
ISBN: 0008404895
Category : Medical
Languages : en
Pages : 320
Book Description
As gripping as it is gruesome, How to Solve a Murder is a fascinating insight into the career of a forensic scientist told by experts in the field. Includes a foreword from Dr Richard Shepherd, bestselling author of Unnatural Causes.
Whodunit Puzzles
Author: Tim Dedopulos
Publisher: Sirius Entertainment
ISBN: 9781398809192
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Pit your wits against all manner of cunning criminals as you attempt to solve the fiendish mysteries within. As you put your skills of deduction and problem-solving to the test you'll be guided by three inimitable assistants, the insightful Inspector Parnacki, the curious Miss Mary Miller, and the persistent Joshua Cole. Filled with gruesome murders these whodunits are not for the faint of heart. If you're a puzzle fan looking for a thrilling treat, or a mystery lover who fancies themselves a detective extraordinaire this is just the book for you. So, if you consider yourself a perceptive armchair detective, put your thinking cap on and get ready to use all of your logic and wits as you enter the world of the whodunit!
Publisher: Sirius Entertainment
ISBN: 9781398809192
Category : Games & Activities
Languages : en
Pages : 192
Book Description
Pit your wits against all manner of cunning criminals as you attempt to solve the fiendish mysteries within. As you put your skills of deduction and problem-solving to the test you'll be guided by three inimitable assistants, the insightful Inspector Parnacki, the curious Miss Mary Miller, and the persistent Joshua Cole. Filled with gruesome murders these whodunits are not for the faint of heart. If you're a puzzle fan looking for a thrilling treat, or a mystery lover who fancies themselves a detective extraordinaire this is just the book for you. So, if you consider yourself a perceptive armchair detective, put your thinking cap on and get ready to use all of your logic and wits as you enter the world of the whodunit!
Solve Your Own Mystery: the Monster Maker
Author: Gareth P. Jones
Publisher:
ISBN: 9781788953115
Category :
Languages : en
Pages : 224
Book Description
One puzzling mystery. Several slippery suspects. Endless possibilities! Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOUare the detective in charge of the case. Dr Franklefink's precious Monster Maker has gone missing and there are lots of suspects! Along with your yeti partner, it's up to YOUto find the culprit. Should you trail Bramwell Stoker, the terrifying vampire, or Grundle and Grinola, the mischievous goblin twins? Should you follow up a lead about the cunning witches? Or will investigating the doctor's monstrous son Monty lead you to the thief? YOUdecide! With hundreds of paths to choose from and no dead ends, you'll solve the mystery every time! A fantastically imaginative detective story for readers looking for an interactive adventure.
Publisher:
ISBN: 9781788953115
Category :
Languages : en
Pages : 224
Book Description
One puzzling mystery. Several slippery suspects. Endless possibilities! Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOUare the detective in charge of the case. Dr Franklefink's precious Monster Maker has gone missing and there are lots of suspects! Along with your yeti partner, it's up to YOUto find the culprit. Should you trail Bramwell Stoker, the terrifying vampire, or Grundle and Grinola, the mischievous goblin twins? Should you follow up a lead about the cunning witches? Or will investigating the doctor's monstrous son Monty lead you to the thief? YOUdecide! With hundreds of paths to choose from and no dead ends, you'll solve the mystery every time! A fantastically imaginative detective story for readers looking for an interactive adventure.