Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development

Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development PDF Author: Stamatios Papadakis
Publisher: Frontiers Media SA
ISBN: 2832511686
Category : Science
Languages : en
Pages : 283

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Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development

Stem, steam, computational thinking and coding: Evidence-based research and practice in children’s development PDF Author: Stamatios Papadakis
Publisher: Frontiers Media SA
ISBN: 2832511686
Category : Science
Languages : en
Pages : 283

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Book Description


Current Perspectives on the Value, Teaching, Learning, and Assessment of Design in STEM Education

Current Perspectives on the Value, Teaching, Learning, and Assessment of Design in STEM Education PDF Author: Jeffrey Buckley
Publisher: Frontiers Media SA
ISBN: 2832532527
Category : Education
Languages : en
Pages : 134

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Book Description
Design is a central activity within Science, Technology, Engineering, and Mathematics (STEM) education. Within enacted practice, design can feature within intended learning outcomes, for example in learning to design, and it can feature within pedagogical methodologies, for example by learning through design. Often holding differing disciplinary interpretations such as design as cyclical problem solving, iterative design, conceptual design, or design with or without make, understanding the educational merits of the ill-defined and open nature of authentic designerly activity is paramount. This Research Topic sets out to gain a more nuanced understanding of the value and role(s) of design within STEM educational contexts. This Research Topic focuses on design within STEM educational contexts, particularly in terms of teaching, learning, and assessment. The aim is to contribute to the evidential basis which can be used to guide the incorporation of design into educational practice. The topic has two central research objectives. The first is to generate evidence regarding what design is in STEM education. For example, is the ability to design a singular or manifold construct? Is the capacity to design, or are factors of this ability, both learnable and teachable? How transferable is designerly knowledge between contexts? How do different disciplinary contexts influence the interpretation of design? The second is to further our understanding of how best to incorporate design within STEM education contexts. For example, how much emphasis should be placed on learning to or through design in school? How should design be assessed within formal education? Where and when is design best incorporated into education? In posing these questions, the goal of this research topic is to provide scholarly discourse which supports critical reflection and the challenging of assumptions regarding design in education.

Teaching Computational Thinking and Coding to Young Children

Teaching Computational Thinking and Coding to Young Children PDF Author: Bers, Marina
Publisher: IGI Global
ISBN: 1799873102
Category : Education
Languages : en
Pages : 362

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Book Description
Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education.

Handbook of Research on Integrating ICTs in STEAM Education

Handbook of Research on Integrating ICTs in STEAM Education PDF Author: Xefteris, Stefanos
Publisher: IGI Global
ISBN: 1668438631
Category : Education
Languages : en
Pages : 465

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Book Description
Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.

Data Science in Applications

Data Science in Applications PDF Author: Gintautas Dzemyda
Publisher: Springer Nature
ISBN: 3031244532
Category : Technology & Engineering
Languages : en
Pages : 260

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Book Description
This book provides an overview of a wide range of relevant applications and reveals how to solve them. Many of the latest applications in finance, technology, education, medicine and other important and relevant fields are data-driven. The volumes of data are enormous. Specific methods need to be developed or adapted to solve a particular problem. It illustrates data science in applications. These applications have in common the discovery of knowledge in data and the use of this knowledge to make real decisions. The set of examples presented serves as a recipe book for their direct application to similar problems or as a guide for the development of new, more sophisticated approaches. The intended readership is data scientists looking for appropriate solutions to their problems. In addition, the examples provided serves as material for lectures at universities.

Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education

Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education PDF Author: Keengwe, Jared
Publisher: IGI Global
ISBN: 1799814807
Category : Education
Languages : en
Pages : 385

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Book Description
As technology continues to develop and prove its importance in modern society, certain professions are acclimating. Aspects such as computer science and computational thinking are becoming essential areas of study. Implementing these subject areas into teaching practices is necessary for younger generations to adapt to the developing world. There is a critical need to examine the pedagogical implications of these technological skills and implement them into the global curriculum. The Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education is a collection of innovative research on the methods and applications of computer science curriculum development within primary and secondary education. While highlighting topics including pedagogical implications, comprehensive techniques, and teacher preparation models, this book is ideally designed for teachers, IT consultants, curriculum developers, instructional designers, educational software developers, higher education faculty, administrators, policymakers, researchers, and graduate students.

Teaching Computational Thinking in Primary Education

Teaching Computational Thinking in Primary Education PDF Author: Huseyin Ozcinar
Publisher: Information Science Reference
ISBN: 9781522532002
Category : Computer programming
Languages : en
Pages : 0

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Book Description
"This book explores the latest research on computational thinking (CT) in education. This book discusses and offers a detailed discussion about the definition of CT, its contribution to students during primary education, how it can be taught and assessed. It explores the scope of CT education and proper pedagogic methods for CT"--

Handbook of Research on Science Education

Handbook of Research on Science Education PDF Author: Norman G. Lederman
Publisher: Taylor & Francis
ISBN: 1000828662
Category : Education
Languages : en
Pages : 1916

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Book Description
Volume III of this landmark synthesis of research offers a comprehensive, state-of-the-art survey highlighting new and emerging research perspectives in science education. Building on the foundations set in Volumes I and II, Volume III provides a globally minded, up-to-the-minute survey of the science education research community and represents the diversity of the field. Each chapter has been updated with new research and new content, and Volume III has been further developed to include new and expanded coverage on astronomy and space education, epistemic practices related to socioscientific issues,design-based research, interdisciplinary and STEM education, inclusive science education, and the global impact of nature of science and scientific inquiry literacy. As with the previous volumes, Volume III is organized around six themes: theory and methods of science education research; science learning; diversity and equity; science teaching; curriculum and assessment; and science teacher education. Each chapter presents an integrative review of the research on the topic it addresses, pulling together the existing research, working to understand historical trends and patterns in that body of scholarship, describing how the issue is conceptualized within the literature, how methods and theories have shaped the outcomes of the research, and where the strengths, weaknesses, and gaps are in the literature. Providing guidance to science education faculty, scholars, and graduate students, and pointing towards future directions of the field, Handbook of Research on Science Education Research, Volume III offers an essential resource to all members of the science education community.

Videogame Sciences and Arts

Videogame Sciences and Arts PDF Author: Liliana Vale Costa
Publisher: Springer Nature
ISBN: 3031514521
Category : Computers
Languages : en
Pages : 347

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Book Description
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

TPACK: Breakthroughs in Research and Practice

TPACK: Breakthroughs in Research and Practice PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1522579192
Category : Education
Languages : en
Pages : 573

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Book Description
Educational technologies are becoming commonplace entities in classrooms as they provide more options and support for teachers and students. However, many teachers are finding these technologies difficult to use due to a lack of training and instruction on how to effectively apply them to the classroom. TPACK: Breakthroughs in Research and Practice is an authoritative reference source for the latest research on the integration of technological knowledge, pedagogical knowledge, and content knowledge in the contexts of K-12 education. Highlighting a range of pertinent topics such as pedagogical strategies, blended learning, and technology integration, this publication is an ideal resource for educators, instructional designers, administrators, academicians, and teacher education programs seeking current findings on the implementation of technology in instructional design.