Author: Gloria D. Campbell-Whatley
Publisher: Teachers College Press
ISBN: 0807765449
Category : Education
Languages : en
Pages : 161
Book Description
This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5-10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities. Book Features: Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills. Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments. Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students. Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.
STEAM Meets Story
Author: Gloria D. Campbell-Whatley
Publisher: Teachers College Press
ISBN: 0807765449
Category : Education
Languages : en
Pages : 161
Book Description
This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5-10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities. Book Features: Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills. Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments. Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students. Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.
Publisher: Teachers College Press
ISBN: 0807765449
Category : Education
Languages : en
Pages : 161
Book Description
This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5-10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities. Book Features: Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills. Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments. Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students. Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.
Katy and the Big Snow
Author: Virginia Lee Burton
Publisher: Houghton Mifflin Harcourt
ISBN: 9780395181553
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
Geappolis is hidden under a blanket of snow until a red crawler tractor saves the day.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780395181553
Category : Juvenile Nonfiction
Languages : en
Pages : 48
Book Description
Geappolis is hidden under a blanket of snow until a red crawler tractor saves the day.
Mike Mulligan and His Steam Shovel
Author: Virginia Lee Burton
Publisher: Houghton Mifflin Harcourt
ISBN: 0547350570
Category : Juvenile Fiction
Languages : en
Pages : 51
Book Description
A modern classic that no child should miss. Since it was first published in 1939, Mike Mulligan and His Steam Shovel has delighted generations of children. Mike and his trusty steam shovel, Mary Anne, dig deep canals for boats to travel through, cut mountain passes for trains, and hollow out cellars for city skyscrapers -- the very symbol of industrial America. But with progress come new machines, and soon the inseparable duo are out of work. Mike believes that Mary Anne can dig as much in a day as one hundred men can dig in a week, and the two have one last chance to prove it and save Mary Anne from the scrap heap. What happens next in the small town of Popperville is a testament to their friendship, and to old-fashioned hard work and ingenuity.
Publisher: Houghton Mifflin Harcourt
ISBN: 0547350570
Category : Juvenile Fiction
Languages : en
Pages : 51
Book Description
A modern classic that no child should miss. Since it was first published in 1939, Mike Mulligan and His Steam Shovel has delighted generations of children. Mike and his trusty steam shovel, Mary Anne, dig deep canals for boats to travel through, cut mountain passes for trains, and hollow out cellars for city skyscrapers -- the very symbol of industrial America. But with progress come new machines, and soon the inseparable duo are out of work. Mike believes that Mary Anne can dig as much in a day as one hundred men can dig in a week, and the two have one last chance to prove it and save Mary Anne from the scrap heap. What happens next in the small town of Popperville is a testament to their friendship, and to old-fashioned hard work and ingenuity.
Steampunk! An Anthology of Fantastically Rich and Strange Stories
Author: Gavin J. Grant
Publisher: Candlewick Press
ISBN: 0763656380
Category : Young Adult Fiction
Languages : en
Pages : 427
Book Description
In the first major YA steampunk anthology, fourteen top storytellers push the genre's mix of sci-fi, fantasy, history, and adventure in fascinating new directions. Imagine an alternate universe where romance and technology reign. Where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Where scientists and schoolgirls, fair folk and Romans, intergalactic bandits, utopian revolutionaries, and intrepid orphans solve crimes, escape from monstrous predicaments, consult oracles, and hover over volcanoes in steam-powered airships. Here, fourteen masters of speculative fiction, including two graphic storytellers, embrace the genre's established themes and refashion them in surprising ways and settings as diverse as Appalachia, ancient Rome, future Australia, and alternate California. Visionaries Kelly Link and Gavin J. Grant have invited all-new explorations and expansions, taking a genre already rich, strange, and inventive in the extreme and challenging contributors to remake it from the ground up. The result is an anthology that defies its genre even as it defines it.
Publisher: Candlewick Press
ISBN: 0763656380
Category : Young Adult Fiction
Languages : en
Pages : 427
Book Description
In the first major YA steampunk anthology, fourteen top storytellers push the genre's mix of sci-fi, fantasy, history, and adventure in fascinating new directions. Imagine an alternate universe where romance and technology reign. Where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Where scientists and schoolgirls, fair folk and Romans, intergalactic bandits, utopian revolutionaries, and intrepid orphans solve crimes, escape from monstrous predicaments, consult oracles, and hover over volcanoes in steam-powered airships. Here, fourteen masters of speculative fiction, including two graphic storytellers, embrace the genre's established themes and refashion them in surprising ways and settings as diverse as Appalachia, ancient Rome, future Australia, and alternate California. Visionaries Kelly Link and Gavin J. Grant have invited all-new explorations and expansions, taking a genre already rich, strange, and inventive in the extreme and challenging contributors to remake it from the ground up. The result is an anthology that defies its genre even as it defines it.
The Great Go-Kart Race (Science) (STEAM Stories)
Author: Jonathan Litton
Publisher: QED Publishing
ISBN: 1786032783
Category : Juvenile Fiction
Languages : en
Pages : 27
Book Description
Max and Suzy are entered in the Great Go-kart Race and all is going well until...they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.
Publisher: QED Publishing
ISBN: 1786032783
Category : Juvenile Fiction
Languages : en
Pages : 27
Book Description
Max and Suzy are entered in the Great Go-kart Race and all is going well until...they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.
Early American Steam Locomotives
Author: Reed Kinert
Publisher: Courier Corporation
ISBN: 0486141403
Category : Transportation
Languages : en
Pages : 231
Book Description
Relive train travel's earliest days with this splendidly illustrated story of steam locomotion, from "teakettles" to "titans." Working from builders' specifications, old engravings, and contemporaneous accounts, the author re-creates, in accurate renderings, the earliest locomotives.
Publisher: Courier Corporation
ISBN: 0486141403
Category : Transportation
Languages : en
Pages : 231
Book Description
Relive train travel's earliest days with this splendidly illustrated story of steam locomotion, from "teakettles" to "titans." Working from builders' specifications, old engravings, and contemporaneous accounts, the author re-creates, in accurate renderings, the earliest locomotives.
The Most Powerful Idea in the World
Author: William Rosen
Publisher: University of Chicago Press
ISBN: 0226726347
Category : History
Languages : en
Pages : 401
Book Description
"The Most Powerful Idea in the World argues that the very notion of intellectual property drove not only the invention of the steam engine but also the entire Industrial Revolution." -- Back cover.
Publisher: University of Chicago Press
ISBN: 0226726347
Category : History
Languages : en
Pages : 401
Book Description
"The Most Powerful Idea in the World argues that the very notion of intellectual property drove not only the invention of the steam engine but also the entire Industrial Revolution." -- Back cover.
The STEAM Chasers
Author: Doresa Jennings
Publisher:
ISBN: 9781951054090
Category :
Languages : en
Pages :
Book Description
Shar, Terrence, Ebony, Akiya, Marcus and Chase go on an adventure around town finding the ways Black American inventors have impacted our everyday lives.
Publisher:
ISBN: 9781951054090
Category :
Languages : en
Pages :
Book Description
Shar, Terrence, Ebony, Akiya, Marcus and Chase go on an adventure around town finding the ways Black American inventors have impacted our everyday lives.
Whaur Extremes Meet
Author: Catriona M.M. MacDonald
Publisher: Birlinn Ltd
ISBN: 1788856023
Category : History
Languages : en
Pages : 598
Book Description
On the cusp of memory and history, the story of Scotland's twentieth-century is contested territory: international yet parochial; prosperous yet ailing; and, passionate yet temperate. This thematic account of Scotland's twentieth century examines the economic, social, political and cultural aspects that shaped the country during the period. Catroina MacDonald underlines the tensions inherent in the life of a nation distinguished by stark changes and surprising continuities, a fragmented identity, a shifting and at times uneasy accommodation in the UK nation state, and an ongoing engagement with globalising tendencies. In identifying the choices, ambitions, possibilities and contradictions that Scotland experienced during a century of profound change, she uncovers a country in which one can truly say extremes met.
Publisher: Birlinn Ltd
ISBN: 1788856023
Category : History
Languages : en
Pages : 598
Book Description
On the cusp of memory and history, the story of Scotland's twentieth-century is contested territory: international yet parochial; prosperous yet ailing; and, passionate yet temperate. This thematic account of Scotland's twentieth century examines the economic, social, political and cultural aspects that shaped the country during the period. Catroina MacDonald underlines the tensions inherent in the life of a nation distinguished by stark changes and surprising continuities, a fragmented identity, a shifting and at times uneasy accommodation in the UK nation state, and an ongoing engagement with globalising tendencies. In identifying the choices, ambitions, possibilities and contradictions that Scotland experienced during a century of profound change, she uncovers a country in which one can truly say extremes met.
The STEAM Team
Author: Lisa Burke
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.