Author: Nawaz Mohamudally
Publisher: BoD – Books on Demand
ISBN: 1789231620
Category : Computers
Languages : en
Pages : 150
Book Description
State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
State of the Art Virtual Reality and Augmented Reality Knowhow
Author: Nawaz Mohamudally
Publisher: BoD – Books on Demand
ISBN: 1789231620
Category : Computers
Languages : en
Pages : 150
Book Description
State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
Publisher: BoD – Books on Demand
ISBN: 1789231620
Category : Computers
Languages : en
Pages : 150
Book Description
State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
Pediatric Neuroimaging: State-of-the-Art, An Issue of Magnetic Resonance Imaging Clinics of North America, E-Book
Author: Mai-Lan Ho
Publisher: Elsevier Health Sciences
ISBN: 0323793215
Category : Medical
Languages : en
Pages : 225
Book Description
Approx.240 pagesApprox.240 pages
Publisher: Elsevier Health Sciences
ISBN: 0323793215
Category : Medical
Languages : en
Pages : 225
Book Description
Approx.240 pagesApprox.240 pages
Advances in Augmented Reality and Virtual Reality
Author: Jitendra Kumar Verma
Publisher: Springer Nature
ISBN: 9811672202
Category : Technology & Engineering
Languages : en
Pages : 220
Book Description
This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.
Publisher: Springer Nature
ISBN: 9811672202
Category : Technology & Engineering
Languages : en
Pages : 220
Book Description
This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.
Technology Application in the Tourism and Hospitality Industry of Bangladesh
Author: Azizul Hassan
Publisher: Springer Nature
ISBN: 9811624348
Category : Business & Economics
Languages : en
Pages : 388
Book Description
The tourism and hospitality industry of Bangladesh as a South Asian country has potential. Sustainable development of this industry in this country is on the move. Still, there are some hindrances which appear to be stymieing this industry’s overall development potential. Overcoming such hindrances can be partly enabled by applying digital innovation and introducing more Internet based platforms in the country’s tourism and hospitality industry. The country is believed to have emphasized innovative technology application in this industry, but technology applications in this industry in Bangladesh have so far attracted very few researchers, resulting in insufficient contributions and very limited knowledge. This book, therefore, can make a significant contribution towards the very limited knowledge in this identified research area. On the specific ground of technology application in the tourism and hospitality industry, the book covers concepts and context, the present scenario, product and service offers, and an analysis of the roles of public and private institutions. On related issues, the book also covers social media, networking and connectivity; sustainability practices and climate change effects; tourist experiences; developments; and challenges, suggestions, and future research directions. The book is expected to appeal to general readers, as well as researchers with an interest in technology applications in the tourism and hospitality industry. This book is also an essential read for the relevant policy planners and industry professionals.
Publisher: Springer Nature
ISBN: 9811624348
Category : Business & Economics
Languages : en
Pages : 388
Book Description
The tourism and hospitality industry of Bangladesh as a South Asian country has potential. Sustainable development of this industry in this country is on the move. Still, there are some hindrances which appear to be stymieing this industry’s overall development potential. Overcoming such hindrances can be partly enabled by applying digital innovation and introducing more Internet based platforms in the country’s tourism and hospitality industry. The country is believed to have emphasized innovative technology application in this industry, but technology applications in this industry in Bangladesh have so far attracted very few researchers, resulting in insufficient contributions and very limited knowledge. This book, therefore, can make a significant contribution towards the very limited knowledge in this identified research area. On the specific ground of technology application in the tourism and hospitality industry, the book covers concepts and context, the present scenario, product and service offers, and an analysis of the roles of public and private institutions. On related issues, the book also covers social media, networking and connectivity; sustainability practices and climate change effects; tourist experiences; developments; and challenges, suggestions, and future research directions. The book is expected to appeal to general readers, as well as researchers with an interest in technology applications in the tourism and hospitality industry. This book is also an essential read for the relevant policy planners and industry professionals.
Modern Development and Challenges in Virtual Reality
Author: Mamata Rath
Publisher: BoD – Books on Demand
ISBN: 1837684324
Category : Computers
Languages : en
Pages : 176
Book Description
Virtual reality (VR) is one of the technologies with the highest expectations for future growth. By creating realistic images and objects, a VR environment gives the user the impression that they are completely engrossed in their surroundings. VR applications that go beyond leisure, tourism, and marketing are now in high demand and thus the technology must be user-friendly and economical. The major technology firms are already striving to create headsets that do not require cables and that allow for high-definition viewing. Artificial intelligence is being used to control VR headsets that have far more powerful CPUs. The new standard will also offer some intriguing capabilities, like the ability to connect huge user communities and additional gadgets. Customers will be able to get photos in real-time in corporate settings, almost as if they were seeing them with their own eyes. This book presents a comprehensive overview of VR applications in medicine, electric vehicles, aviation, architecture, and more.
Publisher: BoD – Books on Demand
ISBN: 1837684324
Category : Computers
Languages : en
Pages : 176
Book Description
Virtual reality (VR) is one of the technologies with the highest expectations for future growth. By creating realistic images and objects, a VR environment gives the user the impression that they are completely engrossed in their surroundings. VR applications that go beyond leisure, tourism, and marketing are now in high demand and thus the technology must be user-friendly and economical. The major technology firms are already striving to create headsets that do not require cables and that allow for high-definition viewing. Artificial intelligence is being used to control VR headsets that have far more powerful CPUs. The new standard will also offer some intriguing capabilities, like the ability to connect huge user communities and additional gadgets. Customers will be able to get photos in real-time in corporate settings, almost as if they were seeing them with their own eyes. This book presents a comprehensive overview of VR applications in medicine, electric vehicles, aviation, architecture, and more.
Virtual, Augmented and Mixed Reality. Applications and Case Studies
Author: Jessie Y.C. Chen
Publisher: Springer
ISBN: 3030215652
Category : Computers
Languages : en
Pages : 591
Book Description
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
Publisher: Springer
ISBN: 3030215652
Category : Computers
Languages : en
Pages : 591
Book Description
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
Biomedical Information Technology
Author: David Dagan Feng
Publisher: Academic Press
ISBN: 0128160357
Category : Science
Languages : en
Pages : 822
Book Description
Biomedical Information Technology, Second Edition, contains practical, integrated clinical applications for disease detection, diagnosis, surgery, therapy and biomedical knowledge discovery, including the latest advances in the field, such as biomedical sensors, machine intelligence, artificial intelligence, deep learning in medical imaging, neural networks, natural language processing, large-scale histopathological image analysis, virtual, augmented and mixed reality, neural interfaces, and data analytics and behavioral informatics in modern medicine. The enormous growth in the field of biotechnology necessitates the utilization of information technology for the management, flow and organization of data. All biomedical professionals can benefit from a greater understanding of how data can be efficiently managed and utilized through data compression, modeling, processing, registration, visualization, communication and large-scale biological computing. - Presents the world's most recognized authorities who give their "best practices" - Provides professionals with the most up-to-date and mission critical tools to evaluate the latest advances in the field - Gives new staff the technological fundamentals and updates experienced professionals with the latest practical integrated clinical applications
Publisher: Academic Press
ISBN: 0128160357
Category : Science
Languages : en
Pages : 822
Book Description
Biomedical Information Technology, Second Edition, contains practical, integrated clinical applications for disease detection, diagnosis, surgery, therapy and biomedical knowledge discovery, including the latest advances in the field, such as biomedical sensors, machine intelligence, artificial intelligence, deep learning in medical imaging, neural networks, natural language processing, large-scale histopathological image analysis, virtual, augmented and mixed reality, neural interfaces, and data analytics and behavioral informatics in modern medicine. The enormous growth in the field of biotechnology necessitates the utilization of information technology for the management, flow and organization of data. All biomedical professionals can benefit from a greater understanding of how data can be efficiently managed and utilized through data compression, modeling, processing, registration, visualization, communication and large-scale biological computing. - Presents the world's most recognized authorities who give their "best practices" - Provides professionals with the most up-to-date and mission critical tools to evaluate the latest advances in the field - Gives new staff the technological fundamentals and updates experienced professionals with the latest practical integrated clinical applications
Mixed Reality for Education
Author: Yiyu Cai
Publisher: Springer Nature
ISBN: 9819949580
Category : Technology & Engineering
Languages : en
Pages : 400
Book Description
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Publisher: Springer Nature
ISBN: 9819949580
Category : Technology & Engineering
Languages : en
Pages : 400
Book Description
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Innovations in Digital Instruction Through Virtual Environments
Author: DeHart, Jason D.
Publisher: IGI Global
ISBN: 1668470160
Category : Computers
Languages : en
Pages : 330
Book Description
The implementation of virtual environments in education has been rapidly increasing in frequency after the COVID-19 pandemic. As these technologies rise in popularity, it is essential to understand the roles digital technologies play in fostering connections and learning, the affordances of digital texts and spaces for virtual classroom experiences, the difficulties educators have faced and how these practices have been crafted to meet these challenges, and more. Innovations in Digital Instruction Through Virtual Environments advances knowledge about the pedagogical decisions and lived experiences of researchers and educators both before and after the COVID-19 pandemic. It features research from those who have worked to sustain and develop digital/media pedagogical practices. Covering topics such as active learning environments, emotional labor, and textual engagements, this premier reference source is an excellent resource for educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.
Publisher: IGI Global
ISBN: 1668470160
Category : Computers
Languages : en
Pages : 330
Book Description
The implementation of virtual environments in education has been rapidly increasing in frequency after the COVID-19 pandemic. As these technologies rise in popularity, it is essential to understand the roles digital technologies play in fostering connections and learning, the affordances of digital texts and spaces for virtual classroom experiences, the difficulties educators have faced and how these practices have been crafted to meet these challenges, and more. Innovations in Digital Instruction Through Virtual Environments advances knowledge about the pedagogical decisions and lived experiences of researchers and educators both before and after the COVID-19 pandemic. It features research from those who have worked to sustain and develop digital/media pedagogical practices. Covering topics such as active learning environments, emotional labor, and textual engagements, this premier reference source is an excellent resource for educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.
Assistive Technologies for Differently Abled Students
Author: Dhamdhere, Sangeeta
Publisher: IGI Global
ISBN: 1799847373
Category : Education
Languages : en
Pages : 353
Book Description
In higher education systems, equal importance must be given to differently abled students. However, not all educational institutions have infrastructure and facilities to admit these students even though accessibility and support for these students is growing. There are many schemes, facilities, services, and financial assistance available to these students along with new assistive technologies that are making teaching and learning processes more effective. While using new technologies in education systems such as e-learning and blended learning, these students need special attention as well as some advanced training and additional features in the technology itself that better help them become familiar with it. Understanding the demands and requirements of differently abled students is the best way to provide them with quality education. Assistive Technologies for Differently Abled Students explores how to implement effective assistive technologies and other related services for providing differently abled students an education that is high quality and equal to their peers, enabling them to go on and excel in their field and obtain employment. Topics that are highlighted within this book include an overview for the different types of diverse assistive technologies for all types of students including students with visual impairments, learning disabilities, physical challenges, and more. This book is ideal for school administrators, researchers of higher educational institutes, non-governmental organizations, assistive technology experts, IT professionals, social workers, inservice and preservice teachers, teacher educators, practitioners, researchers, academicians, and students looking for information on the types of assistive technologies being employed in education for all types of differently abled students.
Publisher: IGI Global
ISBN: 1799847373
Category : Education
Languages : en
Pages : 353
Book Description
In higher education systems, equal importance must be given to differently abled students. However, not all educational institutions have infrastructure and facilities to admit these students even though accessibility and support for these students is growing. There are many schemes, facilities, services, and financial assistance available to these students along with new assistive technologies that are making teaching and learning processes more effective. While using new technologies in education systems such as e-learning and blended learning, these students need special attention as well as some advanced training and additional features in the technology itself that better help them become familiar with it. Understanding the demands and requirements of differently abled students is the best way to provide them with quality education. Assistive Technologies for Differently Abled Students explores how to implement effective assistive technologies and other related services for providing differently abled students an education that is high quality and equal to their peers, enabling them to go on and excel in their field and obtain employment. Topics that are highlighted within this book include an overview for the different types of diverse assistive technologies for all types of students including students with visual impairments, learning disabilities, physical challenges, and more. This book is ideal for school administrators, researchers of higher educational institutes, non-governmental organizations, assistive technology experts, IT professionals, social workers, inservice and preservice teachers, teacher educators, practitioners, researchers, academicians, and students looking for information on the types of assistive technologies being employed in education for all types of differently abled students.