Starting the Game

Starting the Game PDF Author: Shawn L. Hunter
Publisher: LifeRich Publishing
ISBN: 1489731563
Category : Fiction
Languages : en
Pages : 43

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Book Description
A tale from the hood with true experiences. People who interact like this from day to day in the hood. It’s also a tale of a few blocks and corners of a neighborhood that people have no reason to leave because food, drugs, bills, are all in the same vicinity. I’ve witnessed this first hand. Open your eyes, ears and mind and absorb the story.

Starting the Game

Starting the Game PDF Author: Shawn L. Hunter
Publisher: LifeRich Publishing
ISBN: 1489731563
Category : Fiction
Languages : en
Pages : 43

Get Book Here

Book Description
A tale from the hood with true experiences. People who interact like this from day to day in the hood. It’s also a tale of a few blocks and corners of a neighborhood that people have no reason to leave because food, drugs, bills, are all in the same vicinity. I’ve witnessed this first hand. Open your eyes, ears and mind and absorb the story.

The Status Game

The Status Game PDF Author: Will Storr
Publisher: William Collins
ISBN: 9780008354640
Category :
Languages : en
Pages : 304

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Book Description
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

Pillars of Eternity Guidebook Volume One

Pillars of Eternity Guidebook Volume One PDF Author: Obsidian Entertainment
Publisher: Dark Horse Books
ISBN: 1616558091
Category : Art
Languages : en
Pages : 115

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Book Description
Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!

Starting with a Perfect Game

Starting with a Perfect Game PDF Author: Todd Sliss
Publisher: iUniverse
ISBN: 0595385117
Category : Poetry
Languages : en
Pages : 54

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Book Description
Step up to the turnstile-this is your ticket to the game. Sit back with some peanuts and Cracker Jacks or put yourself on the pitcher's mound. Starting with a Perfect Game illustrates baseball's stronghold and intrigue, past and present, using a poetic lineup of all-star anecdotes, tales and reflections. Just like the game's forefathers intended, Starting with a Perfect Game is divided into nine innings with a ceremonial first pitch, seventh-inning stretch and even an extra inning for diehard fans. It starts with a clean slate, just as every pitcher does when he takes to the mound on game day, and, of course, there are obstacles throughout, especially in the later innings of the so-called perfect game. For the once-yearly ballpark visitor, the serious fan who grew up smelling his or her mitt and everyone in-between, Starting with a Perfect Game shows an appreciation for all things baseball-well, almost all things-and this collection is only the beginning.

The Infinite Game

The Infinite Game PDF Author: Simon Sinek
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272

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Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Game Design

Game Design PDF Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786469528
Category : Games & Activities
Languages : en
Pages : 277

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Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Game Over

Game Over PDF Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 288

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Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Start Your Video Game Career

Start Your Video Game Career PDF Author: Jason W. Bay
Publisher:
ISBN: 9780692920923
Category : Business & Economics
Languages : en
Pages : 124

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Book Description
Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.

Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1)

Game Over, Super Rabbit Boy!: A Branches Book (Press Start! #1) PDF Author: Thomas Flintham
Publisher: Scholastic Inc.
ISBN: 1338035258
Category : Juvenile Fiction
Languages : en
Pages : 88

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Book Description
Super Rabbit Boy is the strongest, bravest, fastest animal in all the land...and he's also the star in a video game! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?With full-color art by Thomas Flintham!

Programming Game AI by Example

Programming Game AI by Example PDF Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522

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Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.