Stardoll: Style Bible

Stardoll: Style Bible PDF Author: Stardoll
Publisher: Random House
ISBN: 1448174368
Category : Juvenile Nonfiction
Languages : en
Pages : 303

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Book Description
Crammed with everything you'll ever need to know about fashion and beauty, this Style Bible is a must-have for all Stardolls. It has the answers to all your style questions and queries and then puts your knowledge to the test with some quick-fire quizzes. There are beauty tips and fashion facts, to ensure your hair shines and your clothes dazzle, as well as seasonal style suggestions and outfit options for every occasion. This essential book has all the answers and you'll refer back to it time after time!

Stardoll: Style Bible

Stardoll: Style Bible PDF Author: Stardoll
Publisher: Random House
ISBN: 1448174368
Category : Juvenile Nonfiction
Languages : en
Pages : 303

Get Book Here

Book Description
Crammed with everything you'll ever need to know about fashion and beauty, this Style Bible is a must-have for all Stardolls. It has the answers to all your style questions and queries and then puts your knowledge to the test with some quick-fire quizzes. There are beauty tips and fashion facts, to ensure your hair shines and your clothes dazzle, as well as seasonal style suggestions and outfit options for every occasion. This essential book has all the answers and you'll refer back to it time after time!

Stardoll: the Fashion Factor

Stardoll: the Fashion Factor PDF Author: Not Applicable
Publisher: Random House
ISBN: 0857510835
Category :
Languages : en
Pages : 24

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Book Description
Test your knowledge with the fashion and friendship quiz, complete the catwalk challenge and party puzzles, give the MeDolls a makeover and use the exclusive Stardoll stickers to create new looks and style ideas while you're on the go. With the chance to unlock exclusive online content, this is a must-have for Stardoll fans everywhere!

Children's Virtual Play Worlds

Children's Virtual Play Worlds PDF Author: Anne Michelle Burke
Publisher: New Literacies and Digital Epistemologies
ISBN: 9781433118265
Category : Computers and children
Languages : en
Pages : 0

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Book Description
Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

The Definitive Guide to Collecting Black Dolls

The Definitive Guide to Collecting Black Dolls PDF Author: Debbie Behan Garrett
Publisher: Debbie Behan Garrett
ISBN: 9780875886534
Category : Antiques & Collectibles
Languages : en
Pages : 180

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Book Description
Collectors will delight in acquiring the first and only Black dolls book that is completely published in Full Color! Author Debbie Garrett has written an extensive book of reference on vintage, modern, fashion and artist Black dolls. Featured in this book are Black dolls made from cloth, bisque, celluloid, composition, rubber, wood, and hard plastic. Fashion dolls, modern artist dolls and other doll categories are covered. This long overdue, insightful book includes a price guide and tips.

Cultures of Computer Game Concerns

Cultures of Computer Game Concerns PDF Author: Estrid Sörensen
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
ISBN: 9783837639346
Category : Comparison
Languages : en
Pages : 355

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Book Description
Biographical note: Estrid Sörensen is a Professor of Cultural Psychology and Anthropology of Knowledge at the Ruhr-University Bochum. She does research within Science & Technology Studies.

EGirls, ECitizens

EGirls, ECitizens PDF Author: Valerie Steeves
Publisher: University of Ottawa Press
ISBN: 0776622595
Category : Computers
Languages : en
Pages : 519

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Book Description
eGirls, eCitizens is a landmark work that explores the many forces that shape girls’ and young women’s experiences of privacy, identity, and equality in our digitally networked society. Drawing on the multi-disciplinary expertise of a remarkable team of leading Canadian and international scholars, as well as Canada’s foremost digital literacy organization, MediaSmarts, this collection presents the complex realities of digitized communications for girls and young women as revealed through the findings of The eGirls Project (www.egirlsproject.ca) and other important research initiatives. Aimed at moving dialogues on scholarship and policy around girls and technology away from established binaries of good vs bad, or risk vs opportunity, these seminal contributions explore the interplay of factors that shape online environments characterized by a gendered gaze and too often punctuated by sexualized violence. Perhaps most importantly, this collection offers first-hand perspectives collected from girls and young women themselves, providing a unique window on what it is to be a girl in today’s digitized society.

Launch! Advertising and Promotion in Real Time

Launch! Advertising and Promotion in Real Time PDF Author: Michael Solomon
Publisher: Flat World Knowledge
ISBN: 0982043023
Category : Advertising
Languages : en
Pages : 316

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Book Description
Launch! Advertising and Promotion is written for advertising and promotion courses taught to students in the business school and journalism & mass communication students. This textbook is the first of its kind to teach advertising concepts by reverse engineering a real advertising campaign from beginning to end. In April 2007, SS+K, an innovative New York City communications agency, launched the first ever branding campaign for msnbc.com with the tag "A Fuller Spectrum of News." Launch! follows that campaign from initial agency pitch through roll-out of print and media assets to post-campaign analysis. Throughout, it exposes readers to the theory and concepts of advertising and promotion, and the personalities and decisions that drove this campaign. The book takes a rare look "behind the curtain" - even letting you see some of the paths not chosen by the agency and client. Students get a realistic sense of how theory plays out in practice, and get a flavor for the exciting field of advertising and promotion. And, they consistently learn the perspectives of both the advertising agency (where many journalism and communications students will work) and the client (where many marketing majors will work). This is a unique book, with a unique perspective, by a unique author team, and you won't find this kind of insight in any other text on the market. We think you're going to love it! This textbook has been used in classes at: Ball State University, Emerson College, Florida Institute of Technology, Grand Valley State University, Johnson County Community College, Manchester Business School, McLennan Community College, Michigan State University, North Hennepin Community College, Pierce College, Rochester Institute of Technology, Saint Louis University, Salem State College, South Dakota State University, Texas State University, Texas Tech University, University of New Hampshire, University of North Carolina, University of Notre Dame, University of South Florida, Virginia Tech, Western Kentucky University.

Interactive Entertainment

Interactive Entertainment PDF Author: Brent Rabowsky
Publisher: gameindustrybook
ISBN:
Category : Business & Economics
Languages : en
Pages : 274

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Book Description
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.

Introduction to Electronic Commerce and Social Commerce

Introduction to Electronic Commerce and Social Commerce PDF Author: Efraim Turban
Publisher: Springer
ISBN: 3319500910
Category : Business & Economics
Languages : en
Pages : 446

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Book Description
This is a complete update of the best-selling undergraduate textbook on Electronic Commerce (EC). New to this 4th Edition is the addition of material on Social Commerce (two chapters); a new tutorial on the major EC support technologies, including cloud computing, RFID, and EDI; ten new learning outcomes; and video exercises added to most chapters. Wherever appropriate, material on Social Commerce has been added to existing chapters. Supplementary material includes an Instructor’s Manual; Test Bank questions for each chapter; Powerpoint Lecture Notes; and a Companion Website that includes EC support technologies as well as online files. The book is organized into 12 chapters grouped into 6 parts. Part 1 is an Introduction to E-Commerce and E-Marketplaces. Part 2 focuses on EC Applications, while Part 3 looks at Emerging EC Platforms, with two new chapters on Social Commerce and Enterprise Social Networks. Part 4 examines EC Support Services, and Part 5 looks at E-Commerce Strategy and Implementation. Part 6 is a collection of online tutorials on Launching Online Businesses and EC Projects, with tutorials focusing on e-CRM; EC Technology; Business Intelligence, including Data-, Text-, and Web Mining; E-Collaboration; and Competition in Cyberspace. the following="" tutorials="" are="" not="" related="" to="" any="" specific="" chapter.="" they="" cover="" the="" essentials="" ec="" technologies="" and="" provide="" a="" guide="" relevant="" resources.="" p

Interviewing Users

Interviewing Users PDF Author: Steve Portigal
Publisher: Rosenfeld Media
ISBN: 1959029827
Category : Computers
Languages : en
Pages : 212

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Book Description
Interviewing is easy, right? Anyone can do it… but few do it well enough to unlock the benefits and insights that interviewing users and customers can yield. In this new and updated edition of the acclaimed classic Interviewing Users, Steve Portigal quickly and effectively dispels the myth that interviewing is trivial. He shows how research studies and logistics can be used to determine concrete goals for a business and takes the reader on a detailed journey into the specifics of interviewing techniques, best practices, fieldwork, documentation, and how to make sense of uncovered data. Then Steve takes the process even further―showing the methods and details behind asking questions―from the words themselves to the interviewer’s actions and how they influence an interview. There is even a chapter on making sure that information gleaned from the research study is used by the business in such a way to make it impactful and worthwhile. Oh, and for good measure he throws in information about Research Operations. But, hey, that’s just the nuts and bolts of the book. The truly fun part is Steve’s voice and how he portrays this information through amusing anecdotes about his career, fascinating examples from other practitioners, and tips and tricks that only the most experienced UX researchers, like Steve, could come up with. As a nod to the pandemic, he offers ideas for the best way to interview someone remotely, and he also discusses personal bias―how to identify and deal with it so that it doesn’t affect interviews. Everyone will get something from this book. But beyond the requisite information, it’s simply a good read. And if you want another good read with stories galore, pick up Steve’s other book Doorbells, Danger, and Dead Batteries. "Quite simply the best book on when, why, and how you should conduct user interview studies." —Elizabeth F. Churchill, PhD, Senior Director, Google Who Should Read This Book? Anyone and everyone who is interested in finding out what makes their business tick, i.e., who their users are. Anyone and everyone who wants to learn how to interview and listen to people. Anyone and everyone, including CEOs, user researchers, designers, engineers, marketers, product managers, strategists, interviewers, and you. Takeaways User research is key for companies to include in their design and development process. The best way to do user research is through interviewing users and determining their needs. Interviewing can identify what could be designed or what is actually a problem. Teams who meet their users face-to-face will build better products. Field research takes a lot of preparation to be successful―and a solid plan in advance. There are critical techniques and frameworks for mapping human behavior. A good interviewer always puts their participants at ease. If you ask the right questions, you’ll get the right answers. A smart interviewer checks their worldview at the door. To establish a rapport with your interviewee, listen and don’t be judgmental. Research data is a combination of analysis and synthesis. The importance of research analysis must be continually highlighted and emphasized to the powers that be.