Author: Don Mappin
Publisher:
ISBN: 9781582369013
Category : Role playing games
Languages : en
Pages : 0
Book Description
Fantasirollespil.
Star Trek Roleplaying Game Narrator's Guide
Author: Don Mappin
Publisher:
ISBN: 9781582369013
Category : Role playing games
Languages : en
Pages : 0
Book Description
Fantasirollespil.
Publisher:
ISBN: 9781582369013
Category : Role playing games
Languages : en
Pages : 0
Book Description
Fantasirollespil.
Pathfinder Lost Omens
Author:
Publisher:
ISBN: 9781640782785
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
Publisher:
ISBN: 9781640782785
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
Star Trek Adventures - Beta Quadrant
Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
ISBN: 9781910132913
Category : Games & Activities
Languages : en
Pages :
Book Description
YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.
Publisher: Modiphius Entertainment
ISBN: 9781910132913
Category : Games & Activities
Languages : en
Pages :
Book Description
YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.
Pip System Corebook
Author:
Publisher:
ISBN: 9781944487171
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781944487171
Category :
Languages : en
Pages :
Book Description
Planetary Adventures
Author: Poul Anderson
Publisher:
ISBN: 9781735898285
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781735898285
Category :
Languages : en
Pages :
Book Description
Fate
Author: Leonard Balsera
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308
Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308
Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Third Person
Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262533790
Category : Games & Activities
Languages : en
Pages : 493
Book Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.
Publisher: MIT Press
ISBN: 0262533790
Category : Games & Activities
Languages : en
Pages : 493
Book Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.
Star Trek Deep Space Nine Roleplaying Game
Author: Last Unicorn Games
Publisher: Last Unicorn Games, Incorporated
ISBN: 9780671035013
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Storytelling on the Frontier ... Welcome to the shadowy universe of Star TrekR: Deep Space NineTM Give new life and greater depth to your Star TrekR: Deep Space NineTM Roleplaying Game episodes. This indispensable guide provides Star Trek: DS9 Narrators with all the tools they need to create and run engaging adventures set in this compelling universe. An extensive gazeteer also includes a detailed look at the Bajor Sector, including its planets, inhabitants, and neighboring starfaring powers. Finally, a handy, fold-out reference screen includes all of the key charts and tables from the game. Prepare to experience the thrill of creating and directing your own Star Trek: DS9 roleplaying episodes! The Star Trek: Deep Space Nine Narrator's Toolkit Includes: * Basic and advanced storytelling fundamentals * Guidelines for scene creation and episode construction * Information and suggestions on running static series centered on a station or frontier outpost * An extensive guide to the Bajor Sector, its worlds, and its people * Detailed examinations of the Bajoran people, the Cadassian Union, the Ferengi Alliance, and the Maquis rebels.
Publisher: Last Unicorn Games, Incorporated
ISBN: 9780671035013
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Storytelling on the Frontier ... Welcome to the shadowy universe of Star TrekR: Deep Space NineTM Give new life and greater depth to your Star TrekR: Deep Space NineTM Roleplaying Game episodes. This indispensable guide provides Star Trek: DS9 Narrators with all the tools they need to create and run engaging adventures set in this compelling universe. An extensive gazeteer also includes a detailed look at the Bajor Sector, including its planets, inhabitants, and neighboring starfaring powers. Finally, a handy, fold-out reference screen includes all of the key charts and tables from the game. Prepare to experience the thrill of creating and directing your own Star Trek: DS9 roleplaying episodes! The Star Trek: Deep Space Nine Narrator's Toolkit Includes: * Basic and advanced storytelling fundamentals * Guidelines for scene creation and episode construction * Information and suggestions on running static series centered on a station or frontier outpost * An extensive guide to the Bajor Sector, its worlds, and its people * Detailed examinations of the Bajoran people, the Cadassian Union, the Ferengi Alliance, and the Maquis rebels.
The Masterful Writing Collection
Author: Deren Hansen
Publisher: Dunlith Hill
ISBN: 1938994159
Category : Language Arts & Disciplines
Languages : en
Pages : 237
Book Description
In order to master the craft of writing and the art of storytelling you must internalize the rhythms of the human experience and the ways we share that experience. There are deep and consistent patterns in the ways we tell stories, weave narrative illusions, and develop fascinating characters. This collection includes three Dunlith Hill Writing Guides: Story Theory: How to Write Like J.R.R. Tolkien in Three Easy Steps Verisimilitude: How Illusions, Confidence Games, and Skillful Lying can Improve Your Fiction Character and Archetype: How to Make Readers Fall in Love with your Imaginary Friends When you understand and apply the simple but powerful patterns taught in these guides, you will be well on your way to becoming a masterful writer.
Publisher: Dunlith Hill
ISBN: 1938994159
Category : Language Arts & Disciplines
Languages : en
Pages : 237
Book Description
In order to master the craft of writing and the art of storytelling you must internalize the rhythms of the human experience and the ways we share that experience. There are deep and consistent patterns in the ways we tell stories, weave narrative illusions, and develop fascinating characters. This collection includes three Dunlith Hill Writing Guides: Story Theory: How to Write Like J.R.R. Tolkien in Three Easy Steps Verisimilitude: How Illusions, Confidence Games, and Skillful Lying can Improve Your Fiction Character and Archetype: How to Make Readers Fall in Love with your Imaginary Friends When you understand and apply the simple but powerful patterns taught in these guides, you will be well on your way to becoming a masterful writer.
Story Theory
Author: Deren Hansen
Publisher: Dunlith Hill
ISBN: 1938994035
Category : Language Arts & Disciplines
Languages : en
Pages : 103
Book Description
We all know how to tell stories just like we all know our native language, having heard both since we were born. People, however, who study their native language discover there’s much they misunderstood or simply didn’t know. The same is true of story when we look at it more carefully. With topics that include the theory of story as model, the fractal key to narrative complexity, and the art of the long form, this volume will show you the essence of stories and storytelling. It’s advanced stuff—no writing prompts or exercises here—but if you want to understand how stories are the minimum container of significance, how storytelling is like commanding an artillery battery, and why the three easy steps are, 1) lather, 2) rinse, and 3) repeat, this volume is for you. And like deep magic, once you comprehend the nature of the art, you’ll be well on your way to becoming a master story weaver.
Publisher: Dunlith Hill
ISBN: 1938994035
Category : Language Arts & Disciplines
Languages : en
Pages : 103
Book Description
We all know how to tell stories just like we all know our native language, having heard both since we were born. People, however, who study their native language discover there’s much they misunderstood or simply didn’t know. The same is true of story when we look at it more carefully. With topics that include the theory of story as model, the fractal key to narrative complexity, and the art of the long form, this volume will show you the essence of stories and storytelling. It’s advanced stuff—no writing prompts or exercises here—but if you want to understand how stories are the minimum container of significance, how storytelling is like commanding an artillery battery, and why the three easy steps are, 1) lather, 2) rinse, and 3) repeat, this volume is for you. And like deep magic, once you comprehend the nature of the art, you’ll be well on your way to becoming a master story weaver.