Sporty Bugs and Errors

Sporty Bugs and Errors PDF Author: Allyssa Loya
Publisher: Millbrook Press
ISBN: 1541595033
Category : Juvenile Nonfiction
Languages : en
Pages : 35

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Book Description
Using the action-packed world of sports, this book teaches young readers fundamental coding concepts without using a computer. Learn all about bugs and errors, how to fix them, and how to start seeing them everywhere—especially in sports! Paper and pencil activities give readers real-world understanding of coding concepts.

Sporty Bugs and Errors

Sporty Bugs and Errors PDF Author: Allyssa Loya
Publisher: Millbrook Press
ISBN: 1541595033
Category : Juvenile Nonfiction
Languages : en
Pages : 35

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Book Description
Using the action-packed world of sports, this book teaches young readers fundamental coding concepts without using a computer. Learn all about bugs and errors, how to fix them, and how to start seeing them everywhere—especially in sports! Paper and pencil activities give readers real-world understanding of coding concepts.

Sporty Algorithms

Sporty Algorithms PDF Author: Allyssa Loya
Publisher: Lerner Publications
ISBN: 1541589602
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Simple, hands-on activities explore algorithms for readers not yet ready for coding on computers. Sports-themed projects encourage readers to actively engage with the content and learn about the basics of coding.

Sporty Bugs and Errors

Sporty Bugs and Errors PDF Author: Allyssa Loya
Publisher: Lerner Publications
ISBN: 1541589610
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Fun sports projects introduce readers to high-interest coding basics and encourage them to engage with the content.

Sporty Conditionals

Sporty Conditionals PDF Author: Allyssa Loya
Publisher: Lerner Publications
ISBN: 1541589629
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Sport-oriented hands-on activities introduce readers to conditionals and other fundamental coding concepts. Using games, readers learn how to create rules that govern reactions and build their understanding of how computers work.

Sporty Looping

Sporty Looping PDF Author: Allyssa Loya
Publisher: Millbrook Press
ISBN: 1541595092
Category : Juvenile Nonfiction
Languages : en
Pages : 35

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Book Description
Learn about looping, a fundamental coding concept, without using a computer. Fun, sports-themed activities engage readers and teach them to start seeing looping everywhere, especially in sports! Paper and pencil activities give readers real-world understanding of coding concepts.

Bugs and Errors with Wreck-it Ralph

Bugs and Errors with Wreck-it Ralph PDF Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541524314
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
A simple, low-level, unplugged introduction to bugs and errors designed for young readers not yet ready for coding on computers. Beloved character Ralph, from the world-famous Disney franchise Wreck-It Ralph, draws in readers new to coding concepts--

The Sporting Muse

The Sporting Muse PDF Author: Don Johnson
Publisher: McFarland
ISBN: 9780786417674
Category : Sports & Recreation
Languages : en
Pages : 176

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Book Description
This study analyzes contemporary American sports poetry, demonstrating that poems about sports express common attitudes and showing what the respective sports' poems say about American culture of the last fifty years. While placing particular emphasis on the hero in American sports poetry, the study proves that a considerable body of sports poetry exists in American culture and that it is worthy of serious analysis. The study opens with the analysis done so far on sports poetry, articulates methods of approach, and gives a brief history of sports poetry, beginning with victory chants around the tribal campfire. From Thayer's "Casey at the Bat" to Gibb's "Listening to the Ballgame," the body of the work is organized thematically by sport: baseball, football, basketball, women's sports, and minor sports such as golf, racquet sports, and boxing. The study concludes with a chapter on poems about fans and spectators and a summary of the study's arguments. Each section gives detailed readings of many poems.

Bugs That Make Your Computer Crawl

Bugs That Make Your Computer Crawl PDF Author: Brian P. Cleary
Publisher: Millbrook Press
ISBN: 1541545605
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
"Don't swat that bug--fix it! Author Brian P. Cleary, illustrator (and coding hobbyist) Martin Goneau, and the indefatigable CATegorical cats offer a fun and accessible introduction to computer bugs"--

Disney Coding Adventures

Disney Coding Adventures PDF Author: Allyssa Loya
Publisher: Lerner Publications (Tm)
ISBN: 1541542495
Category : Juvenile Nonfiction
Languages : en
Pages : 114

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Book Description
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--

Routledge Handbook of Esports

Routledge Handbook of Esports PDF Author: Seth E. Jenny
Publisher: Taylor & Francis
ISBN: 104011573X
Category : Games & Activities
Languages : en
Pages : 1025

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Book Description
The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.