Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 988
Book Description
Records and Briefs of the United States Supreme Court
Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 988
Book Description
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 988
Book Description
The American State Reports
Author: Abraham Clark Freeman
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1228
Book Description
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1228
Book Description
Object-Oriented Python
Author: Irv Kalb
Publisher: No Starch Press
ISBN: 1718502079
Category : Computers
Languages : en
Pages : 417
Book Description
Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
Publisher: No Starch Press
ISBN: 1718502079
Category : Computers
Languages : en
Pages : 417
Book Description
Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
United States Code
Author: United States
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1428
Book Description
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1428
Book Description
Python, PyGame, and Raspberry Pi Game Development
Author: Sloan Kelly
Publisher: Apress
ISBN: 1484245334
Category : Computers
Languages : en
Pages : 395
Book Description
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Publisher: Apress
ISBN: 1484245334
Category : Computers
Languages : en
Pages : 395
Book Description
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Learning XNA 3.0
Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 059655429X
Category : Computers
Languages : en
Pages : 510
Book Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Publisher: "O'Reilly Media, Inc."
ISBN: 059655429X
Category : Computers
Languages : en
Pages : 510
Book Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Author: Marshall Harrison
Publisher: Apress
ISBN: 143020821X
Category : Computers
Languages : en
Pages : 417
Book Description
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Publisher: Apress
ISBN: 143020821X
Category : Computers
Languages : en
Pages : 417
Book Description
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
The Automobile
Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1582
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1582
Book Description
Journal of the House of Representatives of the United States
Author: United States. Congress. House
Publisher:
ISBN:
Category : Legislation
Languages : en
Pages : 1056
Book Description
Some vols. include supplemental journals of "such proceedings of the sessions, as, during the time they were depending, were ordered to be kept secret, and respecting which the injunction of secrecy was afterwards taken off by the order of the House."
Publisher:
ISBN:
Category : Legislation
Languages : en
Pages : 1056
Book Description
Some vols. include supplemental journals of "such proceedings of the sessions, as, during the time they were depending, were ordered to be kept secret, and respecting which the injunction of secrecy was afterwards taken off by the order of the House."
Forced Displacement
Author: K. Grabska
Publisher: Springer
ISBN: 0230583008
Category : Social Science
Languages : en
Pages : 278
Book Description
Uprootedness, exile and forced displacement, be they due to conflict, persecution or so-called 'development', are conditions which characterise the lives of millions across the globe. This book analyses a range of displacement situations, including development 'oustees', refugees and internally displaced persons.
Publisher: Springer
ISBN: 0230583008
Category : Social Science
Languages : en
Pages : 278
Book Description
Uprootedness, exile and forced displacement, be they due to conflict, persecution or so-called 'development', are conditions which characterise the lives of millions across the globe. This book analyses a range of displacement situations, including development 'oustees', refugees and internally displaced persons.