Marvel's Spider-Man

Marvel's Spider-Man PDF Author: Paul Davies
Publisher:
ISBN: 9781785657979
Category :
Languages : en
Pages : 190

Get Book Here

Book Description

Marvel's Spider-Man

Marvel's Spider-Man PDF Author: Paul Davies
Publisher:
ISBN: 9781785657979
Category :
Languages : en
Pages : 190

Get Book Here

Book Description


How Spider Saved the Baseball Game

How Spider Saved the Baseball Game PDF Author: Robert Kraus
Publisher: Scholastic
ISBN: 9780590417914
Category : Baseball stories
Languages : en
Pages : 32

Get Book Here

Book Description
Spider cannot hit, field, or catch, so he becomes the pitcher, and at the bottom of the ninth it was up to him.

The Spider

The Spider PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 288

Get Book Here

Book Description


Spider Solitaire Winning Strategies

Spider Solitaire Winning Strategies PDF Author: Steve N. Brown
Publisher: Lulu.com
ISBN: 1495188515
Category : Games & Activities
Languages : en
Pages : 252

Get Book Here

Book Description
This book is for the Spider Solitaire player who plays at the four-suit level, wins less than 40%% of their games and wants to improve their win ratio. It is assumed that the player plays a pure game, meaning they neither undo moves, nor restart games, nor reject games. However, one chapter explores how these three options might affect a player's win ratio.

Marvel's Spider-Man Script Book

Marvel's Spider-Man Script Book PDF Author:
Publisher: Marvel
ISBN: 9781302921361
Category : Comics & Graphic Novels
Languages : en
Pages : 0

Get Book Here

Book Description
Go behind the scenes of the smash hit video game sensation with the complete script to MARVEL'S SPIDER-MAN -together with a stunning gallery of artwork from the production process! The life of Peter Parker and that of his ever-amazing alter ego are about to collide in major fashion in this all-new take on the world of the wall-crawler, filled with fan-favorite characters -including Mary Jane, Aunt May, Norman Osborn, Otto Octavius and Miles Morales -spun into an unexpected web of drama, spectacle and classic action in the Mighty Marvel Manner! When Spidey finally removes the Kingpin of Crime from the mean streets of the Big Apple, how will the mysterious Mister Negative's ascent to power bring Peter's two worlds crashing together? Learn how the words and the world of a blockbuster hit video game are crafted, and feast your eyes on a wealth of bonus content, via text and art from the team at Insomniac Games and fan-favorite Marvel writers such as Christos Gage!

The Minds Behind the Games

The Minds Behind the Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476631239
Category : Games & Activities
Languages : en
Pages : 217

Get Book Here

Book Description
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Video Games, Crime, and Control

Video Games, Crime, and Control PDF Author: Kevin F. Steinmetz
Publisher: Taylor & Francis
ISBN: 1040087639
Category : Games & Activities
Languages : en
Pages : 176

Get Book Here

Book Description
Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

The Performance of Video Games

The Performance of Video Games PDF Author: Kelly I. Aliano
Publisher: McFarland
ISBN: 1476685495
Category : Games & Activities
Languages : en
Pages : 231

Get Book Here

Book Description
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Mathematics Research for the Beginning Student, Volume 1

Mathematics Research for the Beginning Student, Volume 1 PDF Author: Eli E. Goldwyn
Publisher: Springer Nature
ISBN: 3031085604
Category : Mathematics
Languages : en
Pages : 323

Get Book Here

Book Description
Mathematics research opportunities for undergraduate students have grown significantly in recent years, but accessible research topics for first- and second-year students with minimal experience beyond high school mathematics are still hard to find. To address this need, this volume provides beginning students with specific research projects and the tools required to tackle them. Most of these projects are accessible to students who have not yet taken Calculus, but students who know some Calculus will find plenty to do here as well. Chapters are self-contained, presenting projects students can pursue, along with essential background material and suggestions for further reading. Suggested prerequisites are noted at the beginning of each chapter. Some topics covered include: games on graphs modeling of biological systems mosaics and virtual knots mathematics for sustainable humanity mathematical epidemiology Mathematics Research for the Beginning Student, Volume 1 will appeal to undergraduate students at two- and four-year colleges who are interested in pursuing mathematics research projects. Faculty members interested in serving as advisors to these students will find ideas and guidance as well. This volume will also be of interest to advanced high school students interested in exploring mathematics research for the first time. A separate volume with research projects for students who have already studied calculus is also available.

Mindful Games for Kids

Mindful Games for Kids PDF Author: Kristina Sargent
Publisher: Sourcebooks, Inc.
ISBN: 1646115945
Category : Juvenile Nonfiction
Languages : en
Pages : 186

Get Book Here

Book Description
Mindful Games for Kids is an engaging book of activities for children ages 4-8, teaching them how to use all the principles of mindfulness including calming themselves, focusing on the present, and being kinder to others. Dealing with big feelings can be hard, but it's easier when you practice listening to your body and staying in the present moment. 50 colorfully illustrated, imaginative exercises keep the fun coming while showing kids helpful techniques like deep breathing, visualization, meditation, and more. Many of these off-the-page games take 10 minutes or less, making it easy to practice the magic of mindfulness anytime, anywhere. Inside Mindful Games for Kids, you'll find: 50 fantastic games—Discover mindful games like My Big Bat Ears, Hearing My Breath, As Cool as a Snowflake, and Sing My Emotions—all created for kids ages 4-8. Imagination invitation—Explore activities themed around breath, senses, thoughts, emotions, and the body—most don't require supplies, just an imagination! Mindful together—Kids can play these mindful games alone or with other people (grown-ups are invited too!) —the supportive guidelines include ways for anyone to win. Kids can find a peaceful mind through fun and games—with Mindful Games for Kids!