Speedrun: The Unauthorised History of Sonic The Hedgehog

Speedrun: The Unauthorised History of Sonic The Hedgehog PDF Author: Julian Hazeldine
Publisher: Lulu.com
ISBN: 1291831886
Category : Computers
Languages : en
Pages : 144

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Book Description
Sonic The Hedgehog was created to give Sega's Mega Drive a fighting chance against the market-dominating Nintendo. With Sega consoles now a distant memory, he's still running. But what gives the blue blur his staying power? Speedrun traces Sonic's entire history, from an artist's idle sketch to a multi-million pound videogame phenomenon. This book relives the highs; the hysteria of Sonic 2's-day and the dawn of the Dreamcast, and the lows; cancelled projects and Sega's near-bankruptcy. It also looks at the creative influences behind the hedgehog, and how a handful of minds have steered and directed his progress through the years. Whether your first adventure with Sonic was in the Green Hill Zone or on a smartphone, Speedrun is the definitive guide to gaming's fastest hero.

Speedrun: The Unauthorised History of Sonic The Hedgehog

Speedrun: The Unauthorised History of Sonic The Hedgehog PDF Author: Julian Hazeldine
Publisher: Lulu.com
ISBN: 1291831886
Category : Computers
Languages : en
Pages : 144

Get Book Here

Book Description
Sonic The Hedgehog was created to give Sega's Mega Drive a fighting chance against the market-dominating Nintendo. With Sega consoles now a distant memory, he's still running. But what gives the blue blur his staying power? Speedrun traces Sonic's entire history, from an artist's idle sketch to a multi-million pound videogame phenomenon. This book relives the highs; the hysteria of Sonic 2's-day and the dawn of the Dreamcast, and the lows; cancelled projects and Sega's near-bankruptcy. It also looks at the creative influences behind the hedgehog, and how a handful of minds have steered and directed his progress through the years. Whether your first adventure with Sonic was in the Green Hill Zone or on a smartphone, Speedrun is the definitive guide to gaming's fastest hero.

The History of Sonic the Hedgehog

The History of Sonic the Hedgehog PDF Author: Marc Pétronille
Publisher: Udon Entertainment
ISBN: 9781926778969
Category : Sega Genesis video games
Languages : en
Pages : 0

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Book Description
"Relive the epic adventures of one of the most famous mascots in the history of video games-- Sonic!"--Page 4 of cover.

Sonic

Sonic PDF Author: Devra Newberger Speregen
Publisher:
ISBN: 9781338033236
Category : Hedgehogs
Languages : en
Pages :

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Book Description
Everyone loves playing the Sonic the Hedgehog games and watching him on TV. But how was Sonic created and which game did he first appear? This fascinating book explores Sonic's history -- from his simple beginnings to his rise to superstardom!

Playing with Videogames

Playing with Videogames PDF Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225

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Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Keys to Play

Keys to Play PDF Author: Roger Moseley
Publisher: Univ of California Press
ISBN: 0520291247
Category : Games & Activities
Languages : en
Pages : 468

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Book Description
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

How to Play Video Games

How to Play Video Games PDF Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376

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Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Monster Girl Encyclopedia II

Monster Girl Encyclopedia II PDF Author: Kenkou Cross
Publisher: National Geographic Books
ISBN: 1626926093
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
The second volume of the ultimate guide to monster girls that took fandom by storm--for Mature fans only! The definitive source guide for the sexy monster girl genre! Told from the perspective of a wandering scholar of monsters, this tantalizing tome includes 100 gorgeous full-color illustrations of seductively dangerous monster girls. Replete with fascinating lore, elaborate bios, and intricate descriptions, this book has everything you ever wanted to know about monster girls, and more. From centaurs to succubi, from mermaids to slimes--if it’s a monster girl you seek, you will find her within these pages! This deluxe, large-trim hardcover with foil highlights is shrink-wrapped for Mature readers.

Moone Boy: The Blunder Years

Moone Boy: The Blunder Years PDF Author: Chris O'Dowd
Publisher: Pan Macmillan
ISBN: 1447270967
Category : Juvenile Fiction
Languages : en
Pages : 385

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Book Description
Successful film and TV star, Chris O' Dowd, collaborates with friend and screenwriter Nick Vincent Murphy in Moone Boy: The Blunder Years, the first in this hilarious, illustrated series. Martin Moone is eleven and completely fed up with being the only boy in a family of girls. He's desperate for a decent wingman to help him navigate his idiotic life. So when best mate Padraic suggests Martin get an imaginary friend – or 'IF' for short – he decides to give it a go. His first attempt is Loopy Lou, a hyperactive goofball who loves writing rubbish rap songs. But Martin soon gets fed up with Lou's loopiness and decides to trade in his IF for someone a little less wacky. Enter Sean 'Caution' Murphy, an imaginary office clerk in a bad suit with a passion for laziness and a head full of dodgy jokes. Sean is full of tips and tricks to guide Martin through the perils of the playground, from dealing with his sisters' pranks to beating the bullying Bonner boys. But getting rid of Lou is not that easy, and having TWO imaginary friends is a recipe for trouble!

Stay Sonic

Stay Sonic PDF Author: Mike Pattenden
Publisher:
ISBN: 9780140903904
Category :
Languages : en
Pages : 91

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Book Description


Creativity and Learning

Creativity and Learning PDF Author: Beth A. Hennessey
Publisher: NEA Professional Library
ISBN:
Category : Education
Languages : en
Pages : 36

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Book Description
The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted, such as having children work for an expected reward, setting up competitive situations, having children focus on expected evaluation, using plenty of surveillance, and setting up restricted-choice situations. Strategies for nurturing and encouraging intrinsic motivation and creativity in classroom settings are explored. A bibliography and a list of resources on thinking skills conclude the pamphlet. (PB)