The ZX Spectrum ULA

The ZX Spectrum ULA PDF Author: Chris Smith
Publisher:
ISBN: 9780956507105
Category : Computers
Languages : en
Pages : 324

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Book Description
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

The ZX Spectrum ULA

The ZX Spectrum ULA PDF Author: Chris Smith
Publisher:
ISBN: 9780956507105
Category : Computers
Languages : en
Pages : 324

Get Book Here

Book Description
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

Computerworld

Computerworld PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 132

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Book Description
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Electronics Projects Vol. 7

Electronics Projects Vol. 7 PDF Author:
Publisher: EFY Enterprises Pvt Ltd
ISBN: 9788188152001
Category :
Languages : en
Pages : 140

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Book Description


Unity Virtual Reality Projects

Unity Virtual Reality Projects PDF Author: Jonathan Linowes
Publisher: Packt Publishing Ltd
ISBN: 1785286803
Category : Computers
Languages : en
Pages : 286

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Book Description
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

NISTIR.

NISTIR. PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 64

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Book Description


Summaries of Projects Completed

Summaries of Projects Completed PDF Author: National Science Foundation (U.S.)
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 1108

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Book Description


Project Management

Project Management PDF Author: Harold Kerzner
Publisher: John Wiley & Sons
ISBN: 1119165377
Category : Technology & Engineering
Languages : en
Pages : 848

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Book Description
THE #1 GUIDE FOR STUDENTS AND PROFESSIONALS, NOW UPDATED FOR THE LATEST TRENDS AND EMERGING ISSUES Project Management, or the "Project Management bible" as it's widely known, provides practical guidance on all aspects of project management. It features a streamlined approach to PM functions without stinting on detailed coverage of the tools and methods used at all stages of a project. This 12th Edition has been updated to reflect industry changes and features in-depth coverage of emerging topics, including global stakeholder management, causes of failure, agile project management, project governance failure, customer approval milestones, classifying project metrics, and more. Also, supplementary materials are available for students, professionals, and instructors. Understand organizational structures and project management functions Learn how to control costs, manage risk, and analyze trade-offs Examine different methods used for planning, scheduling, QA, and more Work effectively with customers and stakeholders from around the globe As projects increase in scope and complexity, managing them across time zones, language barriers, and technology platforms requires a systematic approach that accounts for every detail. All the more reason to keep Project Management, 12th Edition within arm's reach throughout all stages of the projects you manage.

National Airspace System Plan

National Airspace System Plan PDF Author: United States. Federal Aviation Administration
Publisher:
ISBN:
Category : Air traffic control
Languages : en
Pages : 384

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Book Description


ITS Annual Technical Progress Report

ITS Annual Technical Progress Report PDF Author: Institute for Telecommunication Sciences
Publisher:
ISBN:
Category : Telecommunication
Languages : en
Pages : 178

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Book Description


System Design and Modeling With Interactive Project Manager

System Design and Modeling With Interactive Project Manager PDF Author: SLPSoft
Publisher: SLPSoft
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 375

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Book Description
The Software System Design and Modeling enables us to view software in terms of a system. When designing a system, we start with the system requirement and then translate the system requirement to a real product. By using the concept presented in this book, we can design and model a system from the system requirement and then produce the UML model of the system before starting coding. Some key topics discussed in this book include multiple views of a system, requirement interpretation, requirement application, requirement duplication, system function and problem solved by system, agile and scrum methodology, fixed system requirement and non-fixed requirement, incremental software development process, and more. Using the tools from the book, you can develop a system with a full lifecycle. As time goes on, the tools from the book make it possible to update parts of the system that need to be updated without any frustration rather than reinventing the wheel.