Southlands City of Cats for 5th Edition

Southlands City of Cats for 5th Edition PDF Author: Richard Pett
Publisher:
ISBN: 9781950789061
Category :
Languages : en
Pages : 152

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Book Description
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent's storied City of Cats, where a mercurial feline goddess walks among her chosen people. Included in this volume are fan-favorite adventures Cat and Mouse and Grimalkin, both by celebrated author Richard Pett and fully compatible with the 5th Edition of the world's oldest roleplaying game.

Southlands City of Cats for 5th Edition

Southlands City of Cats for 5th Edition PDF Author: Richard Pett
Publisher:
ISBN: 9781950789061
Category :
Languages : en
Pages : 152

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Book Description
In this companion volume to the Southlands Worldbook for 5E, players will find two adventures set in this continent's storied City of Cats, where a mercurial feline goddess walks among her chosen people. Included in this volume are fan-favorite adventures Cat and Mouse and Grimalkin, both by celebrated author Richard Pett and fully compatible with the 5th Edition of the world's oldest roleplaying game.

Cat and Mouse for 5th Edition

Cat and Mouse for 5th Edition PDF Author: Richard Pett
Publisher: Kobold Press
ISBN: 9781936781515
Category :
Languages : en
Pages : 26

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Book Description
Who Do You Trust? In the cool streets and blazing bazaars, the word is out: a great treasure has gone missing in the Everlasting City of the Cat, and some very ambitious people have set their sights on it. Many paws and claws are out, and everyone is sniffing around for something rich and strange. It's an odd time for a catfolk thief and a gnoll merchant to make very tempting offers to strangers in town. Or, perhaps it's not odd at all. Get caught up in the hunt with Cat and Mouse by Richard Pett, the acclaimed adventure path author! This adventure for 1st-level characters is a perfect introduction to the Southlands campaign setting, and it fits neatly into any desert city where cats are sacred and rats are cautious and sly.

Midgard Worldbook

Midgard Worldbook PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781829
Category : Fantasy games
Languages : en
Pages : 400

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Book Description
"Pathfinder roleplaying game compatible."

Tomb of Tiberesh

Tomb of Tiberesh PDF Author: Jerry Leneave
Publisher:
ISBN: 9781936781539
Category :
Languages : en
Pages : 26

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Book Description
What Lives in the Tomb? Wondrous, Dangerous Things! Tomb of Tiberesh is an adventure for the Southlands Campaign Setting for five or six 2nd-level characters and uses the 5th Edition rules. It is easily adapted to any fantasy desert campaign. Just outside Per-Bastet, in the kingdom of Nuria Natal, lie the newly discovered remains of Anu-Asir, a city once believed to exist only in myth. The ruins of Anu-Asir lie submerged under accumulations of sand, floodwater, and tall tales. It is now a hub of activity for those seeking to uncover its secrets-and profit from them. Droves of the curious, hopeful, greedy, and eccentric congregate around the unearthed city. And just outside Anu-Asir, across the River Nuria, lies the most recently surfaced relic: the Pyramid of Tiberesh. Dare you explore its deadly mysteries? This adventure was originally run at Gen Con 2015 in Indianapolis, to much acclaim, and is presented here in an expanded version.

Midgard Heroes Handbook

Midgard Heroes Handbook PDF Author:
Publisher:
ISBN: 9781936781836
Category :
Languages : en
Pages :

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Book Description


The Fifth Sacred Thing

The Fifth Sacred Thing PDF Author: Starhawk
Publisher: Bantam
ISBN: 0307477657
Category : Fiction
Languages : en
Pages : 496

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Book Description
An epic tale of freedom and slavery, love and war, and the potential futures of humankind tells of a twenty-first century California clan caught between two clashing worlds, one based on tolerance, the other on repression. Declaration of the Four Sacred Things The earth is a living, conscious being. In company with cultures of many different times and places, we name these things as sacred: air, fire, water, and earth. Whether we see them as the breath, energy, blood, and body of the Mother, or as the blessed gifts of a Creator, or as symbols of the interconnected systems that sustain life, we know that nothing can live without them. To call these things sacred is to say that they have a value beyond their usefulness for human ends, that they themselves became the standards by which our acts, our economics, our laws, and our purposes must be judged. no one has the right to appropriate them or profit from them at the expense of others. Any government that fails to protect them forfeits its legitimacy. All people, all living things, are part of the earth life, and so are sacred. No one of us stands higher or lower than any other. Only justice can assure balance: only ecological balance can sustain freedom. Only in freedom can that fifth sacred thing we call spirit flourish in its full diversity. To honor the sacred is to create conditions in which nourishment, sustenance, habitat, knowledge, freedom, and beauty can thrive. To honor the sacred is to make love possible. To this we dedicate our curiosity, our will, our courage, our silences, and our voices. To this we dedicate our lives. Praise for The Fifth Sacred Thing “This is wisdom wrapped in drama.”—Tom Hayden, California state senator “Starhawk makes the jump to fiction quite smoothly with this memorable first novel.”—Locus “Totally captivating . . . a vision of the paradigm shift that is essential for our very survival as a species on this planet.”—Elinor Gadon, author of The Once and Future Goddess “This strong debut fits well against feminist futuristic, utopic, and dystopic works by the likes of Charlotte Perkins Gilman, Ursula LeGuin, and Margaret Atwood.”—Library Journal

The Conservation Biology of Tortoises

The Conservation Biology of Tortoises PDF Author: IUCN/SSC Tortoise and Freshwater Turtle Specialist Group
Publisher: IUCN
ISBN: 2880329868
Category : Nature conservation
Languages : en
Pages : 210

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Book Description


Southlands Player's Guide for 5th Edition

Southlands Player's Guide for 5th Edition PDF Author: Richard Green
Publisher:
ISBN: 9781950789078
Category :
Languages : en
Pages : 80

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Book Description
In this companion volume to the Southlands Worldbook for 5E, players will find dozens of rules options to build characters who hail from this sprawling continent or embark upon adventures set there. From racial traits for catfolk, gnolls, jinnborn, minotaurs, lizardfolk, trollkin, and more; to magic options including hieroglyphs and lotus blossoms; to class options including the Circle of the Desert druid, the aeromancer wizard, the caravan raider rogue, and the paladin's oath of the ancestors; this book is the definitive source for players who want to bring their Southlands characters to life. Rounding out this book's offerings is a section of weapons and items that originate from this storied region.

Southlands Worldbook for 5th Edition

Southlands Worldbook for 5th Edition PDF Author: Richard Green
Publisher:
ISBN: 9781950789054
Category :
Languages : en
Pages : 320

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Book Description
In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past. This campaign setting for the 5th Edition of the world's first RPG is ripe with possibilities for adventure in ancient tombs, enormous jungles, and searing deserts, where swift-flying sand ships dart between distant cities.

Adventures from the Potbellied Kobold

Adventures from the Potbellied Kobold PDF Author: Jeff C Stevens
Publisher: Jeff Stevens Games
ISBN: 9781736823101
Category :
Languages : en
Pages : 174

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Book Description
Adventures from the Potbellied Kobold provides you with fifteen adventures to use as one-shots, additions to your current campaign, or as inspiration for a new campaign. We've even included a way to link several of the adventures, providing you with a mini-campaign. The adventures range in difficulty from low to mid-level, and many include adjustment suggestions, allowing you flexibility with the adventure's difficulty. The adventures are short and sweet, targeting play times of 1 to 3 hours. Of course some adventures may run a bit longer depending on your play style, group, and how often your adventurers debate over who gets what magic item.