Soulcalibur® III

Soulcalibur® III PDF Author: Adam Davis
Publisher: BradyGames
ISBN: 9780744005981
Category : Games & Activities
Languages : en
Pages : 208

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Book Description
BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete coverage of all character movelists and techniques. In-depth content of the various game modes such as create your own fighter and edge master mode Signature Series guide provides bonus poster and much more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale North America only.

Soulcalibur® III

Soulcalibur® III PDF Author: Adam Davis
Publisher: BradyGames
ISBN: 9780744005981
Category : Games & Activities
Languages : en
Pages : 208

Get Book Here

Book Description
BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete coverage of all character movelists and techniques. In-depth content of the various game modes such as create your own fighter and edge master mode Signature Series guide provides bonus poster and much more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale North America only.

Soul Calibur V

Soul Calibur V PDF Author: FuturePress (Firm)
Publisher: Prima Games
ISBN: 9783869930558
Category : Imaginary wars and battles
Languages : en
Pages : 0

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Book Description
SoulCalibur V picks up 17 years after the events of SoulCalibur IV with new heroes and returning warriors clashing in an epic showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family's destiny intertwines with the Soul swords.

Devil May Cry Series

Devil May Cry Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 127

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Book Description


Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play PDF Author: Alexis Pulos
Publisher: Springer
ISBN: 3319438174
Category : Social Science
Languages : en
Pages : 223

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Book Description
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

SPIN

SPIN PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 112

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Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media PDF Author: Robin James Stuart Sloan
Publisher: CRC Press
ISBN: 1498760260
Category : Computers
Languages : en
Pages : 175

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Book Description
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

Terms of Play

Terms of Play PDF Author: Zach Waggoner
Publisher: McFarland
ISBN: 0786469706
Category : Games & Activities
Languages : en
Pages : 245

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Book Description
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.

Japanese Culture Through Videogames

Japanese Culture Through Videogames PDF Author: Rachael Hutchinson
Publisher: Routledge
ISBN: 0429655940
Category : Games & Activities
Languages : en
Pages : 534

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Book Description
Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Trigger Happy

Trigger Happy PDF Author: Steven Poole
Publisher: Arcade Publishing
ISBN: 9781559705981
Category : Computers
Languages : en
Pages : 268

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Book Description
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

Nintendo Heroes

Nintendo Heroes PDF Author: Tracey West
Publisher: Scholastic
ISBN: 9780439843645
Category : Children's stories
Languages : en
Pages : 74

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Book Description
Link and his fairy guide, Navi, are journeying through Hyrule when they learn that an interdimensional portal has been opened and is sucking in anything and everything that gets near it!