Song of Drums and Tomahawks

Song of Drums and Tomahawks PDF Author: Mike Stelzer
Publisher: Createspace Independent Publishing Platform
ISBN: 9781503155510
Category :
Languages : en
Pages : 0

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Book Description
The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy's bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: -All rules needed to play. -Historical background detailing Native American tribes and their Europeans foes. -A map showing the locations of the major tribes. -Timeline covering major and minor wars from European arrival until the 2nd Seminole War. -Army lists for Native Americans, French & British. -Complete list of Traits to individualize troops. - Suggestions on how to set up games. -Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.

Song of Drums and Tomahawks

Song of Drums and Tomahawks PDF Author: Mike Stelzer
Publisher: Createspace Independent Publishing Platform
ISBN: 9781503155510
Category :
Languages : en
Pages : 0

Get Book Here

Book Description
The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy's bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: -All rules needed to play. -Historical background detailing Native American tribes and their Europeans foes. -A map showing the locations of the major tribes. -Timeline covering major and minor wars from European arrival until the 2nd Seminole War. -Army lists for Native Americans, French & British. -Complete list of Traits to individualize troops. - Suggestions on how to set up games. -Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.

Weetzie Bat

Weetzie Bat PDF Author: Francesca Lia Block
Publisher: Zondervan
ISBN: 0061971790
Category : Young Adult Fiction
Languages : en
Pages : 132

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Book Description
“Transcendent.” —New York Times Book Review “Magnificent.” —Village Voice “Sparkling.” —Publishers Weekly Francesca Lia Block’s dazzling debut novel, Weetzie Bat, is not only a genre-shattering, critically acclaimed gem, it's also widely recognized as a classic of young adult literature, having captivated readers for generations. This coming-of-age novel follows the eponymous Weetzie Bat and her best friend Dirk as they navigate life and love in a timeless, dreamlike version of Los Angeles. When Weetzie is granted three wishes by a genie, she discovers that there are unexpected ramifications…. Winner of the prestigious Phoenix Award, Weetzie Bat is a beautiful, poetic work of magical realism that is perfect for fans of Laura Ruby, Neil Gaiman, and Kelly Link.

Beaver Wars Campaign Rules & Scenario Book

Beaver Wars Campaign Rules & Scenario Book PDF Author: Michael Demana
Publisher:
ISBN: 9781365904554
Category : Games & Activities
Languages : en
Pages : 78

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Book Description
Beaver Wars Campaign Rules & Scenario Book is a set of wargame campaign rules for refighting the 17th-18th century conflict between Native American tribes. It also includes 18 skirmish scenarios with maps for fighting out battles from the campaign. The booklet is an extensive, well-researched historical background of the Beaver Wars period, as well. It is four campaigns in one, covering different phases or theaters of the war. The campaign resolution system provides a simple way to track each player's tribe as it progresses, and also to determine a victor at the end of the campaign. Backgrounds of 14 major tribes that took part are included, as well.

The Vanishing Race

The Vanishing Race PDF Author: Joseph Kossuth Dixon
Publisher: DigiCat
ISBN:
Category : History
Languages : en
Pages : 191

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Book Description
"The Vanishing Race" is a record in picture and story of the last great Indian council, participated in by eminent Indian chiefs from nearly every Indian reservation in the United States. This book also includes the story of their lives as told by themselves, their speeches and folklore tales, their solemn farewell, and the Indians' story of the Custer fight. Contents: Indian Imprints a Glimpse Backward The Story of the Chiefs Chief Plenty Coups Chief Red Whip Chief Timbo Chief Apache John Chief Running Bird Chief Brave Bear Chief Umapine Chief Tin-tin-meet-sa Chief Runs-the-enemy Chief Pretty Voice Eagle Folklore Tales—sioux Chief White Horse Folklore Tales—yankton Sioux Chief Bear Ghost Chief Running Fisher Bull Snake Mountain Chief Mountain Chief's Boyhood Sports Chief Red Cloud Chief Two Moons The Story of the Surviving Custer Scouts White-man-runs-him Folklore Tale—crow Hairy Moccasin Curly Goes-ahead-basuk-ore The Indians' Story of the Custer Fight The Last Great Indian Council Indian Impressions of the Last Great Council The Farewell of the Chiefs

The Conduct of Life

The Conduct of Life PDF Author: Ralph Waldo Emerson
Publisher: London G. Routledge 1884.
ISBN:
Category : Conduct of life
Languages : en
Pages : 268

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Book Description


A Star in the West, Or, A Humble Attempt to Discover the Long Lost Ten Tribes of Israel, Preparatory to Their Return to Their Beloved City, Jerusalem

A Star in the West, Or, A Humble Attempt to Discover the Long Lost Ten Tribes of Israel, Preparatory to Their Return to Their Beloved City, Jerusalem PDF Author: Elias Boudinot
Publisher:
ISBN:
Category : Indians
Languages : en
Pages : 326

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Book Description


Song of Blades and Heroes - Revised Edition

Song of Blades and Heroes - Revised Edition PDF Author: Andrea Sfiligoi
Publisher:
ISBN: 9781479349777
Category : Fantasy games
Languages : en
Pages : 66

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Book Description
The Nominee for the 2008 Origins Award for "Best Miniature Rules" returns in an expanded Revised Edition. Song of Blades and Heroes is a set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: learn the rules in one game; use 3 measuring sticks to measure all distances, no inches or centimeters; FAST: a game is 30-45 minutes. Play a campaign in an evening; INEXPENSIVE:5-10 models per player on a 3'x 3' play area; MULTI-SCALE: any miniature, any scale; NO WEIRD DICE: standard dice only; READY TO PLAY: 180+ profiles included, and you can create your own. NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes; Optional rules to customize the game. Lots of examples and clarifications. The game has been scrutinized by a vibrant, creative community of thousands of players over a period of four years. Try it and see how it has brought back the fun in fantasy miniature wargaming.

History of Windham County, Connecticut: 1600-1760

History of Windham County, Connecticut: 1600-1760 PDF Author: Ellen Douglas Larned
Publisher:
ISBN:
Category : Windham County (Conn.)
Languages : en
Pages : 618

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Book Description


Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638

Pequot War Scenario Book: Wargame scenarios retelling the story of the Pequot War in New England, July 1636 to September 1638 PDF Author: Michael Stelzer
Publisher: Lulu.com
ISBN: 1387180932
Category : Games & Activities
Languages : en
Pages : 36

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Book Description
Refight the Pequot War using this scenario book designed for Song of Drums and Tomahawks rules. Each stage of this bloody conflict between the New England colonies and the Pequot tribe and their allies is detailed in custom-designed scenarios. New Traits and weapons are added to Song of Drums and Tomahawks rules that better represent the warfare of this period. Rules for refighting this conflict as a campaign are included.

One-hour Skirmish Wargames

One-hour Skirmish Wargames PDF Author: John Lambshead
Publisher: Pen and Sword
ISBN: 1526700069
Category : Games & Activities
Languages : en
Pages : 124

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Book Description
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.