Author: Ian Millington
Publisher: CRC Press
ISBN: 1351053280
Category : Art
Languages : en
Pages : 997
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
AI for Games, Third Edition
Author: Ian Millington
Publisher: CRC Press
ISBN: 1351053280
Category : Art
Languages : en
Pages : 997
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Publisher: CRC Press
ISBN: 1351053280
Category : Art
Languages : en
Pages : 997
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Artificial Intelligence for Games
Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Soldier of Fortune II
Author: Phillip Hansen
Publisher: Bradygames
ISBN: 9780744001488
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Soldier of Fortune II: Double Helix is the highly anticipated sequel to the original first-person shooter game. The realistic sequel again pits gamers as John Mullins, the modern day mercenary. Their task is to infiltrate the Soviet-ruled Prague during the height of the Cold War. Players embark on a worldwide mission to stop a bio-terrorist organization from spreading a lethal genetic virus. While exploring deadly locales like Columbia, Jordan, and Hong Kong and completing 60 levels, players will choose from a number of missions involving hostage rescue, seek and destruction. A large array of realistic military weapons including combat knives, sub-machine guns, sniper rifles, anti-tank guns and more, will also be available to use. In addition, special combat equipment like thermal vision goggles and body armor will also be at gamers' disposal. Some of the upgraded features in this game include the stunning game cinematics, enhanced hit detection system, a greater number of damage zones, and massive outdoor backgrounds.
Publisher: Bradygames
ISBN: 9780744001488
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Soldier of Fortune II: Double Helix is the highly anticipated sequel to the original first-person shooter game. The realistic sequel again pits gamers as John Mullins, the modern day mercenary. Their task is to infiltrate the Soviet-ruled Prague during the height of the Cold War. Players embark on a worldwide mission to stop a bio-terrorist organization from spreading a lethal genetic virus. While exploring deadly locales like Columbia, Jordan, and Hong Kong and completing 60 levels, players will choose from a number of missions involving hostage rescue, seek and destruction. A large array of realistic military weapons including combat knives, sub-machine guns, sniper rifles, anti-tank guns and more, will also be available to use. In addition, special combat equipment like thermal vision goggles and body armor will also be at gamers' disposal. Some of the upgraded features in this game include the stunning game cinematics, enhanced hit detection system, a greater number of damage zones, and massive outdoor backgrounds.
Game Design Foundations
Author: Roger E. Pedersen
Publisher: Wordware Publishing, Inc.
ISBN: 1556229739
Category : Computers
Languages : en
Pages : 467
Book Description
Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.
Publisher: Wordware Publishing, Inc.
ISBN: 1556229739
Category : Computers
Languages : en
Pages : 467
Book Description
Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Popular Mechanics
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 134
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Publisher:
ISBN:
Category :
Languages : en
Pages : 134
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 170
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 170
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Marketing Violent Entertainment to Children
Author: United States. Federal Trade Commission
Publisher: DIANE Publishing
ISBN: 1428952683
Category : Children and violence
Languages : en
Pages : 100
Book Description
The report presents that the entertainment industries do promote products to children and teenagers that warrant parental caution.
Publisher: DIANE Publishing
ISBN: 1428952683
Category : Children and violence
Languages : en
Pages : 100
Book Description
The report presents that the entertainment industries do promote products to children and teenagers that warrant parental caution.
Marketing Violent Entertainment to Children
Author: Russell O. Jones
Publisher: Nova Publishers
ISBN: 9781594547874
Category : Business & Economics
Languages : en
Pages : 148
Book Description
Introduction; Motion Pictures; Music Recordings; Electronic Games; Conclusion; Index.
Publisher: Nova Publishers
ISBN: 9781594547874
Category : Business & Economics
Languages : en
Pages : 148
Book Description
Introduction; Motion Pictures; Music Recordings; Electronic Games; Conclusion; Index.