Author: Robert Galen
Publisher: Addison-Wesley
ISBN: 0133488446
Category : Computers
Languages : en
Pages : 423
Book Description
This is the digital version of the printed book (Copyright © 2005). Take Control of Your Project in the Final Stage of Software Development In software development, projects are won or lost during the project endgame—that final stage of software development between release for testing and release to customers. Software Endgames: Eliminating Defects, Controlling Change, and the Countdown to On-Time Delivery presents the core strategies for delivering working software to your customers. Focusing solely on the endgame, the book provides hard-won, hands-on strategies and practices for delivering real value. In the endgame, effective management and repair of defects is crucial. Experienced project manager and consultant Robert Galen shows readers how to conduct effective defect triage -- analyzing, understanding, and categorizing defects—in preparation for scheduling repairs. Readers will learn how to transform the endgame from a time of rampant defects and utter chaos into a time of focused repairs, effective teamwork, and change management. You'll set release criteria, establish endgame release plans, and utilize a variety of change reduction and endgame management techniques. Topics include developing various forms of release criteria and leveraging them to guide your teams' efforts strategies for reducing the rate of change change control and triage techniques that lead to efficient and effective defect repair decisions alternative methods of defect repair for decision-making flexibility setting up a defect-tracking system, managing defects and gathering standard metrics for endgame defect trending techniques for repair planning and efficiency agile extensions -- how to apply these techniques to agile projects how to "mine" your endgames for overall software development improvements
Software Endgames
Author: Robert Galen
Publisher: Addison-Wesley
ISBN: 0133488446
Category : Computers
Languages : en
Pages : 423
Book Description
This is the digital version of the printed book (Copyright © 2005). Take Control of Your Project in the Final Stage of Software Development In software development, projects are won or lost during the project endgame—that final stage of software development between release for testing and release to customers. Software Endgames: Eliminating Defects, Controlling Change, and the Countdown to On-Time Delivery presents the core strategies for delivering working software to your customers. Focusing solely on the endgame, the book provides hard-won, hands-on strategies and practices for delivering real value. In the endgame, effective management and repair of defects is crucial. Experienced project manager and consultant Robert Galen shows readers how to conduct effective defect triage -- analyzing, understanding, and categorizing defects—in preparation for scheduling repairs. Readers will learn how to transform the endgame from a time of rampant defects and utter chaos into a time of focused repairs, effective teamwork, and change management. You'll set release criteria, establish endgame release plans, and utilize a variety of change reduction and endgame management techniques. Topics include developing various forms of release criteria and leveraging them to guide your teams' efforts strategies for reducing the rate of change change control and triage techniques that lead to efficient and effective defect repair decisions alternative methods of defect repair for decision-making flexibility setting up a defect-tracking system, managing defects and gathering standard metrics for endgame defect trending techniques for repair planning and efficiency agile extensions -- how to apply these techniques to agile projects how to "mine" your endgames for overall software development improvements
Publisher: Addison-Wesley
ISBN: 0133488446
Category : Computers
Languages : en
Pages : 423
Book Description
This is the digital version of the printed book (Copyright © 2005). Take Control of Your Project in the Final Stage of Software Development In software development, projects are won or lost during the project endgame—that final stage of software development between release for testing and release to customers. Software Endgames: Eliminating Defects, Controlling Change, and the Countdown to On-Time Delivery presents the core strategies for delivering working software to your customers. Focusing solely on the endgame, the book provides hard-won, hands-on strategies and practices for delivering real value. In the endgame, effective management and repair of defects is crucial. Experienced project manager and consultant Robert Galen shows readers how to conduct effective defect triage -- analyzing, understanding, and categorizing defects—in preparation for scheduling repairs. Readers will learn how to transform the endgame from a time of rampant defects and utter chaos into a time of focused repairs, effective teamwork, and change management. You'll set release criteria, establish endgame release plans, and utilize a variety of change reduction and endgame management techniques. Topics include developing various forms of release criteria and leveraging them to guide your teams' efforts strategies for reducing the rate of change change control and triage techniques that lead to efficient and effective defect repair decisions alternative methods of defect repair for decision-making flexibility setting up a defect-tracking system, managing defects and gathering standard metrics for endgame defect trending techniques for repair planning and efficiency agile extensions -- how to apply these techniques to agile projects how to "mine" your endgames for overall software development improvements
How to Play Chess Endgames
Author: Karsten Muller
Publisher: Gambit Publications
ISBN: 9781904600862
Category : Chess
Languages : en
Pages : 0
Book Description
In this companion volume to Fundamental Chess Endings, M�ller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions. Major topics include: * Basic Principles and Methods * Activity * Schematic Thinking * The Fight for the Initiative * Prophylaxis and Preventing Counterplay * The Bishop-Pair in the Endgame * Domination * The Art of Defence * Typical Mistakes * Rules of Thumb
Publisher: Gambit Publications
ISBN: 9781904600862
Category : Chess
Languages : en
Pages : 0
Book Description
In this companion volume to Fundamental Chess Endings, M�ller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions. Major topics include: * Basic Principles and Methods * Activity * Schematic Thinking * The Fight for the Initiative * Prophylaxis and Preventing Counterplay * The Bishop-Pair in the Endgame * Domination * The Art of Defence * Typical Mistakes * Rules of Thumb
End-to-End Game Development
Author: Nick Iuppa
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360
Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360
Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
100 Endgames You Must Know
Author: Jesus de la Villa
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Theory and Practice of Chess Endings
Author: Alexander Panchenko
Publisher: Russia Chess House
ISBN:
Category :
Languages : en
Pages : 160
Book Description
One of the best-known Russian chess coaches, Panchenko's students include many grandmasters. This book is a compendium of his endgame instruction that will help to increase playing skills and to achieve higher practical results both for amateurs and professionals. Besides theoretical material, the book contains numerous examples from the practice of the classical and modern chess players and the tasks for the independent solving and playing.
Publisher: Russia Chess House
ISBN:
Category :
Languages : en
Pages : 160
Book Description
One of the best-known Russian chess coaches, Panchenko's students include many grandmasters. This book is a compendium of his endgame instruction that will help to increase playing skills and to achieve higher practical results both for amateurs and professionals. Besides theoretical material, the book contains numerous examples from the practice of the classical and modern chess players and the tasks for the independent solving and playing.
Software War Stories
Author: Donald J. Reifer
Publisher: John Wiley & Sons
ISBN: 1118650743
Category : Computers
Languages : en
Pages : 209
Book Description
A comprehensive, practical book on software management that dispels real-world issues through relevant case studies Software managers inevitably will meet obstacles while trying to deliver quality products and provide value to customers, often with tight time restrictions. The result: Software War Stories. This book provides readers with practical advice on how to handle the many issues that can arise as a software project unfolds. It utilizes case studies that focus on what can be done to establish and meet reasonable expectations as they occur in government, industrial, and academic settings. The book also offers important discussions on both traditional and agile methods as well as lean development concepts. Software War Stories: Covers the basics of management as applied to situations ranging from agile projects to large IT projects with infrastructure problems Includes coverage of topics ranging from planning, estimating, and organizing to risk and opportunity management Uses twelve case studies to communicate lessons learned by the author in practice Offers end-of-chapter exercises, sample solutions, and a blog for providing updates and answers to readers' questions Software War Stories: Case Studies in Software Management mentors practitioners, software engineers, students and more, providing relevant situational examples encountered when managing software projects and organizations.
Publisher: John Wiley & Sons
ISBN: 1118650743
Category : Computers
Languages : en
Pages : 209
Book Description
A comprehensive, practical book on software management that dispels real-world issues through relevant case studies Software managers inevitably will meet obstacles while trying to deliver quality products and provide value to customers, often with tight time restrictions. The result: Software War Stories. This book provides readers with practical advice on how to handle the many issues that can arise as a software project unfolds. It utilizes case studies that focus on what can be done to establish and meet reasonable expectations as they occur in government, industrial, and academic settings. The book also offers important discussions on both traditional and agile methods as well as lean development concepts. Software War Stories: Covers the basics of management as applied to situations ranging from agile projects to large IT projects with infrastructure problems Includes coverage of topics ranging from planning, estimating, and organizing to risk and opportunity management Uses twelve case studies to communicate lessons learned by the author in practice Offers end-of-chapter exercises, sample solutions, and a blog for providing updates and answers to readers' questions Software War Stories: Case Studies in Software Management mentors practitioners, software engineers, students and more, providing relevant situational examples encountered when managing software projects and organizations.
Endgame
Author: Dafydd ab Hugh
Publisher: Simon and Schuster
ISBN: 1501154273
Category : Fiction
Languages : en
Pages : 226
Book Description
They left behind everything that mattered to them-- friends, lovers, country-- to journey to the stars. Now Sergeant Flynn Taggart and Pfc. Arlene Sanders, USMC, have reached their destination... the homeworld of the demon invaders who destroyed Earth. But there, they find a scene of destruction that rivals any they left back on Earth. And suddenly, "Fly" and Arlene find themselves face-to-face with an even deadlier enemy than the demons they came to fight. The war for Earth is over. But the battle for the stars has just begun...
Publisher: Simon and Schuster
ISBN: 1501154273
Category : Fiction
Languages : en
Pages : 226
Book Description
They left behind everything that mattered to them-- friends, lovers, country-- to journey to the stars. Now Sergeant Flynn Taggart and Pfc. Arlene Sanders, USMC, have reached their destination... the homeworld of the demon invaders who destroyed Earth. But there, they find a scene of destruction that rivals any they left back on Earth. And suddenly, "Fly" and Arlene find themselves face-to-face with an even deadlier enemy than the demons they came to fight. The war for Earth is over. But the battle for the stars has just begun...
Endgames
Author: Stefano Franchi
Publisher:
ISBN:
Category :
Languages : en
Pages : 342
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 342
Book Description
Understanding Queen Endgames
Author: Karsten Müller
Publisher: SCB Distributors
ISBN: 1949859320
Category : Games & Activities
Languages : en
Pages : 425
Book Description
The Daunting Domain of Queen Endgames Explained! Knowing the abilities and limitations of the powerful queen is very valuable for mastering the secrets of the royal game, and this can be studied best in the endgame. Queen endgames are very difficult, if only for purely mathematical reasons – the queen is the most mobile peace in chess, and the amount of possible options is incomparably higher than in any other type of endgames. This book follows a dual philosophy as in the three previous works by the same authors: Understanding Rook Endgames, Understanding Minor Piece Endgames and Understanding Rook vs. Minor Piece Endgames. The 7-piece endings are dealt with in great detail. They are often so complex that pre-tablebase analysis almost always contains errors. Many new discoveries are revealed here. But to really understand the fight of a queen against a queen or minor pieces with rooks, these theoretical positions are of course not enough. So subchapters on the principles of each material configuration have been added. All in all, this fantastic book is already on my (very short) “must study” list for chessplayers of different levels, including the top ten! I want to thank the authors for the courage which is required just to start working on such a complex topic, as well as for the very high quality of their work, which will endure for decades to come and will be very useful for many future generations of chessplayers. – from the Foreword by Vladimir Kramnik,14th World Chess Champion
Publisher: SCB Distributors
ISBN: 1949859320
Category : Games & Activities
Languages : en
Pages : 425
Book Description
The Daunting Domain of Queen Endgames Explained! Knowing the abilities and limitations of the powerful queen is very valuable for mastering the secrets of the royal game, and this can be studied best in the endgame. Queen endgames are very difficult, if only for purely mathematical reasons – the queen is the most mobile peace in chess, and the amount of possible options is incomparably higher than in any other type of endgames. This book follows a dual philosophy as in the three previous works by the same authors: Understanding Rook Endgames, Understanding Minor Piece Endgames and Understanding Rook vs. Minor Piece Endgames. The 7-piece endings are dealt with in great detail. They are often so complex that pre-tablebase analysis almost always contains errors. Many new discoveries are revealed here. But to really understand the fight of a queen against a queen or minor pieces with rooks, these theoretical positions are of course not enough. So subchapters on the principles of each material configuration have been added. All in all, this fantastic book is already on my (very short) “must study” list for chessplayers of different levels, including the top ten! I want to thank the authors for the courage which is required just to start working on such a complex topic, as well as for the very high quality of their work, which will endure for decades to come and will be very useful for many future generations of chessplayers. – from the Foreword by Vladimir Kramnik,14th World Chess Champion
Silman's Complete Endgame Course
Author: Jeremy Silman
Publisher:
ISBN: 9781890085100
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A famed writer, speaker, player and international master has created the one and only endgame book chess enthusiasts need as they move up the ladder from beginner to tournament player to possession of the coveted master title.
Publisher:
ISBN: 9781890085100
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A famed writer, speaker, player and international master has created the one and only endgame book chess enthusiasts need as they move up the ladder from beginner to tournament player to possession of the coveted master title.