Author: Peter Smith PhD
Publisher: Pearson Education
ISBN: 0132171937
Category : Computers
Languages : en
Pages : 647
Book Description
“This book represents a thorough and extensive treatment of the software build process including the choices, benefits, and challenges of a well designed build process. I recommend it not only to all software build engineers but to all software developers since a well designed build process is key to an effective software development process.” —Kevin Bodie, Director Software Development, Pitney Bowes Inc. “An excellent and detailed explanation of build systems, an important but often overlooked part of software development projects. The discussion of productivity as related to build systems is, alone, well worth the time spent reading this book.” —John M. Pantone, Objectech Corporation, VP, IT Educator and Course Developer “Peter Smith provides an interesting and accessible look into the world of software build systems, distilling years of experience and covering virtually every type of tool in the build engineer’s toolbox. Well organized, well written, and very thorough; I would recommend this book to anyone with a build system under their responsibility.” —Jeff Overbey, Project Co-Lead, Photran “Software Build Systems teaches how to think about building software. It surveys the tools and techniques for building software products and the ways things go wrong. This book will appeal to those new to build systems as well as experienced build system engineers.” —Monte Davidoff, Software Development Consultant, Alluvial Software, Inc. Inadequate build systems can dramatically impact developer productivity. Bad dependencies, false compile errors, failed software images, slow compilation, and time-wasting manual processes are just some of the byproducts of a subpar build system. In Software Build Systems, software productivity expert Peter Smith shows you how to implement build systems that overcome all these problems, so you can deliver reliable software more rapidly, at lower cost. Smith explains the core principles underlying highly efficient build systems, surveying both system features and usage scenarios. Next, he encapsulates years of experience in creating and maintaining diverse build systems–helping you make well-informed choices about tools and practices, and avoid common traps and pitfalls. Throughout, he shares a wide range of practical examples and lessons from multiple environments, including Java, C++, C, and C#. Coverage includes • Mastering build system concepts, including source trees, build tools, and compilation tools • Comparing five leading build tools: GNU Make, Ant, SCons, CMake, and the Eclipse IDE’s integrated build features • Ensuring accurate dependency checking and efficient incremental compilation • Using metadata to assist debugging, profiling, and source code documentation • Packaging software for installation on your target machine • Best practices for managing complex version-control systems, build machines, and compilation tools If you’re a developer, this book will illuminate the issues involved in building and maintaining the build system that’s best for your team. If you’re a manager, you’ll discover how to evaluate your team’s build system and improve its effectiveness. And if you’re a build “guru,” you’ll learn how to optimize the performance and scalability of your build system, no matter how demanding your requirements are.
Software Build Systems
Author: Peter Smith PhD
Publisher: Pearson Education
ISBN: 0132171937
Category : Computers
Languages : en
Pages : 647
Book Description
“This book represents a thorough and extensive treatment of the software build process including the choices, benefits, and challenges of a well designed build process. I recommend it not only to all software build engineers but to all software developers since a well designed build process is key to an effective software development process.” —Kevin Bodie, Director Software Development, Pitney Bowes Inc. “An excellent and detailed explanation of build systems, an important but often overlooked part of software development projects. The discussion of productivity as related to build systems is, alone, well worth the time spent reading this book.” —John M. Pantone, Objectech Corporation, VP, IT Educator and Course Developer “Peter Smith provides an interesting and accessible look into the world of software build systems, distilling years of experience and covering virtually every type of tool in the build engineer’s toolbox. Well organized, well written, and very thorough; I would recommend this book to anyone with a build system under their responsibility.” —Jeff Overbey, Project Co-Lead, Photran “Software Build Systems teaches how to think about building software. It surveys the tools and techniques for building software products and the ways things go wrong. This book will appeal to those new to build systems as well as experienced build system engineers.” —Monte Davidoff, Software Development Consultant, Alluvial Software, Inc. Inadequate build systems can dramatically impact developer productivity. Bad dependencies, false compile errors, failed software images, slow compilation, and time-wasting manual processes are just some of the byproducts of a subpar build system. In Software Build Systems, software productivity expert Peter Smith shows you how to implement build systems that overcome all these problems, so you can deliver reliable software more rapidly, at lower cost. Smith explains the core principles underlying highly efficient build systems, surveying both system features and usage scenarios. Next, he encapsulates years of experience in creating and maintaining diverse build systems–helping you make well-informed choices about tools and practices, and avoid common traps and pitfalls. Throughout, he shares a wide range of practical examples and lessons from multiple environments, including Java, C++, C, and C#. Coverage includes • Mastering build system concepts, including source trees, build tools, and compilation tools • Comparing five leading build tools: GNU Make, Ant, SCons, CMake, and the Eclipse IDE’s integrated build features • Ensuring accurate dependency checking and efficient incremental compilation • Using metadata to assist debugging, profiling, and source code documentation • Packaging software for installation on your target machine • Best practices for managing complex version-control systems, build machines, and compilation tools If you’re a developer, this book will illuminate the issues involved in building and maintaining the build system that’s best for your team. If you’re a manager, you’ll discover how to evaluate your team’s build system and improve its effectiveness. And if you’re a build “guru,” you’ll learn how to optimize the performance and scalability of your build system, no matter how demanding your requirements are.
Publisher: Pearson Education
ISBN: 0132171937
Category : Computers
Languages : en
Pages : 647
Book Description
“This book represents a thorough and extensive treatment of the software build process including the choices, benefits, and challenges of a well designed build process. I recommend it not only to all software build engineers but to all software developers since a well designed build process is key to an effective software development process.” —Kevin Bodie, Director Software Development, Pitney Bowes Inc. “An excellent and detailed explanation of build systems, an important but often overlooked part of software development projects. The discussion of productivity as related to build systems is, alone, well worth the time spent reading this book.” —John M. Pantone, Objectech Corporation, VP, IT Educator and Course Developer “Peter Smith provides an interesting and accessible look into the world of software build systems, distilling years of experience and covering virtually every type of tool in the build engineer’s toolbox. Well organized, well written, and very thorough; I would recommend this book to anyone with a build system under their responsibility.” —Jeff Overbey, Project Co-Lead, Photran “Software Build Systems teaches how to think about building software. It surveys the tools and techniques for building software products and the ways things go wrong. This book will appeal to those new to build systems as well as experienced build system engineers.” —Monte Davidoff, Software Development Consultant, Alluvial Software, Inc. Inadequate build systems can dramatically impact developer productivity. Bad dependencies, false compile errors, failed software images, slow compilation, and time-wasting manual processes are just some of the byproducts of a subpar build system. In Software Build Systems, software productivity expert Peter Smith shows you how to implement build systems that overcome all these problems, so you can deliver reliable software more rapidly, at lower cost. Smith explains the core principles underlying highly efficient build systems, surveying both system features and usage scenarios. Next, he encapsulates years of experience in creating and maintaining diverse build systems–helping you make well-informed choices about tools and practices, and avoid common traps and pitfalls. Throughout, he shares a wide range of practical examples and lessons from multiple environments, including Java, C++, C, and C#. Coverage includes • Mastering build system concepts, including source trees, build tools, and compilation tools • Comparing five leading build tools: GNU Make, Ant, SCons, CMake, and the Eclipse IDE’s integrated build features • Ensuring accurate dependency checking and efficient incremental compilation • Using metadata to assist debugging, profiling, and source code documentation • Packaging software for installation on your target machine • Best practices for managing complex version-control systems, build machines, and compilation tools If you’re a developer, this book will illuminate the issues involved in building and maintaining the build system that’s best for your team. If you’re a manager, you’ll discover how to evaluate your team’s build system and improve its effectiveness. And if you’re a build “guru,” you’ll learn how to optimize the performance and scalability of your build system, no matter how demanding your requirements are.
Release It!
Author: Michael T. Nygard
Publisher: Pragmatic Bookshelf
ISBN: 1680504525
Category : Computers
Languages : en
Pages : 490
Book Description
A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your life, help is here. With a combination of case studies about huge losses - lost revenue, lost reputation, lost time, lost opportunity - and practical, down-to-earth advice that was all gained through painful experience, this book helps you avoid the pitfalls that cost companies millions of dollars in downtime and reputation. Eighty percent of project life-cycle cost is in production, yet few books address this topic. This updated edition deals with the production of today's systems - larger, more complex, and heavily virtualized - and includes information on chaos engineering, the discipline of applying randomness and deliberate stress to reveal systematic problems. Build systems that survive the real world, avoid downtime, implement zero-downtime upgrades and continuous delivery, and make cloud-native applications resilient. Examine ways to architect, design, and build software - particularly distributed systems - that stands up to the typhoon winds of a flash mob, a Slashdotting, or a link on Reddit. Take a hard look at software that failed the test and find ways to make sure your software survives. To skip the pain and get the experience...get this book.
Publisher: Pragmatic Bookshelf
ISBN: 1680504525
Category : Computers
Languages : en
Pages : 490
Book Description
A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your life, help is here. With a combination of case studies about huge losses - lost revenue, lost reputation, lost time, lost opportunity - and practical, down-to-earth advice that was all gained through painful experience, this book helps you avoid the pitfalls that cost companies millions of dollars in downtime and reputation. Eighty percent of project life-cycle cost is in production, yet few books address this topic. This updated edition deals with the production of today's systems - larger, more complex, and heavily virtualized - and includes information on chaos engineering, the discipline of applying randomness and deliberate stress to reveal systematic problems. Build systems that survive the real world, avoid downtime, implement zero-downtime upgrades and continuous delivery, and make cloud-native applications resilient. Examine ways to architect, design, and build software - particularly distributed systems - that stands up to the typhoon winds of a flash mob, a Slashdotting, or a link on Reddit. Take a hard look at software that failed the test and find ways to make sure your software survives. To skip the pain and get the experience...get this book.
Building Reliable Component-based Software Systems
Author: Ivica Crnkovic
Publisher: Artech House
ISBN: 1580533272
Category : Computers
Languages : en
Pages : 452
Book Description
Here's a complete guide to building reliable component-based software systems. Written by world-renowned experts in the component-based software engineering field, this unique resource helps you manage complex software through the development, evaluation and integration of software components. You quickly develop a keen awareness of the benefits and risks to be considered when developing reliable systems using components. A strong software engineering perspective helps you gain a better understanding of software component design, to build systems with stronger requirements, and avoid typical errors throughout the process, leading to improved quality and time to market.
Publisher: Artech House
ISBN: 1580533272
Category : Computers
Languages : en
Pages : 452
Book Description
Here's a complete guide to building reliable component-based software systems. Written by world-renowned experts in the component-based software engineering field, this unique resource helps you manage complex software through the development, evaluation and integration of software components. You quickly develop a keen awareness of the benefits and risks to be considered when developing reliable systems using components. A strong software engineering perspective helps you gain a better understanding of software component design, to build systems with stronger requirements, and avoid typical errors throughout the process, leading to improved quality and time to market.
Site Reliability Engineering
Author: Niall Richard Murphy
Publisher: "O'Reilly Media, Inc."
ISBN: 1491951176
Category :
Languages : en
Pages : 552
Book Description
The overwhelming majority of a software system’s lifespan is spent in use, not in design or implementation. So, why does conventional wisdom insist that software engineers focus primarily on the design and development of large-scale computing systems? In this collection of essays and articles, key members of Google’s Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You’ll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient—lessons directly applicable to your organization. This book is divided into four sections: Introduction—Learn what site reliability engineering is and why it differs from conventional IT industry practices Principles—Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE) Practices—Understand the theory and practice of an SRE’s day-to-day work: building and operating large distributed computing systems Management—Explore Google's best practices for training, communication, and meetings that your organization can use
Publisher: "O'Reilly Media, Inc."
ISBN: 1491951176
Category :
Languages : en
Pages : 552
Book Description
The overwhelming majority of a software system’s lifespan is spent in use, not in design or implementation. So, why does conventional wisdom insist that software engineers focus primarily on the design and development of large-scale computing systems? In this collection of essays and articles, key members of Google’s Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You’ll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient—lessons directly applicable to your organization. This book is divided into four sections: Introduction—Learn what site reliability engineering is and why it differs from conventional IT industry practices Principles—Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE) Practices—Understand the theory and practice of an SRE’s day-to-day work: building and operating large distributed computing systems Management—Explore Google's best practices for training, communication, and meetings that your organization can use
Managing Projects with GNU Make
Author: Robert Mecklenburg
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552548
Category : Computers
Languages : en
Pages : 304
Book Description
The utility simply known as make is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, make still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic Managing Projects with GNU make, readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors.The premise behind make is simple: after you change source files and want to rebuild your program or other output files, make checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, make layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways.This edition focuses on the GNU version of make, which has deservedly become the industry standard. GNU make contains powerful extensions that are explored in this book. It is also popular because it is free software and provides a version for almost every platform, including a version for Microsoft Windows as part of the free Cygwin project. Managing Projects with GNU make, 3rd Edition provides guidelines on meeting the needs of large, modern projects. Also added are a number of interesting advanced topics such as portability, parallelism, and use with Java.Robert Mecklenburg, author of the third edition, has used make for decades with a variety of platforms and languages. In this book he zealously lays forth how to get your builds to be as efficient as possible, reduce maintenance, avoid errors, and thoroughly understand what make is doing. Chapters on C++ and Java provide makefile entries optimized for projects in those languages. The author even includes a discussion of the makefile used to build the book.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552548
Category : Computers
Languages : en
Pages : 304
Book Description
The utility simply known as make is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, make still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic Managing Projects with GNU make, readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors.The premise behind make is simple: after you change source files and want to rebuild your program or other output files, make checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, make layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways.This edition focuses on the GNU version of make, which has deservedly become the industry standard. GNU make contains powerful extensions that are explored in this book. It is also popular because it is free software and provides a version for almost every platform, including a version for Microsoft Windows as part of the free Cygwin project. Managing Projects with GNU make, 3rd Edition provides guidelines on meeting the needs of large, modern projects. Also added are a number of interesting advanced topics such as portability, parallelism, and use with Java.Robert Mecklenburg, author of the third edition, has used make for decades with a variety of platforms and languages. In this book he zealously lays forth how to get your builds to be as efficient as possible, reduce maintenance, avoid errors, and thoroughly understand what make is doing. Chapters on C++ and Java provide makefile entries optimized for projects in those languages. The author even includes a discussion of the makefile used to build the book.
The Software Architect Elevator
Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 266
Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 266
Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Build Systems With Go
Author: Juan M Tirado
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 354
Book Description
Everything a Gopher must know in a single book!!! Do not stay in the basics, move forward and learn how you can use Go to build systems using restful APIs, gRPC messaging, powerful loggers, middlware, SQL/noSQL databases, data streaming, and more. A book written for new adopters and experienced developers. More than 200 detailed examples Concise explanations from basic to advanced levels. Explore advanced topics: reflection, concurrency, benchmarking, profiling, etc. Learn how developers use Go: modules, tags, CLIs, encodings, etc. Learn how to build systems with gRPC, Kafka, Cassandra, MySQL, Cobra and more. Contents Part I: The GO language First steps with Go The basics Arrays, slices, and maps Structs, methods and interfaces Reflection Concurrency Input/Output Encodings HTTP Templates Testing Modules and documentation Part II: Building systems Protocol buffers gRPC Logging with Zerolog Command line interface Relational databases NoSQL databases Kafka The author Juan M. Tirado has been programming half of his life. He holds a Ph. D. in computer science and has been a researcher at the UC3M, INRIA, and the University of Cambridge. He is interested in how data can be leveraged to enhance large scale distributed systems. With a background between a systems architect and a data scientist, he helps companies to design and implement data-driven solutions. In his free time, he enjoys music, mountaineering, and tapas.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 354
Book Description
Everything a Gopher must know in a single book!!! Do not stay in the basics, move forward and learn how you can use Go to build systems using restful APIs, gRPC messaging, powerful loggers, middlware, SQL/noSQL databases, data streaming, and more. A book written for new adopters and experienced developers. More than 200 detailed examples Concise explanations from basic to advanced levels. Explore advanced topics: reflection, concurrency, benchmarking, profiling, etc. Learn how developers use Go: modules, tags, CLIs, encodings, etc. Learn how to build systems with gRPC, Kafka, Cassandra, MySQL, Cobra and more. Contents Part I: The GO language First steps with Go The basics Arrays, slices, and maps Structs, methods and interfaces Reflection Concurrency Input/Output Encodings HTTP Templates Testing Modules and documentation Part II: Building systems Protocol buffers gRPC Logging with Zerolog Command line interface Relational databases NoSQL databases Kafka The author Juan M. Tirado has been programming half of his life. He holds a Ph. D. in computer science and has been a researcher at the UC3M, INRIA, and the University of Cambridge. He is interested in how data can be leveraged to enhance large scale distributed systems. With a background between a systems architect and a data scientist, he helps companies to design and implement data-driven solutions. In his free time, he enjoys music, mountaineering, and tapas.
Design - Build - Run
Author: Dave Ingram
Publisher: John Wiley & Sons
ISBN: 0470482931
Category : Computers
Languages : en
Pages : 722
Book Description
This unique and critical book shares no-fail secrets for building software and offers tried-and-true practices and principles for software design, development, and testing for mission-critical systems that must not fail. A veteran software architect walks you through the lifecycle of a project as well as each area of production readiness—functionality, availability, performance and scalability, operability, maintainability, and extensibility, and highlights their key concepts.
Publisher: John Wiley & Sons
ISBN: 0470482931
Category : Computers
Languages : en
Pages : 722
Book Description
This unique and critical book shares no-fail secrets for building software and offers tried-and-true practices and principles for software design, development, and testing for mission-critical systems that must not fail. A veteran software architect walks you through the lifecycle of a project as well as each area of production readiness—functionality, availability, performance and scalability, operability, maintainability, and extensibility, and highlights their key concepts.
Developer Hegemony
Author: Erik Dietrich
Publisher: BlogIntoBook.com
ISBN:
Category : Business & Economics
Languages : en
Pages : 430
Book Description
It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.
Publisher: BlogIntoBook.com
ISBN:
Category : Business & Economics
Languages : en
Pages : 430
Book Description
It’s been said that software is eating the planet. The modern economy—the world itself—relies on technology. Demand for the people who can produce it far outweighs the supply. So why do developers occupy largely subordinate roles in the corporate structure? Developer Hegemony explores the past, present, and future of the corporation and what it means for developers. While it outlines problems with the modern corporate structure, it’s ultimately a play-by-play of how to leave the corporate carnival and control your own destiny. And it’s an emboldening, specific vision of what software development looks like in the world of developer hegemony—one where developers band together into partner firms of “efficiencers,” finally able to command the pay, respect, and freedom that’s earned by solving problems no one else can. Developers, if you grow tired of being treated like geeks who can only be trusted to take orders and churn out code, consider this your call to arms. Bring about the autonomous future that’s rightfully yours. It’s time for developer hegemony.
The Elements of Computing Systems
Author: Noam Nisan
Publisher:
ISBN: 0262640686
Category : Computers
Languages : en
Pages : 343
Book Description
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Publisher:
ISBN: 0262640686
Category : Computers
Languages : en
Pages : 343
Book Description
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.