Sly Flourish's Fantastic Adventures For 5e

Sly Flourish's Fantastic Adventures For 5e PDF Author: Michael Shea
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982033941
Category :
Languages : en
Pages : 82

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Book Description
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz's return means the Night Blades are back-and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders-including the immolation of a head miner-have closed the operation, and the mine's owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King's Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master-a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow's spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.

Sly Flourish's Fantastic Adventures For 5e

Sly Flourish's Fantastic Adventures For 5e PDF Author: Michael Shea
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982033941
Category :
Languages : en
Pages : 82

Get Book Here

Book Description
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz's return means the Night Blades are back-and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders-including the immolation of a head miner-have closed the operation, and the mine's owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King's Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master-a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow's spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.

The Lazy DM's Workbook

The Lazy DM's Workbook PDF Author: Michael Shea
Publisher:
ISBN: 9781731107503
Category :
Languages : en
Pages : 48

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Book Description
The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.

The Lazy Dungeon Master

The Lazy Dungeon Master PDF Author: Michael Shea
Publisher:
ISBN: 9781073741113
Category :
Languages : en
Pages : 68

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Book Description
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Sly Flourish's Fantastic Locations

Sly Flourish's Fantastic Locations PDF Author: Michael Shea
Publisher: Createspace Independent Publishing Platform
ISBN: 9781982035709
Category :
Languages : en
Pages : 96

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Book Description
We RPG game masters have a lot of tools to help us run our roleplaying games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips. One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully-fleshed-out adventure. Sly Flourish's Fantastic Locations is a book, available in PDF and print-on-demand, that gives you twenty system-agnostic locations to drop into your favorite fantasy roleplaying game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, and a dwarven mine that cracked into the tomb of a dead god. Each location includes artwork by Brian Patterson of D20Monkey. Sometimes this artwork takes the form of maps. Sometimes it's an overlook of a specific location. These sites and structures aren't full adventures. Instead, you and your players build your own stories in these fantastic locations, then you populate them with the monsters that fit your story. Thanks to the support of 779 backers on Kickstarter this book was expanded to include a total of twenty locations each with full color artwork. This book is system agnostic. You can use it in just about any fantasy roleplaying game.

Fantastic Adventures: Ruins of the Grendleroot

Fantastic Adventures: Ruins of the Grendleroot PDF Author: Michael Shea
Publisher:
ISBN: 9781670460769
Category :
Languages : en
Pages : 172

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Book Description
Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.Ruins of the Grendleroot is a book of ten short easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot--a strange and otherworldly sentience.Across these ten adventures, your characters will- cure the corruption of an old tower destined to bring daylight to the cavern of Shadowreach;- rescue a lost child who answers the call of a dying god;- seek out the source of a plague of gnome zombies;- travel to the Forest of Iron to stop the priest who would destroy the Grendleroot-and the entire mountain surrounding it;- protect Deepdelver's Enclave from marauding warbands of orcs and hobgoblins;- find the beast lurking in abolethic ruins that promises salvation in return for fresh meat;- seal up a damaged cell in a forgotten monastery, which contains a being so dangerous that even its thoughts can kill;- save a war hero from the elven assassins who hunt her down;- discover the secret to quieting the restless Grendleroot from a slumbering vampire archmage; and- travel to the Black Cathedral, discover the origin of the mysterious Caretakers, and stop a mage attempting to capture the power of the Grendleroot for herself.Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.These ten adventures can be run independently as single-session games of roughly two to four hours each, or they can be tied together as part of a larger campaign. Five of the adventures can be combined together into a five-session mini campaign that focuses on the strange consciousness lying at the center of the mysterious mountain.Each of these ten adventures is designed to get you up and running quickly and to help you integrate them into your own campaign. If you're familiar with the format of the book Sly Flourish's Fantastic Adventures and the concepts in the book Return of the Lazy Dungeon Master, the setup of these adventures will be familiar to you. Even if you aren't, you'll find the design of these adventures intuitive and straightforward. In this book, you'll find inspirational artwork, beautiful maps, fantastic locations, short readable summaries of places and events, evocative keywords to spark your own imagination, flexible read-aloud text, and piles of ideas to fuel your own stories.

Monster Mansion

Monster Mansion PDF Author: Sean O'Reilly
Publisher: Capstone Classroom
ISBN: 1434234215
Category : Juvenile Nonfiction
Languages : en
Pages : 26

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Book Description
The Mighty Mighty Monsters are convinced that they can spend the night in a haunted mansion until they encounter the ghosts.

Brother to Dragons, Companion to Owls

Brother to Dragons, Companion to Owls PDF Author: Jane Lindskold
Publisher: Obsidian Tiger Inc
ISBN:
Category : Fiction
Languages : en
Pages : 250

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Book Description
Sarah talks to her rubber dragon. She also talks to walls, paintings, and other inanimate objects. She has incredible difficulty talking to humans. That makes her crazy, right? What most people don’t bother to discover is that when Sarah talks to inanimate objects, they answer. Tossed out onto the streets from the mental institution where she has lived most of her adult life, Sarah is adopted by Abalone, a hacker whose home is the weird and wild industrial Jungle ruled over by Head Wolf. But Sarah’s idyll with her new Pack can’t last. Someone is searching for her – and not even the Pack can protect her from those who know her secret and plan to use her gift for their own dark ends. This special edition contains the original novel, along with the essay "Pride of Place," which talks about the origin of Lindskold's first published novel.

Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

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Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

Wizard of Bones

Wizard of Bones PDF Author: Robert Charrette
Publisher: HarperPrism
ISBN: 9780061056031
Category : Fiction
Languages : en
Pages : 388

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Book Description
The defeat of the drakkenree at Rastionne has given Yan Tanafres the solitude he needs. In a remote cavern far from the imperial city Sharhumrin, he broods over the Serpent's Eye, seeking to reawaken the mysterious orb and tap its awesome powers. Then Destiny calls, in the form of inquiry from the emperor himself. Yan Tanafres is suspected of being in the thrall of the saurian forces he helped destroy. With an orphan girl, the wizard sets sail across the Sea of Storms to prove his innocence. The quest he began as an apprentice is finally beckoning him to the stronghold of the most dreaded necromancer of all.

Prepared 2: Tombs and Dooms for 5th Edition

Prepared 2: Tombs and Dooms for 5th Edition PDF Author: Jon Sawatsky
Publisher:
ISBN: 9781936781751
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15. So, your players went off on a tangent? Never fear--Prepared 2 offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including: * A goblin machine of war rampaging through the city * Breaches in the ice opening the door to madness from the stars * A blight of oozes across the land and a mysterious crypt at its center * A long-forgotten boring machine and its crazed automaton pilots * A walker, one of the leviathans of the wasteland, is being steered by the darakhul to intercept a city * A sinister cult comes a calling during a ship cruise * A play in the feylands goes terribly wrong * A dragon's lair by the sea * ...and much more, lavishly illustrated with maps by Meshon Cantrill With Prepared 2, designer Jon Sawatsky has created fantastic and highly playable 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. Never be caught without a plot again! These adventures feature monsters from the core 5th Edition MM and from the Tome of Beasts.