Author: Robert Gardner
Publisher: Enslow Publishing, LLC
ISBN: 1464606684
Category : Juvenile Nonfiction
Languages : en
Pages : 106
Book Description
Help your readers to slam dunk their next science project. Physics concepts play a big role in the sport of basketball. Readers will learn about friction, mass, vectors, and more, all while playing their favorite sport. Great science project ideas follow many experiments.
Slam Dunk, Vol. 17
Author: Takehiko Inoue
Publisher: VIZ Media LLC
ISBN: 9781421533247
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? As the boys from Shohoku watch from the sidelines, the much-anticipated game between Ryonan High and Kainan High continues to heat up. Kainan superstar Maki's stellar play helps swing the momentum back in his team's direction, aided in no small part by a key player from Ryonan getting into foul trouble. However, Captain Akagi and company leave the game early when they receive an alarming bit of news: Coach Anzai has collapsed and is now in the hospital!
Publisher: VIZ Media LLC
ISBN: 9781421533247
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? As the boys from Shohoku watch from the sidelines, the much-anticipated game between Ryonan High and Kainan High continues to heat up. Kainan superstar Maki's stellar play helps swing the momentum back in his team's direction, aided in no small part by a key player from Ryonan getting into foul trouble. However, Captain Akagi and company leave the game early when they receive an alarming bit of news: Coach Anzai has collapsed and is now in the hospital!
Slam Dunk, Vol. 19
Author: Takehiko Inoue
Publisher: VIZ Media LLC
ISBN: 9781421533261
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Thanks to consecutive three-pointers by Mitsui late in the first half of the game against Ryonan High, Shohoku High ends the half down by only six points. Rukawa's still got plenty of strength left and he's going to need it to face Ryonan's ace, Sendoh. The pressure on Ryonan continues to draw fouls from them--can Shohoku exploit this and pull ahead? Or is Ryonan's coach Taoka just waiting for Shohoku to trip themselves up?
Publisher: VIZ Media LLC
ISBN: 9781421533261
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Thanks to consecutive three-pointers by Mitsui late in the first half of the game against Ryonan High, Shohoku High ends the half down by only six points. Rukawa's still got plenty of strength left and he's going to need it to face Ryonan's ace, Sendoh. The pressure on Ryonan continues to draw fouls from them--can Shohoku exploit this and pull ahead? Or is Ryonan's coach Taoka just waiting for Shohoku to trip themselves up?
Slam Dunk, Vol. 16
Author: Takehiko Inoue
Publisher: VIZ Media LLC
ISBN: 9781421533230
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Thanks to an impressive showing during a scrimmage between Shohoku's rookie and veteran players, Coach Anzai decides to give Sakuragi a crack at playing center. And though the game reveals several of Sakuragi's weaknesses, it also highlights just how far his technique has come in a very short amount of time. With but three days until the game against rival school Takezato, Sakuragi is placed on a new and grueling training regimen: he must make 500 shots each and every day!
Publisher: VIZ Media LLC
ISBN: 9781421533230
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Thanks to an impressive showing during a scrimmage between Shohoku's rookie and veteran players, Coach Anzai decides to give Sakuragi a crack at playing center. And though the game reveals several of Sakuragi's weaknesses, it also highlights just how far his technique has come in a very short amount of time. With but three days until the game against rival school Takezato, Sakuragi is placed on a new and grueling training regimen: he must make 500 shots each and every day!
Slam Dunk, Vol. 24
Author: Takehiko Inoue
Publisher: VIZ Media LLC
ISBN: 9781421533315
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? It’s the second half of Shohoku’s debut game in the National Championship. Toyotama boasts the top three scorers from the Osaka regionals, and they’re bent on nothing less than crushing Shohoku! But Coach Anzai’s got a plan: steal the ball, run and score, facing Toyotama’s run-and-gun style head on! If Shohoku can’t beat Toyotama at their best game, what chance do they have of beating last year’s champion Sannoh in the next round?
Publisher: VIZ Media LLC
ISBN: 9781421533315
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? It’s the second half of Shohoku’s debut game in the National Championship. Toyotama boasts the top three scorers from the Osaka regionals, and they’re bent on nothing less than crushing Shohoku! But Coach Anzai’s got a plan: steal the ball, run and score, facing Toyotama’s run-and-gun style head on! If Shohoku can’t beat Toyotama at their best game, what chance do they have of beating last year’s champion Sannoh in the next round?
Slam Dunk, Vol. 21
Author: Takehiko Inoue
Publisher: VIZ Media LLC
ISBN: 9781421533285
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? It’s do or die for the Shohoku High School Basketball Team! If they want a spot in the Nationals, they need to win this game. As the second half winds down, Shohoku hangs on to a one-point lead over Ryonan despite Mitsui’s collapse. Ryonan keeps the pressure on with their best players, Uozumi, Fukuda and Sendoh, giving it all they’ve got. Sakuragi steps up defensively, and now he’s Shohoku’s last hope of staying alive in the tournament, but is he up to the challenge?
Publisher: VIZ Media LLC
ISBN: 9781421533285
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? It’s do or die for the Shohoku High School Basketball Team! If they want a spot in the Nationals, they need to win this game. As the second half winds down, Shohoku hangs on to a one-point lead over Ryonan despite Mitsui’s collapse. Ryonan keeps the pressure on with their best players, Uozumi, Fukuda and Sendoh, giving it all they’ve got. Sakuragi steps up defensively, and now he’s Shohoku’s last hope of staying alive in the tournament, but is he up to the challenge?
Slam Dunk! Science Projects with Basketball
Author: Robert Gardner
Publisher: Enslow Publishing, LLC
ISBN: 1464606684
Category : Juvenile Nonfiction
Languages : en
Pages : 106
Book Description
Help your readers to slam dunk their next science project. Physics concepts play a big role in the sport of basketball. Readers will learn about friction, mass, vectors, and more, all while playing their favorite sport. Great science project ideas follow many experiments.
Publisher: Enslow Publishing, LLC
ISBN: 1464606684
Category : Juvenile Nonfiction
Languages : en
Pages : 106
Book Description
Help your readers to slam dunk their next science project. Physics concepts play a big role in the sport of basketball. Readers will learn about friction, mass, vectors, and more, all while playing their favorite sport. Great science project ideas follow many experiments.
A Study Guide for Yusef Komunyakaa's "Slam, Dunk, & Hook"
Author: Gale, Cengage Learning
Publisher: Gale, Cengage Learning
ISBN: 1410358151
Category : Literary Criticism
Languages : en
Pages : 27
Book Description
A Study Guide for Yusef Komunyakaa's "Slam, Dunk, & Hook," excerpted from Gale's acclaimed Poetry for Students. This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Poetry for Students for all of your research needs.
Publisher: Gale, Cengage Learning
ISBN: 1410358151
Category : Literary Criticism
Languages : en
Pages : 27
Book Description
A Study Guide for Yusef Komunyakaa's "Slam, Dunk, & Hook," excerpted from Gale's acclaimed Poetry for Students. This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Poetry for Students for all of your research needs.
Strategic Copywriting
Author: Edd Applegate
Publisher: Rowman & Littlefield
ISBN: 1442244097
Category : Business & Economics
Languages : en
Pages : 311
Book Description
When it comes to attracting consumers through advertising, which words, phrases, and techniques are most effective? Strategic Copywriting, a detailed how-to guide, introduces students to time-tested strategies for writing and designing successful ads. In this second edition, Edd Applegate explains the core principles that have guided advertising for decades, from knowing the audience to crafting a compelling message. Next, proven techniques for producing specific kinds of advertising—whether for newspapers, magazines, or other print media, for broadcast radio or television, or for social media and online/mobile platforms—are addressed in step-by-step detail. Throughout, Applegate walks readers through real advertisements from advertising agencies of all sizes across the United States to illustrate what works—or not—and why.
Publisher: Rowman & Littlefield
ISBN: 1442244097
Category : Business & Economics
Languages : en
Pages : 311
Book Description
When it comes to attracting consumers through advertising, which words, phrases, and techniques are most effective? Strategic Copywriting, a detailed how-to guide, introduces students to time-tested strategies for writing and designing successful ads. In this second edition, Edd Applegate explains the core principles that have guided advertising for decades, from knowing the audience to crafting a compelling message. Next, proven techniques for producing specific kinds of advertising—whether for newspapers, magazines, or other print media, for broadcast radio or television, or for social media and online/mobile platforms—are addressed in step-by-step detail. Throughout, Applegate walks readers through real advertisements from advertising agencies of all sizes across the United States to illustrate what works—or not—and why.
No Slam Dunk
Author: Cheryl Cooky
Publisher: Rutgers University Press
ISBN: 0813592062
Category : Sports & Recreation
Languages : en
Pages : 352
Book Description
In just a few decades, sport has undergone a radical gender transformation. However, Cheryl Cooky and Michael A. Messner suggest that the progress toward gender equity in sports is far from complete. The continuing barriers to full and equal participation for young people, the far lower pay for most elite-level women athletes, and the continuing dearth of fair and equal media coverage all underline how much still has yet to change before we see gender equality in sports. The chapters in No Slam Dunk show that is this not simply a story of an “unfinished revolution.” Rather, they contend, it is simplistic optimism to assume that we are currently nearing the conclusion of a story of linear progress that ends with a certain future of equality and justice. This book provides important theoretical and empirical insights into the contemporary world of sports to help explain the unevenness of social change and how, despite significant progress, gender equality in sports has been “No Slam Dunk.”
Publisher: Rutgers University Press
ISBN: 0813592062
Category : Sports & Recreation
Languages : en
Pages : 352
Book Description
In just a few decades, sport has undergone a radical gender transformation. However, Cheryl Cooky and Michael A. Messner suggest that the progress toward gender equity in sports is far from complete. The continuing barriers to full and equal participation for young people, the far lower pay for most elite-level women athletes, and the continuing dearth of fair and equal media coverage all underline how much still has yet to change before we see gender equality in sports. The chapters in No Slam Dunk show that is this not simply a story of an “unfinished revolution.” Rather, they contend, it is simplistic optimism to assume that we are currently nearing the conclusion of a story of linear progress that ends with a certain future of equality and justice. This book provides important theoretical and empirical insights into the contemporary world of sports to help explain the unevenness of social change and how, despite significant progress, gender equality in sports has been “No Slam Dunk.”
Intellivision
Author: Tom Boellstorff
Publisher: MIT Press
ISBN: 0262549506
Category : Games & Activities
Languages : en
Pages : 429
Book Description
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.
Publisher: MIT Press
ISBN: 0262549506
Category : Games & Activities
Languages : en
Pages : 429
Book Description
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.