Dungeons and Desktops

Dungeons and Desktops PDF Author: Matt Barton
Publisher: CRC Press
ISBN: 1439865248
Category : Computers
Languages : en
Pages : 452

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Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Cypher System Rulebook

Cypher System Rulebook PDF Author: Monte Cook
Publisher:
ISBN: 9781320511445
Category :
Languages : en
Pages :

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Book Description


Dungeons and Desktops

Dungeons and Desktops PDF Author: Matt Barton
Publisher: CRC Press
ISBN: 1439865248
Category : Computers
Languages : en
Pages : 452

Get Book Here

Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Golden Sky Stories

Golden Sky Stories PDF Author:
Publisher:
ISBN: 9780989904308
Category :
Languages : en
Pages : 144

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Book Description
Golden Sky Stories is a heartwarming, non-violent role-playing game from Japan, by Ryo Kamiya. In this game, players take on the role of henge, animals that have just a little bit of magical power, including the ability to temporarily take on human form. You can be a fox, raccoon dog, cat, dog, rabbit, or bird, and each kind has their own special magical powers. Players will then attempt to solve problems around a small enchanted town with ingenuity, co-operation and friendship.

The Sky's the Limit

The Sky's the Limit PDF Author: Angie Belcher
Publisher: Learning Media Ltd
ISBN: 9780478229554
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Having no legs didn't stop Tony Christiansen from climbing trees, racing go-karts or being a surf club life saver. His answer? "It's not what happens to you that counts, it's what you do about it." Suggested level: primary.

Computer Games and Technical Communication

Computer Games and Technical Communication PDF Author: Jennifer deWinter
Publisher: Routledge
ISBN: 1317162617
Category : Language Arts & Disciplines
Languages : en
Pages : 335

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Book Description
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

The Sky

The Sky PDF Author: Yoshitaka Amano
Publisher: Dark Horse Books
ISBN: 9781616550202
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
The Sky Book Three contains Amano's sketches and paintings for Final Fantasy VII (1997), VIII (1999), IX(2000) and X (2001), depicting characters such as Zidane Tribal, Garnet Til Alexandros XVII, Adelbert Steiner, Vivi Orunitia, Amarant Coral, Queen Brahne and many others. Bonuses include a series of silkscreen images done for Final Fantasy VIII, unreleased pen-and-ink sketches of the Gunblade and designs for the gemlike logo of Final Fantasy IX. Book Three completes The Sky series at a special low price!

The Kids Book of the Night Sky

The Kids Book of the Night Sky PDF Author: Ann Love
Publisher: Kids Can Press Ltd
ISBN: 1553371283
Category : Juvenile Nonfiction
Languages : en
Pages : 8

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Book Description
In this book in the Family Fun series, kids can learn all about the night sky with fun games, stories, information and more...

Sky Jumpers

Sky Jumpers PDF Author: Peggy Eddleman
Publisher: Random House Books for Young Readers
ISBN: 0307981274
Category : Inventions
Languages : en
Pages : 290

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Book Description
Twelve-year-old Hope lives in a post-World War III town called White Rock where everyone must participate in Inventions Day, though Hope's inventions always fail. Her unique skill set comes in handy after a group of bandits after valuable antibiotics invades the town.

Catching the Sky

Catching the Sky PDF Author: Colten Moore
Publisher: Simon and Schuster
ISBN: 1501117246
Category : Biography & Autobiography
Languages : en
Pages : 272

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Book Description
"Colten Moore explains how--in the wake of the devastating freestyle snowmobile accident that killed his older brother, Caleb, at Aspen's Winter X Games--he managed to return to win gold"--

Let the Wind Rise

Let the Wind Rise PDF Author: Shannon Messenger
Publisher: Simon and Schuster
ISBN: 1481446568
Category : Young Adult Fiction
Languages : en
Pages : 416

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Book Description
The breathtaking action and romance build to a climax in this thrilling conclusion to the Sky Fall trilogy from the New York Times and USA TODAY bestselling author of the Keeper of the Lost Cities series. Vane Weston is ready for battle. Against Raiden’s army. Against the slowly corrupting Gale Force. Even against his own peaceful nature as a Westerly. He’ll do whatever it takes, including storming Raiden’s icy fortress with the three people he trusts the least. Anything to bring Audra home safely. But Audra won’t wait for someone to rescue her. She has Gus—the guardian she was captured with. And she has a strange “guide” left behind by the one prisoner who managed to escape Raiden. The wind is also rising to her side, rallying against their common enemy. When the forces align, Audra makes her play—but Raiden is ready. Freedom has never held such an impossible price, and both groups know the sacrifices will be great. But Vane and Audra started this fight together. They’ll end it the same way.