Author: N.d. Author Services
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546621980
Category :
Languages : en
Pages : 160
Book Description
Carry and use this 8.5x11 hex map sketchbook for field maps, drawings, pattern diagrams, role-playing RPG maps, game boards, etc. Yes, it is designed for any of these needs and more. 150+ pages with light gray 1 inch hexagon pattern areas. Also includes: top and bottom lined areas for notes fully page numbered main matter blank field title page to fill in 3-page double-column blank table of contents for later reference entries HIGH GLOSS FINISH for extra protection on the go See other cover designs also available from "N.D. Author Services" [NDAS] in its multiple series of 600, 365 or 150 page Mega-Journals, Journals, Notebooks, Sketchbooks, etc. in Blank, Lined, Grid, Hex, Meeting, Planner, and other interior formats.
Sky Castle Hex-map Sketchbook
Author: N.d. Author Services
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546621980
Category :
Languages : en
Pages : 160
Book Description
Carry and use this 8.5x11 hex map sketchbook for field maps, drawings, pattern diagrams, role-playing RPG maps, game boards, etc. Yes, it is designed for any of these needs and more. 150+ pages with light gray 1 inch hexagon pattern areas. Also includes: top and bottom lined areas for notes fully page numbered main matter blank field title page to fill in 3-page double-column blank table of contents for later reference entries HIGH GLOSS FINISH for extra protection on the go See other cover designs also available from "N.D. Author Services" [NDAS] in its multiple series of 600, 365 or 150 page Mega-Journals, Journals, Notebooks, Sketchbooks, etc. in Blank, Lined, Grid, Hex, Meeting, Planner, and other interior formats.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781546621980
Category :
Languages : en
Pages : 160
Book Description
Carry and use this 8.5x11 hex map sketchbook for field maps, drawings, pattern diagrams, role-playing RPG maps, game boards, etc. Yes, it is designed for any of these needs and more. 150+ pages with light gray 1 inch hexagon pattern areas. Also includes: top and bottom lined areas for notes fully page numbered main matter blank field title page to fill in 3-page double-column blank table of contents for later reference entries HIGH GLOSS FINISH for extra protection on the go See other cover designs also available from "N.D. Author Services" [NDAS] in its multiple series of 600, 365 or 150 page Mega-Journals, Journals, Notebooks, Sketchbooks, etc. in Blank, Lined, Grid, Hex, Meeting, Planner, and other interior formats.
Into the Odd
Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Radio Spaceman #1
Author: Mike Mignola
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 22
Book Description
When a ship crashes and lands on a mysterious planet and some of the surviving crew go missing, the mysterious mechanical hero Radio Spaceman is called to investigate. But the planet hides much more than the missing crew, and Radio Spaceman may be stumbling into more than even he can handle. Based on Mignola's viral pencil sketches, Radio Spaceman is a steampunk space adventure full of mystery, monsters, and awesome gadgets. Featuring the amazing art of Greg Hinkle (The Beauty, Black Cloud) and colors by longtime Mignolaverse collaborator Dave Stewart, this new series is perfect for Mignola fans old and new!
Publisher: Dark Horse Comics (Single Issues)
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 22
Book Description
When a ship crashes and lands on a mysterious planet and some of the surviving crew go missing, the mysterious mechanical hero Radio Spaceman is called to investigate. But the planet hides much more than the missing crew, and Radio Spaceman may be stumbling into more than even he can handle. Based on Mignola's viral pencil sketches, Radio Spaceman is a steampunk space adventure full of mystery, monsters, and awesome gadgets. Featuring the amazing art of Greg Hinkle (The Beauty, Black Cloud) and colors by longtime Mignolaverse collaborator Dave Stewart, this new series is perfect for Mignola fans old and new!
Cinnamon
Author: Victoria Douglas
Publisher: Simon and Schuster
ISBN: 1953414176
Category : Comics & Graphic Novels
Languages : en
Pages : 96
Book Description
The beloved Cinnamon is coming to bookstores! Victoria Douglas’ heartful and action packed series stand at a 100% reader score on leagueofcomicgeeks.com. which qualify Cinnamon Vol.1 a must have graphic novel for comic enthusiasm and cat lovers. Cinnamon is just your perfectly ordinary, average housecat. At least until we get a glimpse of the world through her eyes! Countertops become skyscrapers, cat toys become biker gangs, and perilous giant robots rampage on the daily! Get dropped kicked onto the action packed streets of Big Kitchen City, as she fights the dark forces that dare to keep her from her favorite treat... Catnip!
Publisher: Simon and Schuster
ISBN: 1953414176
Category : Comics & Graphic Novels
Languages : en
Pages : 96
Book Description
The beloved Cinnamon is coming to bookstores! Victoria Douglas’ heartful and action packed series stand at a 100% reader score on leagueofcomicgeeks.com. which qualify Cinnamon Vol.1 a must have graphic novel for comic enthusiasm and cat lovers. Cinnamon is just your perfectly ordinary, average housecat. At least until we get a glimpse of the world through her eyes! Countertops become skyscrapers, cat toys become biker gangs, and perilous giant robots rampage on the daily! Get dropped kicked onto the action packed streets of Big Kitchen City, as she fights the dark forces that dare to keep her from her favorite treat... Catnip!
Dungeon Master's Guide II
Author: Jesse Decker
Publisher:
ISBN: 9780786936878
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
Publisher:
ISBN: 9780786936878
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
Lycaon
Author: Wes Parker
Publisher: Wes Parker
ISBN: 9781732327245
Category : Fiction
Languages : en
Pages : 168
Book Description
Werewolves attack a group of astronauts on the moon.
Publisher: Wes Parker
ISBN: 9781732327245
Category : Fiction
Languages : en
Pages : 168
Book Description
Werewolves attack a group of astronauts on the moon.
Procedural Content Generation in Games
Author: Noor Shaker
Publisher: Springer
ISBN: 3319427164
Category : Computers
Languages : en
Pages : 247
Book Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Publisher: Springer
ISBN: 3319427164
Category : Computers
Languages : en
Pages : 247
Book Description
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Dg
Author: Peter Rudin-Burgess
Publisher:
ISBN: 9781008979741
Category :
Languages : en
Pages : 48
Book Description
This book gives you a simple set of rules, and random tables to help play Arc Dream's Delta Green as a solo roleplaying game. Note: You will need to own the Delta Green Handler's Guide to use this booklet.
Publisher:
ISBN: 9781008979741
Category :
Languages : en
Pages : 48
Book Description
This book gives you a simple set of rules, and random tables to help play Arc Dream's Delta Green as a solo roleplaying game. Note: You will need to own the Delta Green Handler's Guide to use this booklet.
The Quiet Season
Author: Jerry Apps
Publisher: Wisconsin Historical Society
ISBN: 0870206087
Category : Biography & Autobiography
Languages : en
Pages : 161
Book Description
The Quiet Season Remembering Country Winters Jerry Apps “As I think back to the days of my childhood, the frost-covered windows in my bedroom, the frigid walks to the country school, the excitement of a blizzard, and a hundred other memories, I realize that these experiences left an indelible mark on me and made me who I am today.”—From the Introduction Jerry Apps recalls winters growing up on a farm in central Wisconsin during the latter years of the Depression and through World War II. Before electricity came to this part of Waushara County, farmers milked cows by hand with the light of a kerosene lantern, woodstoves heated the drafty farm homes, and “making wood” was a major part of every winter’s work. The children in Jerry’s rural community walked to a country school that was heated with a woodstove and had no indoor plumbing. Wisconsin winters then were a time of reflection, of planning for next year, and of families drawing together. Jerry describes how winter influenced farm families and suggests that those of us who grow up with harsh northern winters are profoundly affected in ways we often are not aware.
Publisher: Wisconsin Historical Society
ISBN: 0870206087
Category : Biography & Autobiography
Languages : en
Pages : 161
Book Description
The Quiet Season Remembering Country Winters Jerry Apps “As I think back to the days of my childhood, the frost-covered windows in my bedroom, the frigid walks to the country school, the excitement of a blizzard, and a hundred other memories, I realize that these experiences left an indelible mark on me and made me who I am today.”—From the Introduction Jerry Apps recalls winters growing up on a farm in central Wisconsin during the latter years of the Depression and through World War II. Before electricity came to this part of Waushara County, farmers milked cows by hand with the light of a kerosene lantern, woodstoves heated the drafty farm homes, and “making wood” was a major part of every winter’s work. The children in Jerry’s rural community walked to a country school that was heated with a woodstove and had no indoor plumbing. Wisconsin winters then were a time of reflection, of planning for next year, and of families drawing together. Jerry describes how winter influenced farm families and suggests that those of us who grow up with harsh northern winters are profoundly affected in ways we often are not aware.
Keys to Play
Author: Roger Moseley
Publisher: Univ of California Press
ISBN: 0520291247
Category : Games & Activities
Languages : en
Pages : 468
Book Description
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
Publisher: Univ of California Press
ISBN: 0520291247
Category : Games & Activities
Languages : en
Pages : 468
Book Description
A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.