Author: Zawe Ashton
Publisher:
ISBN: 9781788501064
Category : DRAMA
Languages : en
Pages : 52
Book Description
Skunk (Multiplay Drama)
Author: Zawe Ashton
Publisher:
ISBN: 9781788501064
Category : DRAMA
Languages : en
Pages : 52
Book Description
Publisher:
ISBN: 9781788501064
Category : DRAMA
Languages : en
Pages : 52
Book Description
Skunk
Author: Zawe Ashton
Publisher:
ISBN:
Category : Teenagers
Languages : en
Pages :
Book Description
Zawe Ashton's play Skunk is a surreal, dreamlike and comical drama exploring the pressures and transformations that happen to teenagers as they grow up. It was inspired by Kafka's novella The Metamorphosis. The play was produced by the National Youth Theatre of Great Britain and first performed at Soho Theatre, London, on 3 September 2009. It is published as part of the Nick Hern Books Multiplay Drama series featuring large-cast plays specifically written to be performed by and appeal to older teenagers and young adults. The play takes place on a sparse set, with the actors all remaining on stage throughout. It centres around Otto, a teenage boy whose parents have big plans for him. His mum thinks he's 'Cambridge material'. His dad wants him to play for Arsenal. It's a lot of pressure, but Otto has it under control. Until one morning he wakes up feeling peculiar, and discovers that he's been transformed into a skunk. The original production was directed by Peter Collins, and performed by members of the company.
Publisher:
ISBN:
Category : Teenagers
Languages : en
Pages :
Book Description
Zawe Ashton's play Skunk is a surreal, dreamlike and comical drama exploring the pressures and transformations that happen to teenagers as they grow up. It was inspired by Kafka's novella The Metamorphosis. The play was produced by the National Youth Theatre of Great Britain and first performed at Soho Theatre, London, on 3 September 2009. It is published as part of the Nick Hern Books Multiplay Drama series featuring large-cast plays specifically written to be performed by and appeal to older teenagers and young adults. The play takes place on a sparse set, with the actors all remaining on stage throughout. It centres around Otto, a teenage boy whose parents have big plans for him. His mum thinks he's 'Cambridge material'. His dad wants him to play for Arsenal. It's a lot of pressure, but Otto has it under control. Until one morning he wakes up feeling peculiar, and discovers that he's been transformed into a skunk. The original production was directed by Peter Collins, and performed by members of the company.
Concord Floral
Author: Jordan Tannahill
Publisher:
ISBN: 9781770914957
Category : Drama
Languages : en
Pages : 137
Book Description
A new play from the winner of the 2014 Governor General's Literary Award for Drama.
Publisher:
ISBN: 9781770914957
Category : Drama
Languages : en
Pages : 137
Book Description
A new play from the winner of the 2014 Governor General's Literary Award for Drama.
The Online Advertising Playbook
Author: Joe Plummer
Publisher: John Wiley & Sons
ISBN: 0470140356
Category : Business & Economics
Languages : en
Pages : 322
Book Description
Praise for The Online Advertising Playbook "Finally, someone has documented all we know about online advertising and how to do it right. As much as this confirms that online advertising really works, we know that marketers don't always get it right. The ARF's The Online Advertising Playbook provides critical insight on what sticks and what doesn't in online advertising and marketing." —Greg Stuart, CEO and President, Interactive Advertising Bureau and coauthor of What Sticks "The Online Advertising Playbook's principles, case studies, and strategic insights equip marketers with the best knowledge available. It will help your online advertising achieve the full range of marketing objectives, from lead generation and customer acquisition to driving trial and loyalty." —Tim Kopp, Vice President, Global Interactive Marketing, The Coca-Cola Company "To grow interactive marketing from here we need to institutionalize our wisdom and experience about what works. This book explains, in a disciplined way, what marketers have learned from a decade of massive change." —Ted McConnell, Interactive Innovation Director, Procter & Gamble "The Online Advertising Playbook is a milestone in the maturation of interactive advertising, but also an invaluable go-to guide for managers trying to make smart decisions with their advertising budgets." —Van Riley, Vice President of Research, AOL "The best marketing communication is spawned from what I call 'informed intuition.' After reading The Online Advertising Playbook, I am far better informed on how to optimize the online channel in our advertising and promotional programs. It's a perfect blend of case studies and research-backed learning." —Rod DeVar, Manager, Advertising and Promotion, United States Postal Service "Savvy marketers should take advantage of The Online Advertising Playbook's findings and principles to get real results." —Chris Theodoros, Director of Industry Relations, Google "A work of wisdom and rigor in the digital space that is as relevant for the newbie as it is for the digerati." —Mike Donahue, Executive Vice President, American Association of Advertising Agencies "This is a must-read for any marketing executive involved in online advertising. It's high time that a book looks at online advertising in the context of an integrative promotional strategy, one meant to set objectives, establish creative strategies, and measure results. The book nicely ties the various components of online advertising to relevant case studies, and the emphasis on measurement and results is refreshing. Not only is it relevant for marketing executives, it would also be a good basic text for any Internet advertising course and a good adjunct to any Internet marketing course." —Henry Assael, Professor of Marketing, Stern School of Business, New York University
Publisher: John Wiley & Sons
ISBN: 0470140356
Category : Business & Economics
Languages : en
Pages : 322
Book Description
Praise for The Online Advertising Playbook "Finally, someone has documented all we know about online advertising and how to do it right. As much as this confirms that online advertising really works, we know that marketers don't always get it right. The ARF's The Online Advertising Playbook provides critical insight on what sticks and what doesn't in online advertising and marketing." —Greg Stuart, CEO and President, Interactive Advertising Bureau and coauthor of What Sticks "The Online Advertising Playbook's principles, case studies, and strategic insights equip marketers with the best knowledge available. It will help your online advertising achieve the full range of marketing objectives, from lead generation and customer acquisition to driving trial and loyalty." —Tim Kopp, Vice President, Global Interactive Marketing, The Coca-Cola Company "To grow interactive marketing from here we need to institutionalize our wisdom and experience about what works. This book explains, in a disciplined way, what marketers have learned from a decade of massive change." —Ted McConnell, Interactive Innovation Director, Procter & Gamble "The Online Advertising Playbook is a milestone in the maturation of interactive advertising, but also an invaluable go-to guide for managers trying to make smart decisions with their advertising budgets." —Van Riley, Vice President of Research, AOL "The best marketing communication is spawned from what I call 'informed intuition.' After reading The Online Advertising Playbook, I am far better informed on how to optimize the online channel in our advertising and promotional programs. It's a perfect blend of case studies and research-backed learning." —Rod DeVar, Manager, Advertising and Promotion, United States Postal Service "Savvy marketers should take advantage of The Online Advertising Playbook's findings and principles to get real results." —Chris Theodoros, Director of Industry Relations, Google "A work of wisdom and rigor in the digital space that is as relevant for the newbie as it is for the digerati." —Mike Donahue, Executive Vice President, American Association of Advertising Agencies "This is a must-read for any marketing executive involved in online advertising. It's high time that a book looks at online advertising in the context of an integrative promotional strategy, one meant to set objectives, establish creative strategies, and measure results. The book nicely ties the various components of online advertising to relevant case studies, and the emphasis on measurement and results is refreshing. Not only is it relevant for marketing executives, it would also be a good basic text for any Internet advertising course and a good adjunct to any Internet marketing course." —Henry Assael, Professor of Marketing, Stern School of Business, New York University
Blister (Multiplay Drama)
Author: Laura Lomas
Publisher:
ISBN: 9781788501095
Category : Electronic books
Languages : en
Pages : 71
Book Description
Publisher:
ISBN: 9781788501095
Category : Electronic books
Languages : en
Pages : 71
Book Description
Katzenmusik (Multiplay Drama)
Author: Tom Fowler
Publisher:
ISBN: 9781788501040
Category : DRAMA
Languages : en
Pages : 84
Book Description
Publisher:
ISBN: 9781788501040
Category : DRAMA
Languages : en
Pages : 84
Book Description
An Introduction to Mormonism
Author: Douglas James Davies
Publisher: Cambridge University Press
ISBN: 9780521520645
Category :
Languages : en
Pages : 288
Book Description
Highly visible, yet a mystery in terms of its core beliefs and theological structure, the Church of Latter-day Saints is one of the fastest growing religious movements in the world. This important book provides a timely introduction to the basic history, doctrines and practices of The LDS - the 'Mormon' Church.
Publisher: Cambridge University Press
ISBN: 9780521520645
Category :
Languages : en
Pages : 288
Book Description
Highly visible, yet a mystery in terms of its core beliefs and theological structure, the Church of Latter-day Saints is one of the fastest growing religious movements in the world. This important book provides a timely introduction to the basic history, doctrines and practices of The LDS - the 'Mormon' Church.
A Casual Revolution
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262517396
Category : Games & Activities
Languages : en
Pages : 261
Book Description
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Publisher: MIT Press
ISBN: 0262517396
Category : Games & Activities
Languages : en
Pages : 261
Book Description
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Imagine Design Create
Author: Tom Wujec
Publisher: Melcher Media Incorporated
ISBN: 9781595910660
Category : Design
Languages : en
Pages : 0
Book Description
Imagine, Design, Create offers a wide-ranging look at how the creative process and the tools of design are dramatically changing--and where design is headed in the coming years. Bringing together stories of good design happening around the world, the book shows how people are using fresh design approaches and new capabilities to solve problems, create opportunities, and improve the way we live and work. From the impact of SOM's Cathedral of Christ the Light in Oakland to the spark that inspired Thomas Heatherwick's U.K. Pavilion in Shanghai; from the new processes fueling Zaha Hadid's extraordinary architecture to the digital tools Ford is using to transform car design, each of these stories explores questions that swirl around the idea of design. How does design change our lives for the better? How is our capacity to produce good design evolving? How will the next generation of designers work? What will they make? What new areas of human experience is design opening for us? Now that designers can do almost anything--what should they do? The Publisher has two cover versions for this title. The books will ship with either a black or white cover. The interior contents are the same.
Publisher: Melcher Media Incorporated
ISBN: 9781595910660
Category : Design
Languages : en
Pages : 0
Book Description
Imagine, Design, Create offers a wide-ranging look at how the creative process and the tools of design are dramatically changing--and where design is headed in the coming years. Bringing together stories of good design happening around the world, the book shows how people are using fresh design approaches and new capabilities to solve problems, create opportunities, and improve the way we live and work. From the impact of SOM's Cathedral of Christ the Light in Oakland to the spark that inspired Thomas Heatherwick's U.K. Pavilion in Shanghai; from the new processes fueling Zaha Hadid's extraordinary architecture to the digital tools Ford is using to transform car design, each of these stories explores questions that swirl around the idea of design. How does design change our lives for the better? How is our capacity to produce good design evolving? How will the next generation of designers work? What will they make? What new areas of human experience is design opening for us? Now that designers can do almost anything--what should they do? The Publisher has two cover versions for this title. The books will ship with either a black or white cover. The interior contents are the same.
Character Breakdown
Author: ZAWE. ASHTON
Publisher: Chatto & Windus
ISBN: 9781784740795
Category :
Languages : en
Pages : 352
Book Description
Cult heroine Zawe Ashton brings us a unique look at life, work and the absurdities of contemporary life Zawe Ashton has been acting since she was six. She has played many different roles, from 'cute little girl' to 'assassin with attitude', Oscar Wilde's Salome to St Trinian's schoolgirl to Fresh Meat's Vod. To stay sane, an actor must tread a high-wire between life and art, keep sight of where a character ends and the real person begins. So she doesn't lose herself completely. In Character Breakdown, Zawe scrolls through a version of her life. Or is it a version of her art? Or something in between. In it, she encounters glamour, horror, absurdity and questions like: is a life spent more on performance than reality any life at all?
Publisher: Chatto & Windus
ISBN: 9781784740795
Category :
Languages : en
Pages : 352
Book Description
Cult heroine Zawe Ashton brings us a unique look at life, work and the absurdities of contemporary life Zawe Ashton has been acting since she was six. She has played many different roles, from 'cute little girl' to 'assassin with attitude', Oscar Wilde's Salome to St Trinian's schoolgirl to Fresh Meat's Vod. To stay sane, an actor must tread a high-wire between life and art, keep sight of where a character ends and the real person begins. So she doesn't lose herself completely. In Character Breakdown, Zawe scrolls through a version of her life. Or is it a version of her art? Or something in between. In it, she encounters glamour, horror, absurdity and questions like: is a life spent more on performance than reality any life at all?