Author: Jim Zub
Publisher: Image Comics
ISBN: 1534308970
Category : Comics & Graphic Novels
Languages : en
Pages : 164
Book Description
Collects SKULLKICKERS #18-23 (including the five 'unbooted' issues Uncanny, Savage, Mighty, All-New Secret, and Dark Skullkickers Dark). The fourth SKULLKICKERS adventure is madcap island mayhem with tropical terror, savage stupidity, beach brawls and jungle jams alongside surprising revelations about the SKULLKICKERS mythos.
Skullkickers Vol. 4: Eighty Eyes On An Evil Island
Skull-Kickers
Author: Jim Zubkavich
Publisher:
ISBN: 9781607063742
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
"Originally published in single magazine form as Skullkickers #6-11."
Publisher:
ISBN: 9781607063742
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
"Originally published in single magazine form as Skullkickers #6-11."
K-ON!, Vol. 1
Author: kakifly
Publisher: Yen Press LLC
ISBN: 0316409782
Category : Comics & Graphic Novels
Languages : en
Pages : 130
Book Description
When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!
Publisher: Yen Press LLC
ISBN: 0316409782
Category : Comics & Graphic Novels
Languages : en
Pages : 130
Book Description
When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!
Skullkickers Vol. 3: Six Shooter On The Seven Seas
Author: Jim Zub
Publisher: Image Comics
ISBN: 1534308962
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
Collects SKULLKICKERS #12-17 The third SKULLKICKERS adventure is a tidal wave of adventure: a pirate ship of lady buccaneers, dangerous cargo, sea monsters, food fights and the strange secret of the mysterious gun at the center of the SKULLKICKERS mythos. Jump on board and see why the Young Adult Library Services Association (YALSA) added SKULLKICKERS to their list of "Great Graphic Novels For Teens 2012"
Publisher: Image Comics
ISBN: 1534308962
Category : Comics & Graphic Novels
Languages : en
Pages : 147
Book Description
Collects SKULLKICKERS #12-17 The third SKULLKICKERS adventure is a tidal wave of adventure: a pirate ship of lady buccaneers, dangerous cargo, sea monsters, food fights and the strange secret of the mysterious gun at the center of the SKULLKICKERS mythos. Jump on board and see why the Young Adult Library Services Association (YALSA) added SKULLKICKERS to their list of "Great Graphic Novels For Teens 2012"
The Deep
Author: Tom Taylor
Publisher:
ISBN: 9781922023087
Category : Graphic novels
Languages : en
Pages : 79
Book Description
While others look up to the stars, my family know that there are an infinite number of things that shine brightly in the darkness below. Most of our world lies unexplored, unexplained. There are things lurking in the seas that have only ever been spoken about in myth. My family are explorers. We have been for generations. We explore... The Deep.
Publisher:
ISBN: 9781922023087
Category : Graphic novels
Languages : en
Pages : 79
Book Description
While others look up to the stars, my family know that there are an infinite number of things that shine brightly in the darkness below. Most of our world lies unexplored, unexplained. There are things lurking in the seas that have only ever been spoken about in myth. My family are explorers. We have been for generations. We explore... The Deep.
Batman and Robin Vol. 4: Requiem for Damian (The New 52)
Author: Peter Tomasi
Publisher: DC
ISBN: 1401252176
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
Spinning out from the tragic death of Damian Wayne in the pages of Batman Incorporated, the Dark Knight attempts to cope with the death of not only his partner, Robin, the Boy Wonder, but also his son. Will he be able to deal with his grief on his own, or will he turn to his allies to try and help him through the pain? Collects BATMAN AND ROBIN #18-23.
Publisher: DC
ISBN: 1401252176
Category : Comics & Graphic Novels
Languages : en
Pages : 178
Book Description
Spinning out from the tragic death of Damian Wayne in the pages of Batman Incorporated, the Dark Knight attempts to cope with the death of not only his partner, Robin, the Boy Wonder, but also his son. Will he be able to deal with his grief on his own, or will he turn to his allies to try and help him through the pain? Collects BATMAN AND ROBIN #18-23.
Avengers: Tech-On
Author: Jim Zub
Publisher: Marvel
ISBN: 9781302924447
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Contains material originally published in magazine form as AVENGERS: TECH-ON (2021) #1-6.
Publisher: Marvel
ISBN: 9781302924447
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Contains material originally published in magazine form as AVENGERS: TECH-ON (2021) #1-6.
Empyre Omnibus
Author: Al Ewing
Publisher: Marvel
ISBN: 9781302928254
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The entire intergalactic event! When the long-warring Kree and Skrull races unite under a new Emperor and set course for Earth, the Avengers and the Fantastic Four stand in the way! But another alien race is working in the shadows -- and soon the galaxy will face a far deadlier threat than its two most powerful empires combined! As a three-way war rages across Earth, the effects are felt by Captain Marvel, Venom, the X-Men and more -- and the fallout will be huge for the Avengers and FF! COLLECTING: Incoming 1; Road to Empyre: The Kree/Skrull War 1; Empyre 0 Avengers, Fantastic Four; Empyre 1-6; Empyre Aftermath: Avengers 1; Empyre Fallout: Fantastic Four 1; Lords of Empyre: Emperor Hulkling 1, Celestial Messiah 1, Swordsman 1; Empyre: X-Men 1-4, Savage Avengers 1, Captain America 1-3, Avengers 1-3; X-Men (2019) 10-11; Fantastic Four (2018) 21-23; Captain Marvel (2019) 18-21; Immortal She-Hulk 1; Web of Venom: Empyre's End 1; Black Panther and the Agents of Wakanda 7-8; Empyre Handbook 1
Publisher: Marvel
ISBN: 9781302928254
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The entire intergalactic event! When the long-warring Kree and Skrull races unite under a new Emperor and set course for Earth, the Avengers and the Fantastic Four stand in the way! But another alien race is working in the shadows -- and soon the galaxy will face a far deadlier threat than its two most powerful empires combined! As a three-way war rages across Earth, the effects are felt by Captain Marvel, Venom, the X-Men and more -- and the fallout will be huge for the Avengers and FF! COLLECTING: Incoming 1; Road to Empyre: The Kree/Skrull War 1; Empyre 0 Avengers, Fantastic Four; Empyre 1-6; Empyre Aftermath: Avengers 1; Empyre Fallout: Fantastic Four 1; Lords of Empyre: Emperor Hulkling 1, Celestial Messiah 1, Swordsman 1; Empyre: X-Men 1-4, Savage Avengers 1, Captain America 1-3, Avengers 1-3; X-Men (2019) 10-11; Fantastic Four (2018) 21-23; Captain Marvel (2019) 18-21; Immortal She-Hulk 1; Web of Venom: Empyre's End 1; Black Panther and the Agents of Wakanda 7-8; Empyre Handbook 1
The Otaku Encyclopedia
Author: Patrick W. Galbraith
Publisher: National Geographic Books
ISBN: 1568365497
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Otaku: Nerd; geek or fanboy. Originates from a polite second-person pronoun meaning "your home" in Japanese. Since the 1980s it’s been used to refer to people who are really into Japanese pop-culture, such as anime, manga, and videogames. A whole generation, previously marginalized with labels such as "geek" and "nerd," are now calling themselves "otaku" with pride. The Otaku Encyclopedia offers fascinating insight into the subculture of Cool Japan. With over 600 entries, including common expressions, people, places, and moments of otaku history, this is the essential "A to Z" of facts every Japanese pop-culture fan needs to know. Author Patrick W. Galbraith has spent several years researching deep into the otaku heartland and his intimate knowledge of the subject gives the reader an insider’s guide to words such as moé, doujinshi, cospla y and maid cafés. In-depth interviews with such key players as Takashi Murakami, otaku expert Okada Toshio, and J-pop idol Shoko Nakagawa are interspersed with the entries, offering an even more penetrating look into the often misunderstood world of otaku. Dozens of lively, colorful images—from portraits of the interview subjects to manga illustrations, film stills and photos of places mentioned in the text—pop up throughout the book, making The Otaku Encyclopedia as entertaining to read as it is informative.
Publisher: National Geographic Books
ISBN: 1568365497
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Otaku: Nerd; geek or fanboy. Originates from a polite second-person pronoun meaning "your home" in Japanese. Since the 1980s it’s been used to refer to people who are really into Japanese pop-culture, such as anime, manga, and videogames. A whole generation, previously marginalized with labels such as "geek" and "nerd," are now calling themselves "otaku" with pride. The Otaku Encyclopedia offers fascinating insight into the subculture of Cool Japan. With over 600 entries, including common expressions, people, places, and moments of otaku history, this is the essential "A to Z" of facts every Japanese pop-culture fan needs to know. Author Patrick W. Galbraith has spent several years researching deep into the otaku heartland and his intimate knowledge of the subject gives the reader an insider’s guide to words such as moé, doujinshi, cospla y and maid cafés. In-depth interviews with such key players as Takashi Murakami, otaku expert Okada Toshio, and J-pop idol Shoko Nakagawa are interspersed with the entries, offering an even more penetrating look into the often misunderstood world of otaku. Dozens of lively, colorful images—from portraits of the interview subjects to manga illustrations, film stills and photos of places mentioned in the text—pop up throughout the book, making The Otaku Encyclopedia as entertaining to read as it is informative.
Dungeon Master For Dummies
Author: Bill Slavicsek
Publisher: For Dummies
ISBN: 9780471783305
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….
Publisher: For Dummies
ISBN: 9780471783305
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….