Author: Pankaj Kumar Verma
Publisher: STEMpedia
ISBN: 8196940270
Category : Computers
Languages : en
Pages : 96
Book Description
Comprehensive ICT Foundation: Our ICT book for class 6 students will hep them gain a thorough understanding of computer systems, data representation, and file management. As a result, providing a solid ICT foundation necessary for today's digital world. Introduction to Coding: The ICT CBSE textbook class 6 introduces students to coding, emphasizing the practical application of PictoBlox, ensuring they grasp essential concepts and develop an interactive learning experience. Algorithmic Proficiency: Students will delve into the core principles of algorithms and block coding. You will use flowcharts and pseudocode, which are critical for problem-solving and logical thinking. Understanding of Variables and Control Structures: By exploring variables and control structures, students will learn to manipulate and understand naming conventions, types, and operations, which are fundamental in programming. Practicals with Robotics and AI Applications: The class 6 ICT CBSE curriculum covers an introduction to robotics and artificial intelligence, allowing students to engage with current technologies and understand their real-world applications, such as face detection. Students will have hands-on exprience with 25 lab activities, 25 classroom learnings. Table of Contents 1. Basics of ICT: Understand the evolution, structure, and functionalities of computer systems, including data representation and file management in Windows. 2. Introduction to Coding: Grasp the concept of coding and its applications, and familiarise yourself with the PictoBlox interface and block palettes. 3. Algorithms with Block Coding: Learn the essence of algorithms, flowcharts, and the significance of pseudocode. 4. Variable using Block Coding: Dive into the world of variables, understanding their naming conventions, types, and operations in PictoBlox. 5. Control with Conditions: Explore conditional programming, understanding relational and logical operators, and nested conditional statements. 6. Loops using Block Coding: Delve into the concept of loops, their types, criteria, and special statements like break and continue. 7. Game Dev with Block Coding: Understand the basics of game development, its rules, and essential design elements. 8. Basics of MS Word: Master the interface and foundational tools of MS Word, including text formatting and mail merge. 9. Basics of Microsoft PowerPoint: Grasp the fundamentals of creating presentations using PowerPoint, from slide design to presentation. 10. Introduction to Robotics: Dive into the world of robotics, understanding the types, applications, and functionalities of robots, sensors, and actuators. 11. Have fun with AI: Explore the realm of artificial intelligence, its comparison with human intelligence, current trends, and applications like face detection. 12. Internet and Computer Networking: Understand the basics of the Internet, computer networks, their types, and the concept of the Internet of Things.
SKILLFUL MINDS CBSE AI, Coding, Robotics Class 6 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | Windows Media Player| MS PowerPoint | 21st Century Skills
SKILLFUL MINDS CBSE AI, Coding, Robotics Class 5 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | WordPad| MS PowerPoint | Calculator | 21st Century Skills
Author: Pankaj Kumar Verma
Publisher: STEMpedia
ISBN: 8196940289
Category : Computers
Languages : en
Pages : 89
Book Description
Advanced Computing Concepts: Students gain computer knowledge by exploring the CPU, Windows 10 OS, and essential computing tools. Prepares them for advanced digital literacy and makes them industry 4.0 ready. Progressive Coding Skills: Our curriculum enhances block coding proficiency using PictoBlox. The computer book for class 5 focuses on algorithms, flowcharts, and coding basics. This approach fosters advanced algorithmic thinking and practical coding abilities. MS Word Expertise: The CBSE class 5 computer book equips students with advanced MS Word skills, including table creation, text management, and document formatting. This component builds upon their word-processing capabilities. Master PowerPoint Presentations: Our CBSE textbook for class 5 introduces the art of creating effective presentations using MS PowerPoint. Students learn theme selection, slide editing, and presentation techniques essential for digital storytelling. Learn the Fundamentals of Robotics and AI: The coding book for class 5 broadens understanding of robotics and AI, including applications in diverse sectors. Our CBSE syllabus focuses on the Quarky robot and PictoBlox AI's impact on road safety and weather monitoring. Table of Contents Know Your Computer: Introduction to Operating Systems, learn about CPU and CPU clock rate formula, computer evolutions, and basic programs in Windows 10, use snipping tool and character map, and lab activities with calculator and WordPad in Windows. Coding and Algorithmic Thinking: Understand what an algorithm is, explore flowcharts and symbols for algorithmic thinking, learn about decomposition, block coding for class 5, use costume editor and block palettes in PictoBlox, and lab activities including games and QR code book scanner in PictoBlox. Explore More in MS Word: Learn to use tables and tools in MS Word, correct spelling and grammar, utilize find and replace text, add header and footer, use drop cap, and lab activities on creating and managing tables and formatting documents. Introduction to PowerPoint: Learn the basics of PowerPoint and its interface, choose themes and add and edit slides, insert pictures and text, save and present slides, and do lab activity on making a PowerPoint presentation. Fun with Robotics: Introduction to Robotics and Quarky, understand how a robot moves, learn about Quarky gripper robot, use servo motor control with Quarky, understand IR sensors, and hands-on lab activities on wirelessly controlling Quarky robot and coding the robot pet game. The World of AI: Understand artificial intelligence and speech recognition, text-to-speech with PictoBlox, explore road signs in India and recognition card for PictoBlox, learn about self-driving cars, work on smart lab activities on smart lamp with speech recognition and detecting signs & landmarks with PictoBlox. Exploring the Internet: Understand the internet and comprehend web terminologies, introduction to email, and lab activity on writing an email to a friend.
Publisher: STEMpedia
ISBN: 8196940289
Category : Computers
Languages : en
Pages : 89
Book Description
Advanced Computing Concepts: Students gain computer knowledge by exploring the CPU, Windows 10 OS, and essential computing tools. Prepares them for advanced digital literacy and makes them industry 4.0 ready. Progressive Coding Skills: Our curriculum enhances block coding proficiency using PictoBlox. The computer book for class 5 focuses on algorithms, flowcharts, and coding basics. This approach fosters advanced algorithmic thinking and practical coding abilities. MS Word Expertise: The CBSE class 5 computer book equips students with advanced MS Word skills, including table creation, text management, and document formatting. This component builds upon their word-processing capabilities. Master PowerPoint Presentations: Our CBSE textbook for class 5 introduces the art of creating effective presentations using MS PowerPoint. Students learn theme selection, slide editing, and presentation techniques essential for digital storytelling. Learn the Fundamentals of Robotics and AI: The coding book for class 5 broadens understanding of robotics and AI, including applications in diverse sectors. Our CBSE syllabus focuses on the Quarky robot and PictoBlox AI's impact on road safety and weather monitoring. Table of Contents Know Your Computer: Introduction to Operating Systems, learn about CPU and CPU clock rate formula, computer evolutions, and basic programs in Windows 10, use snipping tool and character map, and lab activities with calculator and WordPad in Windows. Coding and Algorithmic Thinking: Understand what an algorithm is, explore flowcharts and symbols for algorithmic thinking, learn about decomposition, block coding for class 5, use costume editor and block palettes in PictoBlox, and lab activities including games and QR code book scanner in PictoBlox. Explore More in MS Word: Learn to use tables and tools in MS Word, correct spelling and grammar, utilize find and replace text, add header and footer, use drop cap, and lab activities on creating and managing tables and formatting documents. Introduction to PowerPoint: Learn the basics of PowerPoint and its interface, choose themes and add and edit slides, insert pictures and text, save and present slides, and do lab activity on making a PowerPoint presentation. Fun with Robotics: Introduction to Robotics and Quarky, understand how a robot moves, learn about Quarky gripper robot, use servo motor control with Quarky, understand IR sensors, and hands-on lab activities on wirelessly controlling Quarky robot and coding the robot pet game. The World of AI: Understand artificial intelligence and speech recognition, text-to-speech with PictoBlox, explore road signs in India and recognition card for PictoBlox, learn about self-driving cars, work on smart lab activities on smart lamp with speech recognition and detecting signs & landmarks with PictoBlox. Exploring the Internet: Understand the internet and comprehend web terminologies, introduction to email, and lab activity on writing an email to a friend.
Fun With Coding for Class 6
Author: Preeti Rajput
Publisher: Goyal Brothers Prakashan
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages :
Book Description
CODING is a creative activity that a student from any discipline can engage in. It is also one of the highest-paid skills today. It helps to build computational thinking, develop problem-solving skills, critical thinking, and exposure to real-life situations to solve issues in various realms. Problems in both professional and personal lives can be dealt with using the knowledge of coding. With such aims in mind, Coding is being introduced as a Skill Module of 12 hours duration in classes 6-8. In an effort to multiply CBSE’s vision to empower students from class 6 itself, we are releasing our series “Fun with Coding”, for classes 6 to 8. The book contains 5 chapters each for the sake of aiding students of this age group in their programming skills development. The books have the following features: • Did You Know: This part gives some additional information for quenching the curiosity of the students. • Hot Hints: This part gives an important point that is related to the topic and the student should know. • Check Your Knowledge: A set of two or three questions to check how much you learned till there. • Exercises: These are questions that will help students assess their own knowledge of the chapter. This part contains MCQs, Answer the following questions, Higher Order Thinking Skills (HOTS) and Applied Projects. This is our effort to augment the developing talent pool in the country with the knowledge it needs in the later years. We hope that our books will be accepted and benefited from by the student community. Any errors or inadequacies brought to our notice will be gladly acknowledged. — Goyal Brothers Prakashan
Publisher: Goyal Brothers Prakashan
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages :
Book Description
CODING is a creative activity that a student from any discipline can engage in. It is also one of the highest-paid skills today. It helps to build computational thinking, develop problem-solving skills, critical thinking, and exposure to real-life situations to solve issues in various realms. Problems in both professional and personal lives can be dealt with using the knowledge of coding. With such aims in mind, Coding is being introduced as a Skill Module of 12 hours duration in classes 6-8. In an effort to multiply CBSE’s vision to empower students from class 6 itself, we are releasing our series “Fun with Coding”, for classes 6 to 8. The book contains 5 chapters each for the sake of aiding students of this age group in their programming skills development. The books have the following features: • Did You Know: This part gives some additional information for quenching the curiosity of the students. • Hot Hints: This part gives an important point that is related to the topic and the student should know. • Check Your Knowledge: A set of two or three questions to check how much you learned till there. • Exercises: These are questions that will help students assess their own knowledge of the chapter. This part contains MCQs, Answer the following questions, Higher Order Thinking Skills (HOTS) and Applied Projects. This is our effort to augment the developing talent pool in the country with the knowledge it needs in the later years. We hope that our books will be accepted and benefited from by the student community. Any errors or inadequacies brought to our notice will be gladly acknowledged. — Goyal Brothers Prakashan